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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Two-Headed Cerberus

Creature - Hound

Double strike (This creature deals both first-strike and regular combat damage.)

The left head keeps the right head starved as motivation to track new prey.

Mana:
Power: 1/2
Cardset: Theros #146 (Common)
Type: Creature

Twitch

Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

"The flow is diverted. Your path is clear. What are you waiting for-the cave to bid you welcome?"
-Maizah Shere, Tazeem lullmage

Mana:
Cardset: Worldwake #43 (Common)
Tenth Edition #121 (Common)
Tempest #99 (Common)
Type: Instant

Twisted Image

Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

"True strength is in the mind, for the body is too malleable a form."
-Politus, vedalken emisar

Mana:
Cardset: Scars of Mirrodin #50 (Uncommon)
Type: Instant

Twisted Abomination

Creature - Zombie Mutant

: Regenerate Twisted Abomination.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Power: 5/3
Cardset: Conspiracy #129 (Common)
Graveborn #4 (Unknown)
Archenemy #26 (Common)
Garruk vs. Liliana #45 (Common)
Time Spiral "Timeshifted" #50 (Special)
Scourge #76 (Common)
Type: Creature

Twinflame

Sorcery

Strive - Twinflame costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #115 (Rare)
Type: Sorcery

Twincast

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

Mana:
Cardset: Magic 2010 #78 (Rare)
Tenth Edition #120 (Rare)
Saviors of Kamigawa #60 (Rare)
Type: Instant

Twin Bolt

Instant

Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.

Mana:
Cardset: Dragons of Tarkir #164 (Common)
Type: Instant

Twilight Shepherd

Creature - Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 5/5
Cardset: Commander 2014 #94 (Rare)
Divine vs. Demonic #11 (Rare)
Shadowmoor #25 (Rare)
Type: Creature

Twilight Drover

Creature - Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Mana:
Power: 1/1
Cardset: Sorin vs. Tibalt #9 (Rare)
Ravnica: City of Guilds #33 (Rare)
Type: Creature

Tuskguard Captain

Creature - Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #156 (Uncommon)
Type: Creature

Tusked Colossodon

Creature - Beast

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.

Mana:
Power: 6/5
Cardset: Khans of Tarkir #155 (Common)
Type: Creature

Turntimber Ranger

Creature - Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

The lone wolf dies alone.

Mana:
Power: 2/2
Cardset: Zendikar #191 (Rare)
Type: Creature

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

: Add to your mana pool.

Cardset: Zendikar #227 (Common)
Type: Land

Turntimber Basilisk

Creature - Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

Mana:
Power: 2/1
Cardset: Zendikar #190 (Uncommon)
Type: Creature

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
-Koth of the Hammer

Mana:
Cardset: Magic 2013 #153 (Common)
Scars of Mirrodin #106 (Common)
Type: Sorcery

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

Mana:
Cardset: Commander 2014 #130 (Uncommon)
Magic 2015 #81 (Uncommon)
Magic 2012 #78 (Uncommon)
Type: Instant

Turn the Tide

Instant

Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius."
-Varil, Neurok partisan

Mana:
Cardset: Conspiracy #110 (Common)
Mirrodin Besieged #35 (Common)
Type: Instant

Turn Aside

Instant

Counter target spell that targets a permanent you control.

"It's not my job to ask our leaders about their experiments at the Knowledge Pool. It's my job to make sure they can continue performing them."

Mana:
Cardset: Scars of Mirrodin #49 (Common)
Type: Instant

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"No, don't! Nal, it's me-"

Mana:
Cardset: Battle for Zendikar #135 (Uncommon)
Type: Instant

Turn (Turn/Burn)

Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #134 (Uncommon)
Dragon's Maze #134a (Uncommon)
Type: Instant

Tunneling Geopede

Creature - Insect

Landfall - Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #158 (Uncommon)
Type: Creature

Tunnel Ignus

Creature - Elemental

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.

Fight mischief with mischief.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #105 (Rare)
Type: Creature

Tumble Magnet

Artifact

Tumble Magnet enters the battlefield with three charge counters on it.

, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

Mana:
Cardset: Scars of Mirrodin #218 (Common)
Type: Artifact

Tuktuk the Explorer

Legendary Creature - Goblin

Haste

When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

Mana:
Power: 1/1
Cardset: Commander 2014 #183 (Rare)
Rise of the Eldrazi #169 (Rare)
Type: Creature

Tuktuk Scrapper

Creature - Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Mana:
Power: 2/2
Cardset: Worldwake #94 (Uncommon)
Type: Creature

Tuktuk Grunts

Creature - Goblin Warrior Ally

Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Goblins are more aggressive with a crowd to cheer them on.

Mana:
Power: 2/2
Cardset: Zendikar #152 (Common)
Type: Creature

Tukatongue Thallid

Creature - Fungus

When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

Mana:
Power: 1/1
Cardset: Planechase 2012 #79 (Common)
Conflux #96 (Common)
Type: Creature

Trygon Predator

Creature - Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

Mana:
Power: 2/3
Cardset: Modern Masters #185 (Uncommon)
Dissension #133 (Uncommon)
Type: Creature

Trusty Machete

Artifact - Equipment

Equipped creature gets +2/+1.

Equip

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Zendikar #209 (Uncommon)
Type: Artifact

Trusted Forcemage

Creature - Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Mana:
Power: 2/2
Cardset: Avacyn Restored #199 (Common)
Type: Creature

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

Mana:
Cardset: Khans of Tarkir #124 (Common)
Conspiracy #154 (Common)
Magic 2013 #152 (Common)
Magic 2010 #160 (Common)
Urza's Destiny #98 (Common)
Type: Instant

Truefire Paladin

Creature - Human Knight

Vigilance

: Truefire Paladin gets +2/+0 until end of turn.

: Truefire Paladin gains first strike until end of turn.

Mana:
Power: 2/2
Cardset: Gatecrash #202 (Uncommon)
Type: Creature

True-Name Nemesis

Creature - Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Mana:
Power: 3/1
Cardset: Commander 2013 #63 (Rare)
Type: Creature

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.

Mana:
Cardset: Commander 2014 #93 (Rare)
Scars of Mirrodin #25 (Rare)
Type: Enchantment

Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Trostani, Selesnya's Voice

Legendary Creature - Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

, : Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Mana:
Power: 2/5
Cardset: Return to Ravnica #206 (Mythic Rare)
Type: Creature

Trostani's Summoner

Creature - Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

Mana:
Power: 1/1
Cardset: Dragon's Maze #110 (Uncommon)
Type: Creature

Trostani's Judgment

Instant

Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"Some cannot be saved as they are, but all can serve the Worldsoul."
-Trostani

Mana:
Cardset: Return to Ravnica #28 (Common)
Type: Instant

Tromp the Domains

Sorcery

Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Mana:
Cardset: Modern Masters #171 (Uncommon)
Time Spiral #230 (Uncommon)
Type: Sorcery

Tromokratis

Legendary Creature - Kraken

Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Mana:
Power: 8/8
Cardset: Born of the Gods #55 (Rare)
Type: Creature
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