GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
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Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
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Trail of MysteryEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
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Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Temur AscendancyEnchantmentCreatures you control have haste.
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Bitter FeudEnchantmentAs Bitter Feud enters the battlefield, choose two players.
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Song of the DryadsEnchantment - AuraEnchant permanent Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. |
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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ArmisticeEnchantment: You draw a card and target opponent gains 3 life. We all must profit for peace to last. |
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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Sacred MesaEnchantmentAt the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. "Do not go there, do not go / unless you rise on wings, unless you walk on hooves." |
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Fool's DemiseEnchantment - AuraEnchant creature
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Abzan RunemarkEnchantment - AuraEnchant creature
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Sage's ReverieEnchantment - AuraEnchant creature
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CloudformEnchantmentWhen Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Jeskai RunemarkEnchantment - AuraEnchant creature
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
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Palace SiegeEnchantmentAs Palace Siege enters the battlefield, choose Khans or Dragons.
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Sultai RunemarkEnchantment - AuraEnchant creature
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Break Through the LineEnchantment: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. "If the Mardu were more in tune with their beasts, they would not scare so easily." |
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Mardu RunemarkEnchantment - AuraEnchant creature
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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RageformEnchantmentWhen Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Frontier SiegeEnchantmentAs Frontier Siege enters the battlefield, choose Khans or Dragons.
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Fruit of the First TreeEnchantment - AuraEnchant creature "I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more." |
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Temur RunemarkEnchantment - AuraEnchant creature
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Echoes of the Kin TreeEnchantment: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Even after Anafenza was executed, many secretly maintained their beliefs in the old ways. |
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Glaring AegisEnchantment - AuraEnchant creature
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Gleam of AuthorityEnchantment - AuraEnchant creature
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Myth RealizedEnchantmentWhenever you cast a noncreature spell, put a lore counter on Myth Realized.
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