Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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ProbeSorceryKicker (You may pay an additional as you cast this spell.)
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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Planar OverlaySorceryEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. The Phyrexians don't want to conquer Dominaria. They want to remake it. |
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Bog DownSorceryKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
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Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
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Primal GrowthSorceryKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
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Last CaressSorceryTarget player loses 1 life and you gain 1 life.
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Mind ExtractionSorceryAs an additional cost to cast Mind Extraction, sacrifice a creature.
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SuppressSorceryTarget player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
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Guided PassageSorceryReveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
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Squee's RevengeSorceryChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Temporal SpringSorceryPut target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. |
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VindicateSorceryDestroy target permanent. "Don't mourn for me. This is my destiny." |
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Cleansing MeditationSorceryDestroy all enchantments.
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Crippling FatigueSorceryTarget creature gets -2/-2 until end of turn.
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Rancid EarthSorceryDestroy target land.
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UnhingeSorceryTarget player discards a card. "Don't let your mind wander-it might not come back." |
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Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Death WishSorceryYou may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. He wished for power, but not for the longevity to abuse it. |
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Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Harsh MercySorceryEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." |
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Erratic ExplosionSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
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UnburdenSorceryTarget player discards two cards. Cabal initiates enter training full of hopes and fears. They graduate with neither. |
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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