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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Binding Grasp

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .

You control enchanted creature.

Enchanted creature gets +0/+1.

"What I want, I take."
-Gustha Ebbasdotter,
Kjeldoran royal mage

Mana:
Cardset: Fifth Edition #74 (Uncommon)
Ice Age #60 (Uncommon)
Type: Enchantment

Dance of Many

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Mana:
Cardset: Fifth Edition #78 (Rare)
The Dark #21 (Rare)
Type: Enchantment

Soul Barrier

Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays .

"The Soul selects her own Society-
Then-shuts the Door-"
-Emily Dickinson,
"The Soul selects her own Society"

Mana:
Cardset: Fifth Edition #125 (Common)
Ice Age #103 (Uncommon)
Type: Enchantment

Carapace

Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

"Now that's a fashion statement."
-Devin, faerie noble

Mana:
Cardset: Fifth Edition #143 (Common)
Homelands #54 (Common)
Homelands #55 (Common)
Type: Enchantment

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

"My sorrow: to dream of simple times, and wake in mine . . . ."
-Ola DaRiol, "Regrets"

Mana:
Cardset: Fifth Edition #180 (Rare)
Homelands #65 (Rare)
Type: Enchantment

Conquer

Enchantment - Aura

Enchant land

You control enchanted land.

"Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!"
-Avram Garrisson,
Leader of the Knights of Stromgald

Mana:
Cardset: Sixth Edition #171 (Unknown)
Fifth Edition #216 (Uncommon)
Ice Age #180 (Uncommon)
Type: Enchantment

Errantry

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder."
-Arna Kennerüd, skyknight

Mana:
Cardset: Fifth Edition #224 (Common)
Ice Age #183 (Common)
Type: Enchantment

Goblin War Drums

Enchantment

Each creature you control can't be blocked except by two or more creatures.

"Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!"
-Reod Dai, mercenary

Mana:
Cardset: Seventh Edition #194 (Uncommon)
Fifth Edition #237 (Common)
Fallen Empires #118 (Common)
Fallen Empires #119 (Common)
Fallen Empires #120 (Common)
Fallen Empires #121 (Common)
Type: Enchantment

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Sixth Edition #187 (Unknown)
Fifth Edition #238 (Rare)
Fallen Empires #122 (Rare)
Type: Enchantment

Imposing Visage

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by two or more creatures.

With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .

Mana:
Cardset: Fifth Edition #241 (Common)
Ice Age #193 (Common)
Type: Enchantment

Ironclaw Curse

Enchantment - Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Mana:
Cardset: Fifth Edition #244 (Rare)
Homelands #96 (Rare)
Type: Enchantment

Arenson's Aura

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #282 (Uncommon)
Ice Age #227 (Common)
Type: Enchantment

Armor of Faith

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Enchanted creature gets +0/+1 until end of turn.

"Keep your chain mail, warrior. I have my own form of protection."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #284 (Common)
Ice Age #228 (Common)
Type: Enchantment

Caribou Range

Enchantment - Aura

Enchant land you control

Enchanted land has ", : Put a 0/1 white Caribou creature token onto the battlefield."

Sacrifice a Caribou token: You gain 1 life.

Mana:
Cardset: Fifth Edition #290 (Rare)
Ice Age #235 (Rare)
Type: Enchantment

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Edition #307 (Uncommon)
Legends #187 (Uncommon)
Type: Enchantment

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Mana:
Cardset: Fifth Edition #317 (Uncommon)
Ice Age #256 (Uncommon)
Type: Enchantment

Prismatic Ward

Enchantment - Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Mana:
Cardset: Fifth Edition #329 (Common)
Ice Age #271 (Common)
Type: Enchantment

Serra Bestiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .

Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

Mana:
Cardset: Fifth Edition #336 (Uncommon)
Homelands #119 (Uncommon)
Type: Enchantment

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Hero's Resolve

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #24 (Unknown)
Tempest #235 (Common)
Type: Enchantment

Light of Day

Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."
-Volrath

Mana:
Cardset: Sixth Edition #29 (Unknown)
Tempest #239 (Uncommon)
Type: Enchantment

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #41 (Unknown)
Weatherlight #140 (Rare)
Type: Enchantment

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."
-Orim, Samite healer

Mana:
Cardset: Sixth Edition #52 (Unknown)
Tempest #263 (Uncommon)
Type: Enchantment

Abduction

Enchantment - Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Mana:
Cardset: Sixth Edition #55 (Unknown)
Weatherlight #30 (Uncommon)
Type: Enchantment

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature-now great litter."
-Jaya Ballard, task mage

Mana:
Cardset: Sixth Edition #59 (Unknown)
Alliances #38 (Uncommon)
Type: Enchantment

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper."
-Ertai, wizard adept

Mana:
Cardset: Sixth Edition #60 (Unknown)
Tempest #56 (Uncommon)
Type: Enchantment

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #75 (Unknown)
Tempest #68 (Uncommon)
Type: Enchantment

Dread of Night

Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
-Selenia, dark angel

Mana:
Cardset: Sixth Edition #122 (Unknown)
Tempest #24 (Uncommon)
Type: Enchantment

Feast of the Unicorn

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+0.

"Could there be a fouler act? No doubt the baron knows of one."
-Autumn Willow

Mana:
Cardset: Sixth Edition #130 (Unknown)
Homelands #9 (Common)
Homelands #10 (Common)
Type: Enchantment

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Mana:
Cardset: Sixth Edition #132 (Unknown)
Mirage #22 (Rare)
Type: Enchantment

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams."
-Crovax

Mana:
Cardset: Seventh Edition #165 (Uncommon)
Sixth Edition #156 (Unknown)
Weatherlight #24 (Uncommon)
Type: Enchantment

Æther Flash

Enchantment

Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.

"You can't get there from here. Well, you can-it just won't be fun."
-Ertai, wizard adept

Mana:
Cardset: Seventh Edition #172 (Uncommon)
Sixth Edition #163 (Unknown)
Weatherlight #88 (Uncommon)
Type: Enchantment

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Thinking of dinner made Squee realize that the forest was probably thinking the same thing.

Mana:
Cardset: Eighth Edition #235 (Rare)
Sixth Edition #218 (Unknown)
Weatherlight #64 (Rare)
Type: Enchantment

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

"Big plants not only good for hidin', but full o' tasty bugs, too."
-Squee, goblin cabin hand

Mana:
Cardset: Sixth Edition #221 (Unknown)
Weatherlight #66 (Rare)
Type: Enchantment

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain."
-Gerrard of the Weatherlight

Mana:
Cardset: Seventh Edition #243 (Uncommon)
Sixth Edition #228 (Unknown)
Weatherlight #69 (Uncommon)
Type: Enchantment

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

"I've dreamt of a second harvest but fear I will not see it."
-Asmira, holy avenger

Mana:
Cardset: Seventh Edition #266 (Rare)
Sixth Edition #250 (Unknown)
Visions #69 (Rare)
Type: Enchantment

Tranquil Grove

Enchantment

: Destroy all other enchantments.

Mana:
Cardset: Sixth Edition #258 (Unknown)
Weatherlight #84 (Rare)
Type: Enchantment

Knighthood

Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

Mana:
Cardset: Seventh Edition #25 (Uncommon)
Urza's Legacy #12 (Uncommon)
Type: Enchantment

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."
-Onean sergeant

Mana:
Cardset: Eighth Edition #38 (Rare)
Seventh Edition #35 (Rare)
Stronghold #111 (Rare)
Type: Enchantment

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Mana:
Cardset: Eighth Edition #42 (Uncommon)
Seventh Edition #39 (Uncommon)
Urza's Destiny #16 (Uncommon)
Type: Enchantment
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