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Dovescape

Enchantment

( can be paid with either or .)

Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

Mana: {{/}}{{/}}{{/}}
Cardset: Dissension #143 (Rare)
Type: Enchantment

Riot Spikes

Enchantment - Aura

( can be paid with either or .)

Enchant creature

Enchanted creature gets +2/-1.

Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.

Mana: {{/}}
Cardset: Dissension #146 (Common)
Type: Enchantment

Shielding Plax

Enchantment - Aura

( can be paid with either or .)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Mana: {{/}}
Cardset: Dissension #147 (Common)
Type: Enchantment

Detainment Spell

Enchantment - Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

: Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Mana:
Cardset: Time Spiral #12 (Common)
Type: Enchantment

Griffin Guide

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.

Mana:
Cardset: Ajani vs. Nicol Bolas #25 (Uncommon)
Knights vs. Dragons #33 (Unknown)
Time Spiral #21 (Uncommon)
Type: Enchantment

Opal Guardian

Enchantment

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

It was a moment in time, cast in stone-a moment whose time had come again.

Mana:
Cardset: Time Spiral #30 (Rare)
Type: Enchantment

Pentarch Ward

Enchantment - Aura

Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Mana:
Cardset: Time Spiral #33 (Common)
Type: Enchantment

Spirit Loop

Enchantment - Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Mana:
Cardset: Time Spiral #42 (Uncommon)
Type: Enchantment

Temporal Isolation

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Mana:
Cardset: Time Spiral #43 (Common)
Type: Enchantment

Eternity Snare

Enchantment - Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Born of the Gods #37 (Uncommon)
Time Spiral #61 (Common)
Type: Enchantment

Fool's Demise

Enchantment - Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Mana:
Cardset: Commander 2014 #111 (Uncommon)
Time Spiral #64 (Uncommon)
Type: Enchantment

Ophidian Eye

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Mana:
Cardset: Time Spiral #70 (Common)
Type: Enchantment

Paradox Haze

Enchantment - Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
-Teferi

Mana:
Cardset: Time Spiral #71 (Uncommon)
Type: Enchantment

Fallen Ideal

Enchantment - Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Mana:
Cardset: Time Spiral #109 (Uncommon)
Type: Enchantment

Feebleness

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -2/-1.

Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.

Mana:
Cardset: Time Spiral #110 (Common)
Type: Enchantment

Ghitu Firebreathing

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

: Return Ghitu Firebreathing to its owner's hand.

Mana:
Cardset: Time Spiral #158 (Common)
Type: Enchantment

Undying Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.

Mana:
Cardset: Time Spiral #184 (Uncommon)
Type: Enchantment

Æther Web

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Mana:
Cardset: Time Spiral #189 (Common)
Type: Enchantment

Aspect of Mongoose

Enchantment - Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Mana:
Cardset: Time Spiral #191 (Uncommon)
Type: Enchantment

Verdant Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."

Mana:
Cardset: Time Spiral #232 (Rare)
Type: Enchantment

Mantle of Leadership

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Mana:
Cardset: Planar Chaos #9 (Uncommon)
Type: Enchantment

Serra's Boon

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

"The light of an angel's glance is warm, but her fixed stare blinds and burns."
-Calexis, deacon of the New Order of Serra

Mana:
Cardset: Divine vs. Demonic #18 (Uncommon)
Planar Chaos #17 (Uncommon)
Type: Enchantment

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

Mana:
Cardset: Planar Chaos #28 (Rare)
Type: Enchantment

Auramancer's Guise

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

"Consider not what the mask hides, but what it can reveal."

Mana:
Cardset: Planar Chaos #34 (Uncommon)
Type: Enchantment

Reality Acid

Enchantment - Aura

Enchant permanent

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Mana:
Cardset: Planar Chaos #45 (Common)
Type: Enchantment

Frozen Æther

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Gjornersen entertained his followers by taking bets on which would move first-the drowsing land wurm or the frozen goblins.

Mana:
Cardset: Planar Chaos #54 (Uncommon)
Type: Enchantment

Circle of Affliction

Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.

Mana:
Cardset: Planar Chaos #66 (Uncommon)
Type: Enchantment

Melancholy

Enchantment - Aura

Enchant creature

When Melancholy enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Melancholy unless you pay .

Mana:
Cardset: Planar Chaos #88 (Common)
Type: Enchantment

Null Profusion

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

"Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate."
-Volrath

Mana:
Cardset: Planar Chaos #89 (Rare)
Type: Enchantment

Vampiric Link

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

The familiar's fangs deliver the master's bite.

Mana:
Cardset: Planar Chaos #92 (Common)
Type: Enchantment

Dust Corona

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

"They infiltrated deep into the enemy camp under cover of darkness . . . and dirt."
-Corus, viashino warrior

Mana:
Cardset: Planar Chaos #97 (Common)
Type: Enchantment

Pyrohemia

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

: Pyrohemia deals 1 damage to each creature and each player.

Mana:
Cardset: Commander #132 (Uncommon)
Planar Chaos #119 (Uncommon)
Type: Enchantment

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

"It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil."
-Edahlis, greenseeker

Mana:
Cardset: Planar Chaos #133 (Rare)
Type: Enchantment

Utopia Vow

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has ": Add one mana of any color to your mana pool."

"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."

Mana:
Cardset: Planar Chaos #142 (Common)
Type: Enchantment

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Mana:
Cardset: Premium Deck Series: Slivers #30 (Rare)
Planar Chaos #144 (Rare)
Type: Enchantment

Gaea's Anthem

Enchantment

Creatures you control get +1/+1.

"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
-Gamelen, Citanul elder

Mana:
Cardset: Planar Chaos #147 (Rare)
Type: Enchantment

Keen Sense

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.

Mana:
Cardset: Planar Chaos #152 (Uncommon)
Type: Enchantment

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

"I am the simplifier, the root that drags all artifice to earth."
-Seal inscription

Mana:
Cardset: Planar Chaos #153 (Common)
Type: Enchantment

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war."
-Tarran, magus of the disk

Mana:
Cardset: Future Sight #3 (Rare)
Type: Enchantment

Gift of Granite

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

The blessing adds both protection to the recipient and weightlessness to the stone.

Mana:
Cardset: Future Sight #7 (Common)
Type: Enchantment

Bound in Silence

Tribal Enchantment - Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

A fight put off forever is already won.

Mana:
Cardset: Modern Masters #8 (Common)
Future Sight #20 (Uncommon)
Type: Enchantment

Daybreak Coronet

Enchantment - Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana:
Cardset: Future Sight #21 (Rare)
Type: Enchantment

Imperial Mask

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mana:
Cardset: Future Sight #23 (Rare)
Type: Enchantment

Lucent Liminid

Enchantment Creature - Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

Mana:
Power: 3/3
Cardset: Future Sight #24 (Common)
Type: Enchantment

Lumithread Field

Enchantment

Creatures you control get +0/+1.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Mana:
Cardset: Future Sight #25 (Common)
Type: Enchantment

Leaden Fists

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Mana:
Cardset: Future Sight #38 (Common)
Type: Enchantment

Take Possession

Enchantment - Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Mana:
Cardset: Modern Masters #66 (Uncommon)
Future Sight #44 (Rare)
Type: Enchantment

Arcanum Wings

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Mana:
Cardset: Future Sight #48 (Uncommon)
Type: Enchantment

Second Wind

Enchantment - Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

Mana:
Cardset: Future Sight #57 (Uncommon)
Type: Enchantment

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Mana:
Cardset: Future Sight #58 (Rare)
Type: Enchantment

Spellweaver Volute

Enchantment - Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Mana:
Cardset: Future Sight #59 (Rare)
Type: Enchantment

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent - Skip your upkeep step if you have no cards in hand.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Future Sight #66 (Rare)
Type: Enchantment

Grave Peril

Enchantment

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Future Sight #67 (Common)
Type: Enchantment

Oblivion Crown

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Mana:
Cardset: Future Sight #73 (Common)
Type: Enchantment

Pooling Venom

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, its controller loses 2 life.

: Destroy enchanted land.

The land can only hold so much poison before it begins to bite back.

Mana:
Cardset: Future Sight #74 (Uncommon)
Type: Enchantment

Bridge from Below

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Mana:
Cardset: Modern Masters #74 (Rare)
Future Sight #81 (Rare)
Type: Enchantment

Snake Cult Initiation

Enchantment - Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Mana:
Cardset: Future Sight #89 (Uncommon)
Type: Enchantment

Witch's Mist

Enchantment

, : Destroy target creature that was dealt damage this turn.

"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel."
-Prayer of the devoted

Mana:
Cardset: Future Sight #92 (Uncommon)
Type: Enchantment

Fatal Attraction

Enchantment - Aura

Enchant creature

When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Mana:
Cardset: Future Sight #98 (Common)
Type: Enchantment

Pyromancer's Swath

Enchantment

If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.

At the beginning of each end step, discard your hand.

Mana:
Cardset: Modern Masters #125 (Rare)
Future Sight #104 (Rare)
Type: Enchantment

Emblem of the Warmind

Enchantment - Aura

Enchant creature you control

Creatures you control have haste.

"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
-Elek Longbeard

Mana:
Cardset: Future Sight #112 (Uncommon)
Type: Enchantment

Flowstone Embrace

Enchantment - Aura

Enchant creature

: Enchanted creature gets +2/-2 until end of turn.

"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
-Tome of Elemental Mastery

Mana:
Cardset: Future Sight #113 (Common)
Type: Enchantment

Petrified Plating

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #133 (Common)
Type: Enchantment

Quiet Disrepair

Enchantment - Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
-Freyalise

Mana:
Cardset: Planechase 2012 #75 (Common)
Future Sight #134 (Common)
Type: Enchantment

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Mana:
Cardset: Future Sight #146 (Rare)
Type: Enchantment

Felidar Umbra

Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Planechase 2012 #6 (Uncommon)
Type: Enchantment

Indrik Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mana:
Cardset: Planechase 2012 #96 (Rare)
Type: Enchantment

Circle of Protection: Art

Enchantment

As Circle of Protection: Art comes into play, choose an artist.

: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.

: Return Circle of Protection: Art to its owner's hand.

Mana:
Cardset: Unhinged #6 (Common)
Type: Enchantment

Drawn Together

Enchantment

As Drawn Together comes into play, choose an artist.

Creatures by the chosen artist get +2/+2.

"My Pete Venters theme deck is nearly complete. Then I shall be unstoppable Bwahahahaaa"
-Pete Venters

Mana:
Cardset: Unhinged #8 (Rare)
Type: Enchantment

First Come, First Served

Enchantment

The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.

The Yotian soldiers hoped that one day R&D would make an artifact creature whose name starts with Z. And in their dreams, it's a 4/1.

Mana:
Cardset: Unhinged #12 (Uncommon)
Type: Enchantment

Look at Me, I'm R&D

Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.

All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

Mana:
Cardset: Unhinged #17 (Rare)
Type: Enchantment

Staying Power

Enchantment

As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.

Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.

Mana:
Cardset: Unhinged #21 (Rare)
Type: Enchantment

Wordmail

Enchant Creature

Enchanted creature gets +1/+1 for each word in its name.

"Suck on it, Stangg"
-Sol'kanar the Swamp King

Mana:
Cardset: Unhinged #22 (Common)
Type: Enchantment

Ambiguity

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Mana:
Cardset: Unhinged #24 (Rare)
Type: Enchantment

Loose Lips

Enchant Creature

As Loose Lips comes into play, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.

Your sentence can't be longer than this one.

Mana:
Cardset: Unhinged #36 (Common)
Type: Enchantment

Now I Know My ABC's

Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

The quick onyx goblin jumps over the lazy dwarf.

Mana:
Cardset: Unhinged #41 (Rare)
Type: Enchantment

Topsy Turvy

Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)

If there are more than two players in the game, the turn order is reversed.

"Here on going is heck the what?"

Mana:
Cardset: Unhinged #47 (Rare)
Type: Enchantment

Farewell to Arms

Enchantment

As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Mana:
Cardset: Unhinged #56 (Common)
Type: Enchantment

Necro-Impotence

Enchantment

Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.

Mana:
Cardset: Unhinged #60 (Rare)
Type: Enchantment

Zzzyxas's Abyss

Enchantment

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.

Tired of always being picked last, the wizard Zzzyxas created the ultimate revenge.

Mana:
Cardset: Unhinged #70 (Rare)
Type: Enchantment

Curse of the Fire Penguin

Enchant Creature

Curse of the Fire Penquin consumes and confuses enchanted creature.

-----

Creature Penguin

Trample

When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.

6/5

Mana:
Cardset: Unhinged #73 (Rare)
Type: Enchantment

Yet Another Æther Vortex

Enchantment

All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.

It puts the "vortex" in "flavortext."

Mana:
Cardset: Unhinged #91 (Rare)
Type: Enchantment

Form of the Squirrel

Enchantment

As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.

Creatures can't attack you.

You can't be the target of spells or abilities.

You can't play spells.

Mana:
Cardset: Unhinged #96 (Rare)
Type: Enchantment

Name Dropping

Enchantment

Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.

Gemini (May 21–June 21) This week is a good time to branch out and meet others, but don't forget your roots. Avoid commitments and open flame.

Mana:
Cardset: Unhinged #105 (Uncommon)
Type: Enchantment

Charm School

Enchantment - Aura

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Mana:
Cardset: Unglued #1 (Uncommon)
Type: Enchantment

The Cheese Stands Alone

Enchantment

If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.

The meat, on the other hand, has frequent visitors.

Mana:
Cardset: Unglued #2 (Rare)
Type: Enchantment

I'm Rubber, You're Glue

Enchantment

Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)

Mana:
Cardset: Unglued #5 (Rare)
Type: Enchantment

Bureaucracy

Enchantment

Pursuant to subsection 3.1 (4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

Mana:
Cardset: Unglued #14 (Rare)
Type: Enchantment

Censorship

Enchantment

When Censorship comes into play, choose a CENSORED word.

Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.

Editor's note: There were no suitable flavor text submissions for this card.

Mana:
Cardset: Unglued #15 (Uncommon)
Type: Enchantment

Checks and Balances

Enchantment

Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.

Checks and Balances may be played only in a game with three or more players.

Mana:
Cardset: Unglued #16 (Uncommon)
Type: Enchantment

Common Courtesy

Enchantment

Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.

"You didn't say the Magic word."

Mana:
Cardset: Unglued #21 (Uncommon)
Type: Enchantment

Fowl Play

Enchantment - Aura

Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.

"I feel like chicken tonight!"

Mana:
Cardset: Unglued #24 (Common)
Type: Enchantment

Free-for-All

Enchantment

When Free-for-All comes into play, set aside all creatures in play, face down.

During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.

If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.

Mana:
Cardset: Unglued #25 (Rare)
Type: Enchantment

Psychic Network

Enchantment

Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)

Mana:
Cardset: Unglued #26 (Rare)
Type: Enchantment

Sorry

Enchantment

Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.

If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.

Mana:
Cardset: Unglued #27 (Uncommon)
Type: Enchantment

Handcuffs

Enchantment

Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.

"That was fun! Now me."
-Gwendlyn Di Corci

Mana:
Cardset: Unglued #32 (Uncommon)
Type: Enchantment

Ow

Enchantment

Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.

Have you ever noticed how some flavor text has no relevance whatsoever to the card it's on?

Mana:
Cardset: Unglued #36 (Rare)
Type: Enchantment

Volrath's Motion Sensor

Enchantment - Aura

When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.

If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.

Mana:
Cardset: Unglued #39 (Uncommon)
Type: Enchantment

Burning Cinder Fury of Crimson Chaos Fire

Enchantment

Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.

If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.

Mana:
Cardset: Unglued #40 (Rare)
Type: Enchantment

Ricochet

Enchantment

Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.

Mana:
Cardset: Unglued #50 (Uncommon)
Type: Enchantment