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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Carven Caryatid

Creature - Spirit

Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

Mana:
Power: 2/5
Cardset: Ravnica: City of Guilds #155 (Uncommon)
Type: Creature

Cascade Bluffs

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Cardset: Eventide #175 (Rare)
Type: Land

Cast into Darkness

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0 and can't block.

In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze.

Mana:
Cardset: Journey Into Nyx #63 (Common)
Type: Enchantment

Cast Through Time

Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #55 (Mythic Rare)
Type: Enchantment

Castigate

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
-Vuliev of the Ghost Council

Mana:
Cardset: Guildpact #106 (Common)
Type: Sorcery

Casting of Bones

Enchantment - Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

"Only a necromancer would create such a foul form of divination."
-Gerda Äagesdotter,
Archmage of the Unseen

Mana:
Cardset: Alliances #2 (Common)
Alliances #3 (Common)
Type: Enchantment

Castle

Enchantment

Untapped creatures you control get +0/+2.

Mana:
Cardset: Seventh Edition #5 (Uncommon)
Sixth Edition #6 (Unknown)
Fifth Edition #291 (Uncommon)
Fourth Edition #262 (Uncommon)
Revised Edition #192 (Uncommon)
Unlimited Edition #193 (Uncommon)
Beta Edition #194 (Unknown)
Alpha Edition #193 (Unknown)
Type: Enchantment

Castle Raptors

Creature - Bird Soldier

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."

Mana:
Power: 3/3
Cardset: Time Spiral #5 (Common)
Type: Creature

Castle Sengir

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Where hope has no champion, evil rules all.

Cardset: Homelands #138 (Uncommon)
Type: Land

Cat Burglar

Creature - Kor Rogue Minion

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

The il-Kor no longer roam the open plains, but they are still hunters.

Mana:
Power: 2/2
Cardset: Exodus #54 (Common)
Type: Creature

Cat Warriors

Creature - Cat Warrior

Forestwalk

These stealthy felines have survived so many battles that some believe they must possess many lives.

Mana:
Power: 2/2
Cardset: Sixth Edition #219 (Unknown)
Fifth Edition #144 (Common)
Legends #91 (Common)
Type: Creature

Cataclysm

Sorcery

Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The Weatherlight dragged the Predator behind it, the cradle hauling the casket.

Mana:
Cardset: Exodus #3 (Rare)
Type: Sorcery

Catacomb Dragon

Creature - Dragon

Flying

Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

Mana:
Power: 4/4
Cardset: Mirage #10 (Rare)
Type: Creature

Catacomb Sifter

Creature - Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Power: 2/3
Cardset: Battle for Zendikar #201 (Uncommon)
Type: Creature

Catacomb Slug

Creature - Slug

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
-Pel Javya, Wojek investigator

Mana:
Power: 2/6
Cardset: Return to Ravnica #58 (Common)
Type: Creature

Catalog

Instant

Draw two cards, then discard a card.

Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.
-Chinese proverb

Mana:
Cardset: Eighth Edition #65 (Common)
Urza's Saga #64 (Common)
Type: Instant

Catalyst Stone

Artifact

Flashback costs you pay cost up to less.

Flashback costs your opponents pay cost more.

The gems' incandescence invades the dreams of all who see them.

Mana:
Cardset: Odyssey #297 (Rare)
Type: Artifact

Catapult Master

Creature - Human Soldier

Tap five untapped Soldiers you control: Exile target creature.

"There's no ‘I' in ‘team,' but there's a ‘we' in ‘weapon.'"

Mana:
Power: 3/3
Cardset: Elspeth vs. Tezzeret #18 (Rare)
Onslaught #10 (Rare)
Type: Creature

Catapult Squad

Creature - Human Soldier

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Together they could hit anything between the heavens and the horizon.

Mana:
Power: 2/1
Cardset: Onslaught #11 (Uncommon)
Type: Creature

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Mana:
Cardset: Urza's Saga #6 (Rare)
Type: Sorcery

Catch (Catch/Release)

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125 (Rare)
Dragon's Maze #125a (Rare)
Type: Sorcery

Cateran Brute

Creature - Horror Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

The Cateran guild prefers to call them "public relations."

Mana:
Power: 2/2
Cardset: Mercadian Masques #120 (Common)
Type: Creature

Cateran Enforcer

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 4/3
Cardset: Mercadian Masques #121 (Uncommon)
Type: Creature

Cateran Kidnappers

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Recruits aren't always volunteers.

Mana:
Power: 4/2
Cardset: Mercadian Masques #122 (Uncommon)
Type: Creature

Cateran Overlord

Creature - Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

, : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 7/5
Cardset: Mercadian Masques #123 (Rare)
Type: Creature

Cateran Persuader

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Mercadian Masques #124 (Common)
Type: Creature

Cateran Slaver

Creature - Horror Mercenary

Swampwalk

, : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 5/5
Cardset: Mercadian Masques #125 (Rare)
Type: Creature

Cateran Summons

Sorcery

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Even when recruitment is slow, the guild can always cook something up.

Mana:
Cardset: Mercadian Masques #126 (Uncommon)
Type: Sorcery

Caterwauling Boggart

Creature - Goblin Shaman

Each Goblin you control can't be blocked except by two or more creatures.

Each Elemental you control can't be blocked except by two or more creatures.

"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
-Gaddock Teeg

Mana:
Power: 2/2
Cardset: Lorwyn #157 (Common)
Type: Creature

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Mana:
Cardset: Commander 2014 #67 (Rare)
Avacyn Restored #10 (Rare)
Type: Enchantment

Cathartic Adept

Creature - Human Wizard

: Target player puts the top card of his or her library into his or her graveyard.

"Forget. Only then will there be space for hope between the pain and fear."

Mana:
Power: 1/1
Cardset: Shards of Alara #34 (Common)
Type: Creature

Cathedral Membrane

Artifact Creature - Wall

( can be paid with either or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Mana:
Cardset: New Phyrexia #5 (Uncommon)
Type: Artifact Creature

Cathedral of Serra

Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cardset: Legends #246 (Uncommon)
Type: Land

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add to your mana pool.

Cardset: Magic 2013 #221 (Rare)
Type: Land

Cathedral Sanctifier

Creature - Human Cleric

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

Mana:
Power: 1/1
Cardset: Avacyn Restored #11 (Common)
Type: Creature

Cathodion

Artifact Creature - Construct

When Cathodion dies, add to your mana pool.

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

Mana:
Power: 3/3
Cardset: Commander 2014 #234 (Uncommon)
Mirrodin #149 (Uncommon)
Urza's Saga #287 (Uncommon)
Type: Artifact Creature

Cauldron Dance

Instant

Cast Cauldron Dance only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Mana:
Cardset: Invasion #238 (Uncommon)
Type: Instant

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Cardset: Eventide #84 (Uncommon)
Type: Instant

Cauldron of Souls

Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Cardset: Shadowmoor #248 (Rare)
Type: Artifact

Caustic Crawler

Creature - Insect

Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.

Mana:
Power: 4/3
Cardset: Worldwake #54 (Uncommon)
Type: Creature

Caustic Hound

Creature - Hound

When Caustic Hound dies, each player loses 4 life.

At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise.

Mana:
Power: 4/4
Cardset: Mirrodin Besieged #40 (Common)
Type: Creature

Caustic Rain

Sorcery

Exile target land.

"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
-Heruj, Selesnya initiate

Mana:
Cardset: Guildpact #44 (Uncommon)
Type: Sorcery

Caustic Tar

Enchantment - Aura

Enchant land

Enchanted land has ": Target player loses 3 life."

"Twisted magic, twisted fate,
Force the land to ooze with hate."
-Cabal chant

Mana:
Cardset: Magic 2015 #89 (Uncommon)
Odyssey #122 (Uncommon)
Type: Enchantment

Caustic Wasps

Creature - Insect

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.

Mana:
Power: 1/1
Cardset: Mercadian Masques #234 (Uncommon)
Type: Creature

Cautery Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature or player."

All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Mana:
Power: 2/2
Cardset: Planar Chaos #154 (Uncommon)
Type: Creature

Cavalry Master

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Mana:
Power: 3/3
Cardset: Time Spiral #6 (Uncommon)
Type: Creature

Cavalry Pegasus

Creature - Pegasus

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."
-Cymede, queen of Akros

Mana:
Power: 1/1
Cardset: Theros #2 (Common)
Type: Creature

Cave People

Creature - Human

Whenever Cave People attacks, it gets +1/-2 until end of turn.

, : Target creature gains mountainwalk until end of turn.

Mana:
Power: 1/4
Cardset: Fifth Edition #215 (Uncommon)
Fourth Edition #199 (Uncommon)
The Dark #59 (Rare)
Type: Creature

Cave Sense

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk.

Mana:
Cardset: Mercadian Masques #179 (Common)
Type: Enchantment

Cave Tiger

Creature - Cat

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.

Mana:
Power: 2/2
Cardset: Urza's Saga #241 (Common)
Type: Creature

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Cavern Harpy

Creature - Harpy Beast

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Mana:
Power: 2/1
Cardset: Planeshift #97 (Common)
Type: Creature

Cavern Lampad

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate

Enchanted creature gets +2/+2 and has intimidate.

Mana:
Power: 2/2
Cardset: Theros #81 (Common)
Type: Enchantment

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cardset: Avacyn Restored #226 (Rare)
Type: Land

Cavern Thoctar

Creature - Beast

: Cavern Thoctar gets +1/+0 until end of turn.

Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.

Mana:
Power: 5/5
Cardset: Shards of Alara #125 (Common)
Type: Creature

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Caves of Koilos

Land

: Add to your mana pool.

: Add or to your mana pool. Caves of Koilos deals 1 damage to you.

Cardset: Magic 2015 #241 (Rare)
Tenth Edition #350 (Rare)
Ninth Edition #320 (Rare)
Apocalypse #140 (Rare)
Type: Land

Cease-Fire

Instant

Target player can't cast creature spells this turn.

Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

Mana:
Cardset: Odyssey #14 (Common)
Type: Instant

Ceaseless Searblades

Creature - Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

Mana:
Power: 2/4
Cardset: Lorwyn #158 (Uncommon)
Type: Creature

Celestial Ancient

Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Mana:
Power: 3/3
Cardset: Planechase 2012 #5 (Rare)
Dissension #7 (Rare)
Type: Creature

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Celestial Crusader

Creature - Spirit

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Mana:
Power: 2/2
Cardset: Commander 2014 #68 (Uncommon)
Elspeth vs. Tezzeret #14 (Uncommon)
Time Spiral #7 (Uncommon)
Type: Creature

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."-Gideon Jura

Mana:
Cardset: Magic 2014 #12 (Common)
Type: Instant

Celestial Force

Creature - Elemental

At the beginning of each upkeep, you gain 3 life.

"Wishing upon only one star seems like a failure of imagination."
-Vish Kal, Blood Arbiter

Mana:
Power: 7/7
Cardset: Commander #10 (Rare)
Type: Creature

Celestial Gatekeeper

Creature - Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Legions #6 (Rare)
Type: Creature

Celestial Kirin

Legendary Creature - Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

All bow at its visitation-some in awe, some in honor, some in fear.

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #3 (Rare)
Type: Creature

Celestial Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Mana:
Cardset: Zendikar #6 (Rare)
Type: Enchantment

Celestial Prism

Artifact

, : Add one mana of any color to your mana pool.

Mana:
Cardset: Fourth Edition #322 (Uncommon)
Revised Edition #239 (Uncommon)
Unlimited Edition #235 (Uncommon)
Beta Edition #236 (Unknown)
Alpha Edition #234 (Unknown)
Type: Artifact

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #11 (Uncommon)
Magic 2011 #9 (Uncommon)
Magic 2010 #7 (Uncommon)
Conflux #5 (Uncommon)
Type: Instant

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live."
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Cardset: Ice Age #289 (Rare)
Type: Artifact

Cellar Door

Artifact

, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

As if anyone needed another reason to avoid dark, dank cellars.

Mana:
Cardset: Innistrad #218 (Uncommon)
Type: Artifact

Cemetery Gate

Creature - Wall

Defender (This creature can't attack.)

Protection from black

"It keeps some out, yes. It also keeps others in!"
-Grandmother Sengir

Mana:
Cardset: Homelands #4 (Common)
Homelands #5 (Common)
Type: Creature

Cemetery Puca

Creature - Shapeshifter

Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."
-Awylla, elvish safewright

Mana: {{/}}{{/}}
Power: 1/2
Cardset: Shadowmoor #158 (Rare)
Type: Creature

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Cenn's Heir

Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

Mana:
Power: 1/1
Cardset: Lorwyn #8 (Common)
Type: Creature

Cenn's Tactician

Creature - Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.

Mana:
Power: 1/1
Cardset: Morningtide #5 (Uncommon)
Type: Creature

Centaur Archer

Creature - Centaur Archer

: Centaur Archer deals 1 damage to target creature with flying.

"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
-Arna Kennerüd, Skyknight

Mana:
Power: 3/2
Cardset: Ice Age #360 (Uncommon)
Type: Creature

Centaur Battlemaster

Creature - Centaur Warrior

Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today."
-Braulios of Pheres Band

Mana:
Power: 3/3
Cardset: Theros #154 (Uncommon)
Type: Creature

Centaur Chieftain

Creature - Centaur

Haste

Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Mana:
Power: 3/3
Cardset: Torment #122 (Uncommon)
Type: Creature

Centaur Courser

Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate

Mana:
Power: 3/3
Cardset: Magic 2013 #164 (Common)
Magic 2010 #172 (Common)
Type: Creature

Centaur Garden

Land

: Add to your mana pool. Centaur Garden deals 1 damage to you.

Threshold - , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #316 (Uncommon)
Type: Land

Centaur Glade

Enchantment

: Put a 3/3 green Centaur creature token onto the battlefield.

The Mirari called to the centaurs, and all who heard it were forever changed.

Mana:
Cardset: Onslaught #251 (Uncommon)
Type: Enchantment

Centaur Healer

Creature - Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Mana:
Power: 3/3
Cardset: Return to Ravnica #148 (Common)
Type: Creature

Centaur Omenreader

Snow Creature - Centaur Shaman

As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.

The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.

Mana:
Power: 3/3
Cardset: Future Sight #143 (Uncommon)
Type: nknown

Centaur Rootcaster

Creature - Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Judgment #109 (Common)
Type: Creature

Centaur Safeguard

Creature - Centaur Warrior

( can be paid with either or .)

When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

Mana: {{/}}
Power: 3/1
Cardset: Ravnica: City of Guilds #244 (Common)
Type: Creature

Centaur Veteran

Creature - Centaur

Trample

, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Mana:
Power: 3/3
Cardset: Torment #123 (Common)
Type: Creature

Centaur's Herald

Creature - Elf Scout

, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.

Mana:
Cardset: Return to Ravnica #118 (Common)
Type: Creature

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #8 (Common)
Type: Instant

Cephalid Aristocrat

Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

Mana:
Power: 3/3
Cardset: Torment #27 (Common)
Type: Creature

Cephalid Broker

Creature - Cephalid

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas-except for the "free" part.

Mana:
Power: 2/2
Cardset: Odyssey #71 (Uncommon)
Type: Creature

Cephalid Coliseum

Land

: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold - , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #317 (Uncommon)
Type: Land

Cephalid Constable

Creature - Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalids don't police people. They police loyalties.

Mana:
Power: 1/1
Cardset: Tenth Edition #72 (Rare)
Judgment #35 (Rare)
Type: Creature

Cephalid Illusionist

Creature - Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Mana:
Power: 1/1
Cardset: Torment #28 (Uncommon)
Type: Creature

Cephalid Inkshrouder

Creature - Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

Mana:
Power: 2/1
Cardset: Judgment #36 (Uncommon)
Type: Creature
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