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Ashcloud Phoenix

Creature - Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Mana:
Power: 4/1
Cardset: Khans of Tarkir #99 (Mythic Rare)
Type: Creature

Ash Zealot

Creature - Human Warrior

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

"Smarter than death? Let's see you outsmart my mace, necromancer!"

Mana:
Power: 2/2
Cardset: Return to Ravnica #86 (Rare)
Type: Creature

Ascending Aven

Creature - Bird Soldier

Flying

Ascending Aven can block only creatures with flying.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/2
Cardset: Onslaught #68 (Common)
Type: Creature

Ascended Lawmage

Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

Mana:
Power: 3/2
Cardset: Dragon's Maze #53 (Uncommon)
Type: Creature

Ascendant Evincar

Legendary Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

Mana:
Power: 3/3
Cardset: Tenth Edition #127 (Rare)
Nemesis #51 (Rare)
Type: Creature

Artisan of Kozilek

Creature - Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Mana:
Power: 10/9
Cardset: Commander 2014 #62 (Uncommon)
Commander #1 (Uncommon)
Archenemy #123 (Uncommon)
Rise of the Eldrazi #2 (Uncommon)
Type: Creature

Artisan of Forms

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

Mana:
Power: 1/1
Cardset: Theros #40 (Rare)
Type: Creature

Arsenal Thresher

Artifact Creature - Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Mana: {{/}}
Power: 2/2
Cardset: Alara Reborn #131 (Common)
Type: Artifact Creature

Arrogant Wurm

Creature - Wurm

Trample

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

It's hard to be humble when the whole world is bite size.

Mana:
Power: 4/4
Cardset: Torment #120 (Uncommon)
Type: Creature

Arrogant Bloodlord

Creature - Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."

Mana:
Power: 4/4
Cardset: Rise of the Eldrazi #94 (Uncommon)
Type: Creature

Army Ants

Creature - Insect

, Sacrifice a land: Destroy target land.

"Do not underestimate the power of many against one."
-Sidar Jabari

Mana:
Power: 1/1
Cardset: Visions #126 (Uncommon)
Type: Creature

Arms Dealer

Creature - Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
-Grezkrick's Emporium motto

Mana:
Power: 1/1
Cardset: Magic 2013 #120 (Uncommon)
Mercadian Masques #172 (Uncommon)
Type: Creature

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature

Armorer Guildmage

Creature - Human Wizard

, : Target creature gets +1/+0 until end of turn.

, : Target creature gets +0/+1 until end of turn.

Zhalfir's destiny rings in tempered steel.
-Armorer Guild maxim

Mana:
Power: 1/1
Cardset: Mirage #156 (Common)
Type: Creature

Armored Wolf-Rider

Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

Mana:
Power: 4/6
Cardset: Dragon's Maze #52 (Common)
Type: Creature

Armored Warhorse

Creature - Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/3
Cardset: Magic 2012 #7 (Common)
Type: Creature

Armored Transport

Artifact Creature - Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

"If only our jails were as secure."
-Arrester Lavinia, Tenth Precinct

Mana:
Power: 2/1
Cardset: Gatecrash #226 (Common)
Type: Artifact Creature

Armored Skaab

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

Mana:
Power: 1/4
Cardset: Innistrad #43 (Common)
Type: Creature

Armored Pegasus

Creature - Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

Mana:
Power: 1/2
Cardset: Sixth Edition #5 (Unknown)
Tempest #217 (Common)
Type: Creature

Armored Guardian

Creature - Cat Soldier

: Target creature you control gains protection from the color of your choice until end of turn.

: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Mana:
Power: 2/5
Cardset: Invasion #230 (Rare)
Type: Creature

Armored Griffin

Creature - Griffin

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

Mana:
Power: 2/3
Cardset: Planechase 2012 #1 (Uncommon)
Type: Creature

Armored Cancrix

Creature - Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

Mana:
Power: 2/5
Cardset: Magic 2014 #44 (Common)
Magic 2011 #44 (Common)
Type: Creature

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Armor Sliver

Creature - Sliver

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other."
Mirri: "After they've done trying to kill us, all right?"

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #16 (Uncommon)
Tempest #216 (Uncommon)
Type: Creature

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Armada Wurm

Creature - Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

No one in the Conclave acts alone.

Mana:
Power: 5/5
Cardset: Return to Ravnica #143 (Mythic Rare)
Type: Creature

Argothian Wurm

Creature - Wurm

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Mana:
Power: 6/6
Cardset: Urza's Saga #236 (Rare)
Type: Creature

Argothian Treefolk

Creature - Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Haunting cries we hear in our dreams
As the forest dies, a death from
machines.

Mana:
Power: 3/5
Cardset: Antiquities #60 (Common)
Type: Creature

Argothian Swine

Creature - Boar

Trample

In Argoth, the shortest path between two points is the one the swine make.

Mana:
Power: 3/3
Cardset: Urza's Saga #235 (Common)
Type: Creature

Argothian Pixies

Creature - Faerie

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

Mana:
Power: 2/1
Cardset: Antiquities #59 (Common)
Type: Creature

Argothian Enchantress

Creature - Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Mana:
Cardset: Urza's Saga #234 (Rare)
Type: Creature

Argothian Elder

Creature - Elf Druid

: Untap two target lands.

Sharpen your ears
-Elvish expression meaning "grow wiser"

Mana:
Power: 2/2
Cardset: Urza's Saga #233 (Uncommon)
Type: Creature

Argivian Blacksmith

Creature - Human Artificer

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

Mana:
Power: 2/2
Cardset: Antiquities #95 (Common)
Type: Creature

Argivian Archaeologist

Creature - Human Artificer

, : Return target artifact card from your graveyard to your hand.

Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.

Mana:
Power: 1/1
Cardset: Antiquities #94 (Rare)
Type: Creature

Argent Sphinx

Creature - Sphinx

Flying

Metalcraft - : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

Mana:
Power: 4/3
Cardset: Scars of Mirrodin #28 (Rare)
Type: Creature

Arena Athlete

Creature - Human

Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

Mana:
Power: 2/1
Cardset: Theros #113 (Uncommon)
Type: Creature

Ardent Soldier

Creature - Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/2
Cardset: Invasion #3 (Common)
Type: Creature

Ardent Recruit

Creature - Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

"We lost our homes and our kin. We won't let those rotters take our future as well."

Mana:
Power: 1/1
Cardset: Mirrodin Besieged #2 (Common)
Type: Creature

Ardent Militia

Creature - Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

Mana:
Power: 2/5
Cardset: Eighth Edition #3 (Uncommon)
Seventh Edition #2 (Uncommon)
Sixth Edition #3 (Unknown)
Weatherlight #121 (Common)
Type: Creature