Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
|
|||||||||
Wildheart InvokerCreature - Elf Shaman: Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
|
|||||||||
Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
|
|||||||||
Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
|
|||||||||
Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
|
|||||||||
Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|||||||||
WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Willow FaerieCreature - FaerieFlying "The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for." |
|
|||||||||
Willow PriestessCreature - Faerie Druid: You may put a Faerie permanent card from your hand onto the battlefield. "Those of faith are those of strength." |
|
|||||||||
Willow SatyrCreature - SatyrYou may choose not to untap Willow Satyr during your untap step.
|
|
|||||||||
Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
|
|||||||||
Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
|
|
|||||||||
Wind DancerCreature - FaerieFlying The sky is her stage. |
|
|||||||||
Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
||||||||||
Wind SpiritCreature - Elemental SpiritFlying " . . . When the trees bow down their heads, / The wind is passing by." |
|
|||||||||
Windborn MuseCreature - SpiritFlying "Her voice is justice, clear and relentless." |
|
|||||||||
Windbrisk RaptorCreature - BirdFlying It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. |
|
|||||||||
Winding WurmCreature - WurmEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Entire trees were stripped of their bark and branches by the wurm's writhing path. |
|
|||||||||
Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
|
|||||||||
Windreaper FalconCreature - BirdFlying, protection from blue Watching the windreaper |
|
|||||||||
WindreaverCreature - ElementalFlying
|
|
|||||||||
Windrider EelCreature - FishFlying "The best spot to hook one is right behind the gills." |
|
|||||||||
Windrider PatrolCreature - Merfolk WizardFlying
|
|
|||||||||
WindscouterCreature - Human ScoutFlying These nimble ships were designed for hit-and-run tactics. |
|
|||||||||
Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
|
|||||||||
Wing SplicerCreature - Human ArtificerWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
|
|
|||||||||
Wingbeat WarriorCreature - Bird Soldier WarriorFlying
|
|
|||||||||
WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
|
|
|||||||||
Winged CoatlCreature - SnakeFlash The nacatl called this new species "vetli," their word for poison arrows. |
|
|||||||||
Winged SliverCreature - SliverAll Sliver creatures have flying. "Everything around here has cut a deal with gravity." |
|
|||||||||
Wingmate RocCreature - BirdFlying
|
|
|||||||||
Wingrattle ScarecrowArtifact Creature - ScarecrowWingrattle Scarecrow has flying as long as you control a blue creature.
|
|
|||||||||
Wingsteed RiderCreature - Human KnightFlying Trust is the only bridle a pegasus will accept. |
|
|||||||||
Winnower PatrolCreature - Elf WarriorKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
|
|
|||||||||
WirecatArtifact Creature - CatWirecat can't attack or block if an enchantment is on the battlefield. Its purr is the sound of iron filings sliding down satin. |
|
|||||||||
Wirewood ChannelerCreature - Elf Druid: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. "Your words are meaningless. The rustling of leaves is the only language that makes any sense." |
|
|||||||||
Wirewood ElfCreature - Elf Druid: Add to your mana pool. "The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see." |
|
|||||||||
Wirewood GuardianCreature - Elf MutantForestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Tall as a tree and probably related. |
|
|||||||||
Wirewood HeraldCreature - ElfWhen Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. The goblins laughed as the elf ran away, until more came back. |
|
|||||||||
Wirewood HivemasterCreature - ElfWhenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. "Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care." |
|