Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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TraumatizeSorceryTarget player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. |
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Traumatic VisionsInstantCounter target spell.
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Trapmaker's SnareInstantSearch your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. "Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside." |
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Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
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Trap EssenceInstantCounter target creature spell. Put two +1/+1 counters on up to one target creature. "Meat sustains the body. The spirit requires different sustenance." |
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
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Transcendent MasterCreature - Human Cleric AvatarLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Traitorous InstinctSorceryGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. Joining the Worldsoul took years of study and meditation. Severing that connection took the snap of Rakdos's fingers. |
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Training GroundsEnchantmentActivated abilities of creatures you control cost up to less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Under the master's eye, skills are honed sharper and spells cut deeper. |
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Training DroneArtifact Creature - DroneTraining Drone can't attack or block unless it's equipped. "Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies." |
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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Trained CaracalCreature - CatLifelink (Damage dealt by this creature also causes you to gain that much life.) Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort. |
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Trailblazer's BootsArtifact - EquipmentEquipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) It's much easier to list the places they haven't been. |
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Trail of MysteryEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Tragic SlipInstantTarget creature gets -1/-1 until end of turn. Linger on death's door and risk being invited in. |
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Trading PostArtifact, , Discard a card: You gain 4 life.
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
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Trace of AbundanceEnchantment - AuraEnchant land
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Toxic NimCreature - ZombieInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) The nim have become roving killers marshaled by whichever thane holds tenuous leadership. |
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Toxic IguanarCreature - LizardToxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow. |
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Toxic DelugeSorceryAs an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept |
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Towering ThunderfistCreature - Giant Soldier: Towering Thunderfist gains vigilance until end of turn. "Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
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Towering IndrikCreature - BeastReach (This creature can block creatures with flying.) It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves. |
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Tower of FortunesArtifact, : Draw four cards.
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Tower of CalamitiesArtifact, : Tower of Calamities deals 12 damage to target creature. The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed. |
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Tower GeistCreature - SpiritFlying Jenrik's tower is served by those who once sought to enter it uninvited. |
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Tower GargoyleArtifact Creature - GargoyleFlying "Esper, like any work of art, can be truly appreciated only from a distance." |
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Tower DrakeCreature - DrakeFlying The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv. |
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Tower DefenseInstantCreatures you control get +0/+5 and gain reach until end of turn. "The drakes are practice. We may one day need to bring down a sky swallower, or maybe even Rakdos himself."
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Touch of the VoidSorceryDevoid (This card has no color.) Some wounds never heal. |
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Touch of the EternalEnchantmentAt the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. "Time is a vigilant tyrant, but there are those who have broken free of its gaze." |
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Totem-Guide HartebeestCreature - AntelopeWhen Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. The kor track hartebeests in hopes of finding magic to help fight the Eldrazi. |
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