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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Mana:
Cardset: Commander 2014 #107 (Rare)
Invasion #52 (Rare)
Type: Sorcery

Probe

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Draw three cards, then discard two cards.

If Probe was kicked, target player discards two cards.

Mana:
Cardset: Invasion #66 (Common)
Type: Sorcery

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."
-Urza

Mana:
Cardset: Invasion #165 (Uncommon)
Type: Sorcery

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Planar Overlay

Sorcery

Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.

The Phyrexians don't want to conquer Dominaria. They want to remake it.

Mana:
Cardset: Planeshift #28 (Rare)
Type: Sorcery

Bog Down

Sorcery

Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Mana:
Cardset: Planeshift #39 (Common)
Type: Sorcery

Noxious Vapors

Sorcery

Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Urborg would just as soon steal your memories as your life.

Mana:
Cardset: Planeshift #49 (Uncommon)
Type: Sorcery

Primal Growth

Sorcery

Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Mana:
Cardset: Planeshift #87 (Common)
Type: Sorcery

Last Caress

Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Mana:
Cardset: Apocalypse #41 (Common)
Type: Sorcery

Mind Extraction

Sorcery

As an additional cost to cast Mind Extraction, sacrifice a creature.

Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.

Mana:
Cardset: Apocalypse #42 (Common)
Type: Sorcery

Suppress

Sorcery

Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.

Mana:
Cardset: Apocalypse #52 (Uncommon)
Type: Sorcery

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Mana:
Cardset: Apocalypse #105 (Rare)
Type: Sorcery

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Mana:
Cardset: Apocalypse #123 (Uncommon)
Type: Sorcery

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

Mana:
Cardset: Apocalypse #125 (Common)
Type: Sorcery

Vindicate

Sorcery

Destroy target permanent.

"Don't mourn for me. This is my destiny."
-Gerrard

Mana:
Cardset: Apocalypse #126 (Rare)
Type: Sorcery

Cleansing Meditation

Sorcery

Destroy all enchantments.

Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Mana:
Cardset: Torment #3 (Uncommon)
Type: Sorcery

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #58 (Common)
Type: Sorcery

Rancid Earth

Sorcery

Destroy target land.

Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Mana:
Cardset: Torment #78 (Common)
Type: Sorcery

Unhinge

Sorcery

Target player discards a card.

Draw a card.

"Don't let your mind wander-it might not come back."
-Braids, dementia summoner

Mana:
Cardset: Torment #87 (Common)
Type: Sorcery

Far Wanderings

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Mana:
Cardset: Torment #125 (Common)
Type: Sorcery

Death Wish

Sorcery

You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.

He wished for power, but not for the longevity to abuse it.

Mana:
Cardset: Judgment #64 (Rare)
Type: Sorcery

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

"Enough"

Mana:
Cardset: Sorin vs. Tibalt #67 (Rare)
Judgment #81 (Rare)
Type: Sorcery

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

"Even the threat of power has power."
-Jeska, warrior adept

Mana:
Cardset: Sorin vs. Tibalt #66 (Uncommon)
Fire and Lightning #21 (Unknown)
Time Spiral "Timeshifted" #56 (Special)
Judgment #82 (Uncommon)
Type: Sorcery

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save."
-Kamahl, druid acolyte

Mana:
Cardset: Onslaught #39 (Rare)
Type: Sorcery

Trade Secrets

Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Mana:
Cardset: Commander #64 (Rare)
Onslaught #118 (Rare)
Type: Sorcery

Dirge of Dread

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling (, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Mana:
Cardset: Commander 2013 #73 (Common)
Onslaught #138 (Common)
Type: Sorcery

Erratic Explosion

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Mana:
Cardset: Planechase 2012 #41 (Common)
Onslaught #201 (Common)
Type: Sorcery

Unburden

Sorcery

Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

Cabal initiates enter training full of hopes and fears. They graduate with neither.

Mana:
Cardset: Scourge #77 (Common)
Type: Sorcery

Misguided Rage

Sorcery

Target player sacrifices a permanent.

Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.

Mana:
Cardset: Scourge #99 (Common)
Type: Sorcery

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Mana:
Cardset: Mirrodin #101 (Common)
Type: Sorcery

Trash for Treasure

Sorcery

As an additional cost to cast Trash for Treasure, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Mana:
Cardset: Mirrodin #109 (Rare)
Type: Sorcery

Deconstruct

Sorcery

Destroy target artifact. Add to your mana pool.

Mana:
Cardset: Mirrodin #118 (Common)
Type: Sorcery

Journey of Discovery

Sorcery

Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #123 (Common)
Type: Sorcery

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

The swarm's million wings stir the foulest of breezes.

Mana:
Cardset: Modern Masters #76 (Rare)
Darksteel #40 (Rare)
Type: Sorcery

Pulse of the Dross

Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.

Mana:
Cardset: Darksteel #50 (Rare)
Type: Sorcery

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery

Dismantle

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged."
-Memnarch

Mana:
Cardset: Darksteel #57 (Uncommon)
Type: Sorcery

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

"Now I'm thirsty."
-Korva, Vulshok battlemaster

Mana:
Cardset: Darksteel #61 (Rare)
Type: Sorcery

Pulse of the Tangle

Sorcery

Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.

Mana:
Cardset: Darksteel #80 (Rare)
Type: Sorcery
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