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Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Part WaterSorceryX target creatures gain islandwalk until end of turn. ". . . and the waters were a wall unto them on their right hand, and on their left." -Exodus, 14:22 |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Parallel EvolutionSorceryFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
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Paradigm ShiftSorceryExile all cards from your library. Then shuffle your graveyard into your library. "Barrin always said that reality is relative. ‘The world,' he cautioned, ‘is but pieces of one's perception.'" |
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Panic AttackSorceryUp to three target creatures can't block this turn. "What do they see in the throes of panic? I'm not sure I want to know." |
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Painful TruthsSorceryConverge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Painful MemoriesSorceryLook at target opponent's hand and choose a card from it. Put that card on top of that player's library. "It is terrible how one brief action can live forever in memory." |
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Pain's RewardSorceryEach player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Pain (Pain/Suffering)SorceryTarget player discards a card.
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Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
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Overwhelming StampedeSorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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OverrunSorceryCreatures you control get +3/+3 and gain trample until end of turn.
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OvermasterSorceryThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities. "Trickery can't defeat raw power." |
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OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
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OustSorceryPut target creature into its owner's library second from the top. Its controller gains 3 life. "‘Invincible' is just a word." |
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OstracizeSorceryTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card. "You won't be needing this." |
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Ordered MigrationSorceryDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. "Birds reach all parts of the world," said Barrin. "They will make excellent scouts." |
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Order of SuccessionSorceryChoose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. "Long live . . . me." |
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Open the VaultsSorceryReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) When the vaults are empty, everyone is rich. |
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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ObliterateSorceryObliterate can't be countered. "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." |
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Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
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Notorious ThrongTribal Sorcery - RogueProwl
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Nostalgic DreamsSorceryAs an additional cost to cast Nostalgic Dreams, discard X cards. Seton dreams of life renewed. |
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Noggin WhackTribal Sorcery - RogueProwl
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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NighthazeSorceryTarget creature gains swampwalk until end of turn. "To evade the brood lineages, one must be made dark to all the senses." |
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