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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Jagged-Scar Archers

Creature - Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Mana:
Power: */*
Cardset: Lorwyn #222 (Uncommon)
Type: Creature

Kithkin Mourncaller

Creature - Kithkin Scout

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

Mana:
Power: 2/2
Cardset: Lorwyn #224 (Uncommon)
Type: Creature

Lace with Moonglove

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?"
-Vessifrus, flamekin demagogue

Mana:
Cardset: Lorwyn #225 (Common)
Type: Instant

Doran, the Siege Tower

Legendary Creature - Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

Mana:
Cardset: Lorwyn #247 (Rare)
Type: Creature

Colfenor's Urn

Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Mana:
Cardset: Lorwyn #254 (Rare)
Type: Artifact

Moonglove Extract

Artifact

Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

Mana:
Cardset: Elspeth vs. Tezzeret #67 (Common)
Elves vs. Goblins #24 (Common)
Lorwyn #258 (Common)
Type: Artifact

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
-Brighthearth creed

Mana:
Cardset: Lorwyn #259 (Rare)
Type: Artifact

Thousand-Year Elixir

Artifact

You may activate abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

Mana:
Cardset: Commander 2013 #266 (Rare)
Lorwyn #263 (Rare)
Type: Artifact

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Mana:
Cardset: Tenth Edition #3 (Common)
Ninth Edition #2 (Common)
Exodus #2 (Common)
Type: Sorcery

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Mana:
Cardset: Tenth Edition #6 (Uncommon)
Weatherlight #123 (Uncommon)
Type: Enchantment

Benalish Knight

Creature - Human Knight

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them ‘armored lightning.'"
-Gerrard of the Weatherlight

Mana:
Power: 2/2
Cardset: Tenth Edition #11 (Common)
Weatherlight #125 (Common)
Type: Creature

Field Marshal

Creature - Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

Mana:
Power: 2/2
Cardset: Tenth Edition #15 (Rare)
Coldsnap #5 (Rare)
Type: Creature

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Mana:
Cardset: Tenth Edition #17 (Rare)
Ninth Edition #16 (Rare)
Eighth Edition #20 (Rare)
Seventh Edition #17 (Rare)
Urza's Saga #15 (Rare)
Type: Enchantment

Heart of Light

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

Mana:
Cardset: Tenth Edition #19 (Common)
Betrayers of Kamigawa #6 (Common)
Type: Enchantment

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers-especially numbers.

Mana:
Cardset: Commander 2014 #81 (Rare)
Tenth Edition #29 (Rare)
Onslaught #44 (Rare)
Type: Enchantment

Nomad Mythmaker

Creature - Human Nomad Cleric

, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

Mana:
Power: 2/2
Cardset: Tenth Edition #30 (Rare)
Judgment #15 (Rare)
Type: Creature

Paladin en-Vec

Creature - Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."

Mana:
Power: 2/2
Cardset: Tenth Edition #32 (Rare)
Ninth Edition #32 (Rare)
Exodus #12 (Rare)
Type: Creature

Pariah

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"
-Lord Konda

Mana:
Cardset: Tenth Edition #33 (Rare)
Seventh Edition #30 (Rare)
Urza's Saga #28 (Rare)
Type: Enchantment

Reviving Dose

Instant

You gain 3 life.

Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

Mana:
Cardset: Tenth Edition #34 (Common)
Invasion #31 (Common)
Type: Instant

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Mana:
Cardset: Tenth Edition #37 (Uncommon)
Mirrodin #19 (Rare)
Type: Enchantment

Skyhunter Prowler

Creature - Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

Mana:
Power: 1/3
Cardset: Tenth Edition #42 (Common)
Ninth Edition #45 (Common)
Fifth Dawn #15 (Common)
Type: Creature

Skyhunter Skirmisher

Creature - Cat Knight

Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter-and why Taj-Nar has never fallen."
-Raksha Golden Cub

Mana:
Power: 1/1
Cardset: Commander 2014 #89 (Uncommon)
Tenth Edition #43 (Uncommon)
Fifth Dawn #16 (Uncommon)
Type: Creature

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tenth Edition #49 (Rare)
Ninth Edition #48 (Rare)
Eighth Edition #50 (Rare)
Mercadian Masques #51 (Uncommon)
Type: Enchantment

Treasure Hunter

Creature - Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

Mana:
Power: 2/2
Cardset: Tenth Edition #52 (Uncommon)
Exodus #23 (Uncommon)
Type: Creature

Venerable Monk

Creature - Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #5 (Common)
Tenth Edition #55 (Common)
Ninth Edition #51 (Common)
Eighth Edition #55 (Common)
Seventh Edition #53 (Common)
Sixth Edition #50 (Unknown)
Stronghold #121 (Common)
Type: Creature

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
-Asmira, holy avenger

Mana:
Cardset: Tenth Edition #58 (Common)
Ninth Edition #53 (Common)
Sixth Edition #53 (Unknown)
Visions #124 (Common)
Type: Instant

Academy Researchers

Creature - Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

Mana:
Power: 2/2
Cardset: Tenth Edition #63 (Uncommon)
Urza's Saga #58 (Uncommon)
Type: Creature

Ambassador Laquatus

Legendary Creature - Merfolk Wizard

: Target player puts the top three cards of his or her library into his or her graveyard.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

Mana:
Power: 1/3
Cardset: Tenth Edition #65 (Rare)
Torment #23 (Rare)
Type: Creature

Cephalid Constable

Creature - Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalids don't police people. They police loyalties.

Mana:
Power: 1/1
Cardset: Tenth Edition #72 (Rare)
Judgment #35 (Rare)
Type: Creature

Counsel of the Soratami

Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Mana:
Cardset: Tenth Edition #76 (Common)
Ninth Edition #69 (Common)
Champions of Kamigawa #55 (Common)
Type: Sorcery

Crafty Pathmage

Creature - Human Wizard

: Target creature with power 2 or less is unblockable this turn.

Follow the pathmage
-Otarian expression meaning
"escape quickly"

Mana:
Power: 1/1
Cardset: Tenth Edition #77 (Common)
Ninth Edition #71 (Common)
Onslaught #77 (Common)
Type: Creature

Fog Elemental

Creature - Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it."
-Teferi

Mana:
Power: 4/4
Cardset: Tenth Edition #85 (Uncommon)
Sixth Edition #69 (Unknown)
Weatherlight #40 (Common)
Type: Creature

Horseshoe Crab

Creature - Crab

: Untap Horseshoe Crab.

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"
-Squee, goblin cabin hand

Mana:
Power: 1/3
Cardset: Tenth Edition #87 (Common)
Urza's Saga #80 (Common)
Type: Creature

Reminisce

Sorcery

Target player shuffles his or her graveyard into his or her library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Mana:
Cardset: Izzet vs. Golgari #22 (Uncommon)
Tenth Edition #99 (Uncommon)
Ninth Edition #92 (Uncommon)
Onslaught #105 (Uncommon)
Type: Sorcery

Rootwater Commando

Creature - Merfolk

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

Mana:
Power: 2/2
Cardset: Tenth Edition #102 (Common)
Nemesis #39 (Common)
Type: Creature

Wall of Air

Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.
-Femeref aphorism

Mana:
Power: 1/5
Cardset: Tenth Edition #124 (Uncommon)
Eighth Edition #113 (Uncommon)
Seventh Edition #111 (Uncommon)
Sixth Edition #105 (Unknown)
Fifth Edition #135 (Uncommon)
Fourth Edition #113 (Uncommon)
Revised Edition #90 (Uncommon)
Unlimited Edition #90 (Uncommon)
Beta Edition #90 (Unknown)
Alpha Edition #90 (Unknown)
Type: Creature

Doomed Necromancer

Creature - Human Cleric Mercenary

, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words-the ones that conclude the undeath ritual.

Mana:
Power: 2/2
Cardset: Tenth Edition #137 (Rare)
Onslaught #140 (Rare)
Type: Creature

Hidden Horror

Creature - Horror

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

Mana:
Power: 4/4
Cardset: Graveborn #2 (Unknown)
Tenth Edition #149 (Uncommon)
Sixth Edition #137 (Unknown)
Weatherlight #14 (Uncommon)
Type: Creature

Knight of Dusk

Creature - Human Knight

: Destroy target creature blocking Knight of Dusk.

"Challenge me with your strongest. I will paint my sword with their blood."

Mana:
Power: 2/2
Cardset: Tenth Edition #152 (Uncommon)
Tempest #34 (Uncommon)
Type: Creature

Lord of the Undead

Creature - Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose-mine."

Mana:
Power: 2/2
Cardset: Tenth Edition #155 (Rare)
Ninth Edition #143 (Rare)
Eighth Edition #141 (Rare)
Planeshift #44 (Rare)
Type: Creature
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