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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Winged Coatl

Creature - Snake

Flash

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species "vetli," their word for poison arrows.

Mana:
Power: 1/1
Cardset: Commander 2013 #226 (Common)
Alara Reborn #105 (Common)
Type: Creature

Esper Sojourners

Artifact Creature - Vedalken Wizard

When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.

Cycling (, Discard this card: Draw a card.)

The wilder the frontier, the greater the need for a controlling hand.

Mana:
Power: 2/3
Cardset: Alara Reborn #107 (Common)
Type: Artifact Creature

Jund Sojourners

Creature - Viashino Shaman

When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.

Cycling (, Discard this card: Draw a card.)

Mana:
Power: 3/2
Cardset: Alara Reborn #116 (Common)
Type: Creature

Jenara, Asura of War

Legendary Creature - Angel

Flying

: Put a +1/+1 counter on Jenara, Asura of War.

Wounded soldiers looked up, grateful for her appearance. But she passed over them, her eyes firmly on their foe.

Mana:
Power: 3/3
Cardset: Alara Reborn #128 (Mythic Rare)
Type: Creature

Knight Exemplar

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #14 (Unknown)
Magic 2011 #20 (Rare)
Type: Creature

Palace Guard

Creature - Human Soldier

Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."

Mana:
Power: 1/4
Cardset: Magic 2011 #24 (Common)
Magic 2010 #23 (Common)
Type: Creature

Wild Griffin

Creature - Griffin

Flying

Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market.

Mana:
Power: 2/2
Cardset: Magic 2011 #40 (Common)
Tenth Edition #59 (Common)
Type: Creature

Cloud Elemental

Creature - Elemental

Flying

Cloud Elemental can block only creatures with flying.

"The sky teems with just as much life as the forest or the deep seas."
-Hadi Kasten, Calla Dale naturalist

Mana:
Power: 2/3
Cardset: Magic 2011 #50 (Common)
Tenth Edition #74 (Common)
Visions #29 (Common)
Type: Creature

Merfolk Sovereign

Creature - Merfolk

Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature is unblockable this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

Mana:
Power: 2/2
Cardset: Magic 2011 #65 (Rare)
Magic 2010 #62 (Rare)
Type: Creature

Wall of Frost

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
-Lumi, goatherd

Mana:
Cardset: Magic 2015 #83 (Uncommon)
Magic 2014 #78 (Uncommon)
Planechase 2012 #28 (Uncommon)
Magic 2011 #79 (Uncommon)
Magic 2010 #80 (Uncommon)
Type: Creature

Barony Vampire

Creature - Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

Mana:
Power: 3/2
Cardset: Magic 2011 #82 (Common)
Type: Creature

Bog Raiders

Creature - Zombie

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Zombies are the perfect marshland fighters-they don't need to breathe and they don't care what they step in.

Mana:
Power: 2/2
Cardset: Magic 2011 #86 (Common)
Urza's Saga #119 (Common)
Type: Creature

Captivating Vampire

Creature - Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Mana:
Power: 2/2
Cardset: Magic 2011 #87 (Rare)
Type: Creature

Liliana's Specter

Creature - Specter

Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."
-Liliana Vess

Mana:
Power: 2/1
Cardset: Conspiracy #116 (Common)
Planechase 2012 #34 (Common)
Magic 2011 #104 (Common)
Type: Creature

Relentless Rats

Creature - Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

Mana:
Power: 2/2
Cardset: Magic 2011 #113 (Uncommon)
Magic 2010 #108 (Uncommon)
Tenth Edition #173 (Uncommon)
Fifth Dawn #58 (Uncommon)
Type: Creature

Arc Runner

Creature - Elemental Ox

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.

Mana:
Power: 5/1
Cardset: Magic 2011 #123 (Common)
Type: Creature

Chandra's Spitfire

Creature - Elemental

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire-trees, rocks, even the water. Now it's time to burn the clouds."

Mana:
Power: 1/3
Cardset: Magic 2011 #129 (Uncommon)
Type: Creature

Prodigal Pyromancer

Creature - Human Wizard

: Prodigal Pyromancer deals 1 damage to target creature or player.

"What am I looking at? Ashes, dead man."

Mana:
Power: 1/1
Cardset: Magic 2011 #152 (Uncommon)
Magic 2010 #151 (Uncommon)
Tenth Edition #221 (Common)
Planar Chaos #118 (Common)
Type: Creature

Awakener Druid

Creature - Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

Mana:
Power: 1/1
Cardset: Magic 2011 #163 (Uncommon)
Magic 2010 #167 (Uncommon)
Type: Creature

Gargoyle Sentinel

Artifact Creature - Gargoyle

Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
-Bonovar, siege commander

Mana:
Power: 3/3
Cardset: Magic 2015 #216 (Uncommon)
Magic 2011 #207 (Uncommon)
Type: Artifact Creature

Undead Slayer

Creature - Human Cleric

, : Exile target Skeleton, Vampire, or Zombie.

"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."

Mana:
Power: 2/2
Cardset: Magic 2010 #37 (Uncommon)
Type: Creature

Veteran Swordsmith

Creature - Human Soldier

Other Soldier creatures you control get +1/+0.

"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."

Mana:
Power: 3/2
Cardset: Magic 2010 #39 (Common)
Type: Creature

Horned Turtle

Creature - Turtle

It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.

Mana:
Power: 1/4
Cardset: Magic 2010 #55 (Common)
Ninth Edition #81 (Common)
Eighth Edition #83 (Common)
Seventh Edition #80 (Common)
Sixth Edition #74 (Unknown)
Tempest #67 (Common)
Type: Creature

Illusionary Servant

Creature - Illusion

Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
-Jace Beleren

Mana:
Power: 3/4
Cardset: Magic 2010 #57 (Common)
Type: Creature

Phantom Warrior

Creature - Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks."
-Jace Beleren

Mana:
Power: 2/2
Cardset: Magic 2014 #67 (Uncommon)
Magic 2010 #66 (Uncommon)
Tenth Edition #96 (Uncommon)
Ninth Edition #88 (Uncommon)
Eighth Edition #93 (Uncommon)
Seventh Edition #93 (Uncommon)
Sixth Edition #85 (Unknown)
Weatherlight #48 (Uncommon)
Type: Creature

Dread Warlock

Creature - Human Wizard

Dread Warlock can't be blocked except by black creatures.

"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."

Mana:
Power: 2/2
Cardset: Magic 2010 #94 (Common)
Type: Creature

Hypnotic Specter

Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

Mana:
Power: 2/2
Cardset: Magic 2010 #100 (Rare)
Tenth Edition #151 (Rare)
Ninth Edition #141 (Rare)
Fourth Edition #26 (Uncommon)
Revised Edition #23 (Uncommon)
Unlimited Edition #21 (Uncommon)
Beta Edition #21 (Unknown)
Alpha Edition #21 (Unknown)
Type: Creature

Kelinore Bat

Creature - Bat

Flying

The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.

Mana:
Power: 2/1
Cardset: Magic 2010 #101 (Common)
Type: Creature

Looming Shade

Creature - Shade

: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

Mana:
Power: 1/1
Cardset: Magic 2010 #103 (Common)
Tenth Edition #153 (Common)
Ninth Edition #142 (Common)
Eighth Edition #140 (Common)
Seventh Edition #145 (Common)
Urza's Saga #139 (Common)
Type: Creature

Vampire Aristocrat

Creature - Vampire Rogue

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

Mana:
Power: 2/2
Cardset: Magic 2010 #117 (Common)
Type: Creature

Wall of Bone

Creature - Skeleton Wall

Defender (This creature can't attack.)

: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Power: 1/4
Cardset: Garruk vs. Liliana #41 (Uncommon)
Magic 2010 #119 (Uncommon)
Seventh Edition #169 (Uncommon)
Fifth Edition #65 (Uncommon)
Fourth Edition #52 (Uncommon)
Revised Edition #42 (Uncommon)
Unlimited Edition #41 (Uncommon)
Beta Edition #41 (Unknown)
Alpha Edition #41 (Unknown)
Type: Creature

Ball Lightning

Creature - Elemental

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

Mana:
Power: 6/1
Cardset: Fire and Lightning #12 (Unknown)
Magic 2010 #125 (Rare)
Fifth Edition #210 (Rare)
Fourth Edition #194 (Rare)
The Dark #56 (Rare)
Type: Creature

Goblin Artillery

Creature - Goblin Warrior

: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.

Mana:
Power: 1/3
Cardset: Magic 2010 #138 (Uncommon)
Type: Creature

Viashino Spearhunter

Creature - Viashino Warrior

First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

Mana:
Power: 2/1
Cardset: Magic 2010 #161 (Common)
Type: Creature

Great Sable Stag

Creature - Elk

Great Sable Stag can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Ineffable and incorruptible.

Mana:
Power: 3/3
Cardset: Magic 2010 #186 (Rare)
Type: Creature

Aven Trailblazer

Creature - Bird Soldier

Flying

Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
-Belator of Esper

Mana:
Power: 2/*
Cardset: Conflux #4 (Common)
Type: Creature

Paragon of the Amesha

Creature - Human Knight

First strike

: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."

Mana:
Power: 2/2
Cardset: Conflux #14 (Uncommon)
Type: Creature

Brackwater Elemental

Creature - Elemental

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 4/4
Cardset: Ajani vs. Nicol Bolas #46 (Common)
Conflux #21 (Common)
Type: Creature

Esperzoa

Artifact Creature - Jellyfish

Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

Mana:
Power: 4/3
Cardset: Modern Masters #43 (Uncommon)
Elspeth vs. Tezzeret #47 (Uncommon)
Conflux #25 (Uncommon)
Type: Artifact Creature

Frontline Sage

Creature - Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, : Draw a card, then discard a card.

The battle was won in the commander's head before the first weapon was drawn.

Mana:
Cardset: Conflux #28 (Common)
Type: Creature

Parasitic Strix

Artifact Creature - Bird

Flying

When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.

Mana:
Power: 2/2
Cardset: Conflux #32 (Common)
Type: Artifact Creature

Fleshformer

Creature - Human Wizard

: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.

Mana:
Power: 2/2
Cardset: Conflux #45 (Uncommon)
Type: Creature

Nyxathid

Creature - Elemental

As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Born of volcanic forces, it thrives on the absolute panic it inspires.

Mana:
Power: 7/7
Cardset: Conflux #49 (Rare)
Type: Creature

Pestilent Kathari

Creature - Bird Warrior

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

: Pestilent Kathari gains first strike until end of turn.

Mana:
Power: 1/1
Cardset: Conflux #50 (Common)
Type: Creature

Sedraxis Alchemist

Creature - Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

The problem with a liquid that can dissolve anything is finding something to carry it in.

Mana:
Power: 2/2
Cardset: Conflux #54 (Common)
Type: Creature

Dragonsoul Knight

Creature - Human Knight

First strike

: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

Mana:
Power: 2/2
Cardset: Conflux #62 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Ember Weaver

Creature - Spider

Reach (This can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
-Sunseeder myth

Mana:
Power: 2/3
Cardset: Conflux #81 (Common)
Type: Creature

Gluttonous Slime

Creature - Ooze

Flash

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

Mana:
Power: 2/2
Cardset: Planechase 2012 #65 (Uncommon)
Conflux #83 (Uncommon)
Type: Creature

Matca Rioters

Creature - Human Warrior

Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

Mana:
Power: */*
Cardset: Conflux #84 (Common)
Type: Creature

Sacellum Archers

Creature - Elf Archer

, : Sacellum Archers deals 2 damage to target attacking or blocking creature.

"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."

Mana:
Power: 2/3
Cardset: Conflux #89 (Uncommon)
Type: Creature

Giltspire Avenger

Creature - Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Destroy target creature that dealt damage to you this turn.

"To trespass so far from home is to ask for a lonesome grave."

Mana:
Power: 2/2
Cardset: Conflux #108 (Rare)
Type: Creature

Gwafa Hazid, Profiteer

Legendary Creature - Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

Mana:
Power: 2/2
Cardset: Conflux #110 (Rare)
Type: Creature

Jhessian Balmgiver

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Target creature is unblockable this turn.

"You have two choices: heed my advice now or need my healing later."

Mana:
Power: 1/1
Cardset: Conflux #112 (Uncommon)
Type: Creature

Knight of the Reliquary

Creature - Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
-Elspeth

Mana:
Power: 2/2
Cardset: Modern Masters #178 (Rare)
Knights vs. Dragons #1 (Unknown)
Conflux #113 (Rare)
Type: Creature

Knotvine Mystic

Creature - Elf Druid

, : Add to your mana pool.

The elves of Naya were the last to acknowledge the massive shift of mana in their world.

Mana:
Power: 2/2
Cardset: Conflux #114 (Uncommon)
Type: Creature

Scarland Thrinax

Creature - Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
-Jorshu of Clan Nel Toth

Mana:
Power: 2/2
Cardset: Commander 2013 #209 (Uncommon)
Conflux #123 (Uncommon)
Type: Creature

Shambling Remains

Creature - Zombie Horror

Shambling Remains can't block.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 4/3
Cardset: Sorin vs. Tibalt #48 (Uncommon)
Conflux #124 (Uncommon)
Type: Creature

Flickerwisp

Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

Mana:
Power: 3/1
Cardset: Commander 2014 #71 (Uncommon)
Commander 2013 #13 (Uncommon)
Modern Masters #16 (Uncommon)
Eventide #6 (Uncommon)
Type: Creature

Dream Thief

Creature - Faerie Rogue

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

Mana:
Power: 2/1
Cardset: Eventide #20 (Common)
Type: Creature

Razorfin Abolisher

Creature - Merfolk Wizard

, : Return target creature with a counter on it to its owner's hand.

Once you have been marked by the merrow, you are not long for their waters.

Mana:
Power: 2/2
Cardset: Eventide #28 (Uncommon)
Type: Creature

Wake Thrasher

Creature - Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

Mana:
Power: 1/1
Cardset: Eventide #31 (Rare)
Type: Creature

Necroskitter

Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Mana:
Power: 1/4
Cardset: Eventide #38 (Rare)
Type: Creature

Needle Specter

Creature - Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Mana:
Power: 1/1
Cardset: Eventide #39 (Rare)
Type: Creature

Soot Imp

Creature - Imp

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
-Hob Heddil

Mana:
Power: 1/2
Cardset: Divine vs. Demonic #37 (Uncommon)
Eventide #43 (Uncommon)
Type: Creature

Cinder Pyromancer

Creature - Elemental Shaman

: Cinder Pyromancer deals 1 damage to target player.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

Mana:
Cardset: Fire and Lightning #9 (Unknown)
Eventide #50 (Common)
Type: Creature

Tilling Treefolk

Creature - Treefolk Druid

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

Mana:
Power: 1/3
Cardset: Eventide #78 (Common)
Type: Creature

Bloodied Ghost

Creature - Spirit

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
-Kithkin superstition

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Eventide #83 (Uncommon)
Type: Creature

Gwyllion Hedge-Mage

Creature - Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Mana: {{/}}
Power: 2/2
Cardset: Commander #202 (Uncommon)
Eventide #89 (Uncommon)
Type: Creature

Restless Apparition

Creature - Spirit

: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #94 (Uncommon)
Type: Creature

Stillmoon Cavalier

Creature - Zombie Knight

Protection from white and from black

: Stillmoon Cavalier gains flying until end of turn.

: Stillmoon Cavalier gains first strike until end of turn.

: Stillmoon Cavalier gets +1/+0 until end of turn.

Mana: {{/}}{{/}}
Power: 2/1
Cardset: Eventide #95 (Rare)
Type: Creature

Crackleburr

Creature - Elemental

, , Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.

, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Eventide #100 (Rare)
Type: Creature

Crag Puca

Creature - Shapeshifter

: Switch Crag Puca's power and toughness until end of turn.

"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
-Dindun of Kulrath Mine

Mana: {{/}}{{/}}{{/}}
Power: 2/4
Cardset: Eventide #101 (Uncommon)
Type: Creature

Noggle Bandit

Creature - Noggle Rogue

Noggle Bandit can't be blocked except by creatures with defender.

Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Eventide #106 (Common)
Type: Creature

Noggle Hedge-Mage

Creature - Noggle Wizard

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #108 (Uncommon)
Type: Creature

Noggle Ransacker

Creature - Noggle Rogue

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

Mana: {{/}}
Power: 2/1
Cardset: Planechase 2012 #102 (Uncommon)
Eventide #109 (Uncommon)
Type: Creature

Hag Hedge-Mage

Creature - Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #123 (Uncommon)
Type: Creature

Quillspike

Creature - Beast

, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #126 (Uncommon)
Type: Creature

Rendclaw Trow

Creature - Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 2/2
Cardset: Eventide #127 (Common)
Type: Creature

Stalker Hag

Creature - Hag

Swampwalk, forestwalk

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Eventide #129 (Uncommon)
Type: Creature

Duergar Hedge-Mage

Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Mana: {{/}}
Power: 2/2
Cardset: Commander #195 (Uncommon)
Eventide #137 (Uncommon)
Type: Creature

Duergar Mine-Captain

Creature - Dwarf Soldier

, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #138 (Uncommon)
Type: Creature

Hearthfire Hobgoblin

Creature - Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #141 (Uncommon)
Type: Creature

Hobgoblin Dragoon

Creature - Goblin Knight

Flying, first strike

The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.

Mana: {{/}}
Power: 1/2
Cardset: Eventide #142 (Common)
Type: Creature

Cold-Eyed Selkie

Creature - Merfolk Rogue

Islandwalk

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

Mana: {{/}}{{/}}
Power: 1/1
Cardset: Modern Masters #186 (Rare)
Eventide #149 (Rare)
Type: Creature

Gilder Bairn

Creature - Ouphe

, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

Mana: {{/}}{{/}}
Power: 1/3
Cardset: Eventide #152 (Uncommon)
Type: Creature

Selkie Hedge-Mage

Creature - Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #158 (Uncommon)
Type: Creature

Wistful Selkie

Creature - Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #165 (Uncommon)
Type: Creature

Hoof Skulkin

Artifact Creature - Scarecrow

: Target green creature gets +1/+1 until end of turn.

It hunts with the memory of a long lost herd.

Mana:
Power: 2/2
Cardset: Eventide #169 (Common)
Type: Artifact Creature

Scarecrone

Artifact Creature - Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

Mana:
Power: 1/2
Cardset: Eventide #172 (Rare)
Type: Artifact Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Order of Whiteclay

Creature - Kithkin Cleric

, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Mana:
Power: 1/4
Cardset: Shadowmoor #16 (Rare)
Type: Creature

Leech Bonder

Creature - Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)

Some don't know his face, but his pets are a dead giveaway.

Mana:
Power: 3/3
Cardset: Shadowmoor #43 (Uncommon)
Type: Creature

Parapet Watchers

Creature - Kithkin Soldier

: Parapet Watchers gets +0/+1 until end of turn.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.

Mana:
Power: 2/2
Cardset: Shadowmoor #45 (Common)
Type: Creature

Prismwake Merrow

Creature - Merfolk Wizard

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.

Mana:
Power: 2/1
Cardset: Shadowmoor #46 (Common)
Type: Creature

Cinderbones

Creature - Elemental Skeleton

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Regenerate Cinderbones.

Not all coals lie quietly in their beds of cold ash.

Mana:
Power: 1/1
Cardset: Shadowmoor #59 (Common)
Type: Creature

Corrosive Mentor

Creature - Elemental Rogue

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Guttering cinders stoke their dying flames by snuffing out the lights of others.

Mana:
Power: 1/3
Cardset: Shadowmoor #61 (Uncommon)
Type: Creature

Dusk Urchins

Creature - Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.

Mana:
Power: 4/3
Cardset: Shadowmoor #65 (Rare)
Type: Creature

Faerie Macabre

Creature - Faerie Rogue

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

Mana:
Power: 2/2
Cardset: Modern Masters #86 (Common)
Garruk vs. Liliana #42 (Common)
Shadowmoor #66 (Common)
Type: Creature

Boggart Arsonists

Creature - Goblin Rogue

Plainswalk

, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

Mana:
Power: 2/1
Cardset: Shadowmoor #85 (Common)
Type: Creature
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