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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Cleansing

Sorcery

For each land, destroy that land unless any player pays 1 life.

Mana:
Cardset: The Dark #77 (Rare)
Type: Sorcery

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." -The Book of Tal

Mana:
Cardset: The Dark #83 (Common)
Type: Instant

Preacher

Creature - Human Cleric

You may choose not to untap Preacher during your untap step.

: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.

Mana:
Power: 1/1
Cardset: The Dark #89 (Rare)
Type: Creature

Tivadar's Crusade

Sorcery

Destroy all Goblins.

Mana:
Cardset: The Dark #91 (Rare)
Type: Sorcery

Bone Flute

Artifact

, : All creatures get -1/-0 until end of turn.

After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.

Mana:
Cardset: The Dark #94 (Rare)
Type: Artifact

Standing Stones

Artifact

, , Pay 1 life: Add one mana of any color to your mana pool.

Mana:
Cardset: The Dark #107 (Rare)
Type: Artifact

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Thrull Wizard

Creature - Thrull Wizard

: Counter target black spell unless that spell's controller pays or .

"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
-Sarpadian Empires, vol. II

Mana:
Power: 1/1
Cardset: Fallen Empires #31 (Uncommon)
Type: Creature

Tourach's Chant

Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #32 (Uncommon)
Type: Enchantment

Tourach's Gate

Enchantment - Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Mana:
Cardset: Fallen Empires #33 (Rare)
Type: Enchantment

Homarid

Creature - Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

Mana:
Power: 2/2
Cardset: Fallen Empires #38 (Common)
Fallen Empires #39 (Common)
Fallen Empires #40 (Common)
Fallen Empires #41 (Common)
Type: Creature

Tidal Influence

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

Mana:
Cardset: Fallen Empires #57 (Uncommon)
Type: Enchantment

Vodalian Knights

Creature - Merfolk Knight

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

: Vodalian Knights gains flying until end of turn.

Fear the Knight leaping from the water into the air, weapon ready.

Mana:
Power: 2/2
Cardset: Fallen Empires #58 (Rare)
Type: Creature

Vodalian Mage

Creature - Merfolk Wizard

, : Counter target spell unless its controller pays .

"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
-Lydia Wynforth, Mayor of Trokair

Mana:
Power: 1/1
Cardset: Fallen Empires #59 (Common)
Fallen Empires #60 (Common)
Fallen Empires #61 (Common)
Type: Creature

Vodalian War Machine

Creature - Wall

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Mana:
Cardset: Fallen Empires #66 (Rare)
Type: Creature

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Mana:
Cardset: Fallen Empires #83 (Common)
Fallen Empires #84 (Common)
Fallen Empires #85 (Common)
Type: Instant

Thallid Devourer

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

Mana:
Power: 2/2
Cardset: Fallen Empires #91 (Uncommon)
Type: Creature

Thelonite Druid

Creature - Human Cleric Druid

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."
-Kolevi of Havenwood, Elder Druid

Mana:
Power: 1/1
Cardset: Fallen Empires #92 (Uncommon)
Type: Creature

Thelon's Chant

Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #94 (Uncommon)
Type: Enchantment

Thorn Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.

"The danger in cultivating massive plants caught the elves by surprise."
-Sarpadian Empires, vol. III

Mana:
Power: 2/2
Cardset: Fallen Empires #96 (Common)
Fallen Empires #97 (Common)
Fallen Empires #98 (Common)
Fallen Empires #99 (Common)
Type: Creature

Goblin Flotilla

Creature - Goblin

Islandwalk

At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

Mana:
Power: 2/2
Cardset: Fallen Empires #113 (Rare)
Type: Creature

Orcish Veteran

Creature - Orc

Orcish Veteran can't block white creatures with power 2 or greater.

: Orcish Veteran gains first strike until end of turn.

Orcs are not exactly known for their valor-although most Orcs have seen countless battles, only a handful have actually fought in them.

Mana:
Power: 2/2
Cardset: Fallen Empires #127 (Common)
Fallen Empires #128 (Common)
Fallen Empires #129 (Common)
Fallen Empires #130 (Common)
Type: Creature

Raiding Party

Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Mana:
Cardset: Fallen Empires #132 (Uncommon)
Type: Enchantment

Combat Medic

Creature - Human Cleric Soldier

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own."
-Sarpadian Empires, vol. VI

Mana:
Cardset: Fallen Empires #133 (Common)
Fallen Empires #134 (Common)
Fallen Empires #135 (Common)
Fallen Empires #136 (Common)
Type: Creature

Farrelite Priest

Creature - Human Cleric

: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.

Mana:
Power: 1/3
Cardset: Fallen Empires #137 (Uncommon)
Type: Creature

Farrel's Mantle

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Mana:
Cardset: Fallen Empires #138 (Uncommon)
Type: Enchantment

Farrel's Zealot

Creature - Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.

Mana:
Power: 2/2
Cardset: Fallen Empires #139 (Common)
Fallen Empires #140 (Common)
Fallen Empires #141 (Common)
Type: Creature

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

Mana:
Cardset: Fallen Empires #143 (Uncommon)
Type: Enchantment

Flow of Maggots

Creature - Insect

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

"The very earth seemed alive and made a sound like the writhing of the damned."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Power: 2/2
Cardset: Ice Age #13 (Rare)
Type: Creature

Foul Familiar

Creature - Spirit

Foul Familiar can't block.

, Pay 1 life: Return Foul Familiar to its owner's hand.

"Serve me, and live forever."
-Lim-Dûl, the Necromancer

Mana:
Power: 3/1
Cardset: Ice Age #14 (Common)
Type: Creature

Gangrenous Zombies

Creature - Zombie

, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

Mana:
Power: 2/2
Cardset: Ice Age #15 (Common)
Type: Creature

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #22 (Uncommon)
Type: Sorcery

Legions of Lim-Dûl

Creature - Zombie

Snow swampwalk

"I have seen the faces of my dead friends among that grim band, and I can bear no more."
-Lucilde Fiksdotter, Leader of the Order of the White Shield.

Mana:
Power: 2/3
Cardset: Ice Age #30 (Common)
Type: Creature

Lim-Dûl's Cohort

Creature - Zombie

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

"Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts."
-Lim-Dûl, the Necromancer

Mana:
Power: 2/3
Cardset: Ice Age #33 (Common)
Type: Creature

Pestilence Rats

Creature - Rat

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

Mana:
Power: */3
Cardset: Ice Age #45 (Common)
Type: Creature

Soul Burn

Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.

Mana:
Cardset: Invasion #124 (Common)
Ice Age #49 (Common)
Type: Sorcery

Soul Kiss

Enchantment - Aura

Enchant creature

, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Mana:
Cardset: Ice Age #50 (Common)
Type: Enchantment

Spoils of Evil

Instant

For each artifact or creature card in target opponent's graveyard, add to your mana pool and you gain 1 life.

"Virtue has its rewards, as does its opposite."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #51 (Rare)
Type: Instant

Withering Wisps

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

Mana:
Cardset: Ice Age #56 (Uncommon)
Type: Enchantment

Arnjlot's Ascent

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Target creature gains flying until end of turn.

"The dreams of a child fulfilled:
The wind on my brow,
the air 'neath my feet."
-Arnjlot Olasson, Sky Mage

Mana:
Cardset: Ice Age #57 (Common)
Type: Enchantment
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