DomesticationEnchantment - AuraEnchant creature
|
|
|||||||
Curse of WizardryEnchantmentAs Curse of Wizardry enters the battlefield, choose a color. "We must all push through the pain to heal our world." |
|
|||||||
Splinter TwinEnchantment - AuraEnchant creature "I know just the person for that job." |
|
|||||||
Bear UmbraEnchantment - AuraEnchant creature
|
|
|||||||
Marshal's AnthemEnchantmentMultikicker (You may pay an additional any number of times as you cast this spell.)
|
|
|||||||
Predatory UrgeEnchantment - AuraEnchant creature
|
|
|||||||
Stormcaller's BoonEnchantmentSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
|
|
|||||||
Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
|
|||||||
Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
|
|||||||
Leyline of SanctityEnchantmentIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
|
|
|||||||
Leyline of AnticipationEnchantmentIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
|
|
|||||||
Leyline of the VoidEnchantmentIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
|
|
|||||||
Necrotic PlagueEnchantment - AuraEnchant creature
|
|
|||||||
Leyline of PunishmentEnchantmentIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
|
|
|||||||
Shiv's EmbraceEnchantment - AuraEnchant creature
|
|
|||||||
Leyline of VitalityEnchantmentIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
|
|
|||||||
IndestructibilityEnchantment - AuraEnchant permanent
|
|
|||||||
Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
|
|||||||
Endless HorizonsEnchantmentWhen Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
|
|
|||||||
Light from WithinEnchantmentChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." |
|
|||||||
Idle ThoughtsEnchantment: Draw a card if you have no cards in hand. Inspiration strikes the uncluttered mind. |
|
|||||||
Puca's MischiefEnchantmentAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
|
|
|||||||
Elemental MasteryEnchantment - AuraEnchant creature
|
|
|||||||
Helm of the GhastlordEnchantment - AuraEnchant creature
|
|
|||||||
Spiteful VisionsEnchantmentAt the beginning of each player's draw step, that player draws an additional card. Knowledge brings the sting of disillusionment, but the pain teaches perspective. |
|
|||||||
Impromptu RaidEnchantment: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzzback gang, it's always "raid o'clock." |
|
|||||||
Reins of the VinesteedEnchantment - AuraEnchant creature
|
|
|||||||
Protective BubbleEnchantment - AuraEnchant creature Skilled merrow rudders ensure their charges arrive on time and without incident. |
|
|||||||
Colfenor's PlansEnchantmentWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
|
|
|||||||
Rebellion of the FlamekinTribal Enchantment - ElementalWhenever you clash, you may pay . If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
|
|
|||||||
Serra's EmbraceEnchantment - AuraEnchant creature The touch of Serra's angels bears hopes aloft and empowers noble causes. |
|
|||||||
DehydrationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war. |
|
|||||||
March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
|
|
|||||||
Grave PactEnchantmentWhenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." |
|
|||||||
Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
|
|||||||
Furnace of RathEnchantmentIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. |
|
|||||||
Uncontrollable AngerEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage. |
|
|||||||
AbundanceEnchantmentIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|||||||
UpwellingEnchantmentMana pools don't empty as steps and phases end. Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it. |
|
|||||||
Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
|
|||||||
WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
|
|||||||
AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
|
|||||||
Treasure TroveEnchantment: Draw a card. "Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." |
|
|||||||
Zur's WeirdingEnchantmentPlayers play with their hands revealed.
|
|
|||||||
Greater GoodEnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." |
|
|||||||
Cursed LandEnchantment - AuraEnchant land
|
||||||||
LichEnchantmentAs Lich enters the battlefield, you lose life equal to your life total.
|
|
|||||||
PestilenceEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
|
||||||||
Animate ArtifactEnchantment - AuraEnchant artifact
|
|
|||||||
Control MagicEnchantment - AuraEnchant creature
|
||||||||
Steal ArtifactEnchantment - AuraEnchant artifact
|
||||||||
Living LandsEnchantmentAll Forests are 1/1 creatures that are still lands.
|
||||||||
Orcish OriflammeEnchantmentAttacking creatures you control get +1/+0.
|
||||||||
CastleEnchantmentUntapped creatures you control get +0/+2.
|
||||||||
ConversionEnchantmentAt the beginning of your upkeep, sacrifice Conversion unless you pay .
|
|
|||||||
KarmaEnchantmentAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
|
||||||||
Titania's SongEnchantmentEach noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
|
|
|||||||
GreedEnchantment, Pay 2 life: Draw a card. "There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed." |
|
|||||||
Divine TransformationEnchantment - AuraEnchant creature Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. |
|
|||||||
KismetEnchantmentArtifacts, creatures, and lands played by your opponents enter the battlefield tapped.
|
|
|||||||
SeekerEnchantment - AuraEnchant creature
|
|
|||||||
Breeding PitEnchantmentAt the beginning of your upkeep, sacrifice Breeding Pit unless you pay . The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand. |
|
|||||||
Æther StormEnchantmentCreature spells can't be cast. Thunder in the wind / no rain / peace mourns its passing. |
|
|||||||
Binding GraspEnchantment - AuraEnchant creature "What I want, I take." |
|
|||||||
Primal OrderEnchantmentAt the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. "My sorrow: to dream of simple times, and wake in mine . . . ." |
|
|||||||
Caribou RangeEnchantment - AuraEnchant land you control
|
|
|||||||
JusticeEnchantmentAt the beginning of your upkeep, sacrifice Justice unless you pay .
|
|
|||||||
Light of DayEnchantmentBlack creatures can't attack or block. "I do not miss sunlight. The very memory of it burns my eyes." |
|
|||||||
AbductionEnchantment - AuraEnchant creature
|
|
|||||||
BrowseEnchantment: Look at the top five cards of your library, put one of them into your hand, and exile the rest. "Once great literature-now great litter." |
|
|||||||
Feast of the UnicornEnchantment - AuraEnchant creature "Could there be a fouler act? No doubt the baron knows of one." |
|
|||||||
Strands of NightEnchantment, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. "I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." |
|
|||||||
Æther FlashEnchantmentWhenever a creature enters the battlefield, Æther Flash deals 2 damage to it. "You can't get there from here. Well, you can-it just won't be fun." |
|
|||||||
Call of the WildEnchantment: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Thinking of dinner made Squee realize that the forest was probably thinking the same thing. |
|
|||||||
RowenEnchantmentReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. "I've dreamt of a second harvest but fear I will not see it." |
|
|||||||
Delusions of MediocrityEnchantmentWhen Delusions of Mediocrity enters the battlefield, you gain 10 life. When nothing but second best will do. |
|
|||||||
OppositionEnchantmentTap an untapped creature you control: Tap target artifact, creature, or land. Exhausting a wizard can be exhausting work. |
|
|||||||
Tainted ÆtherEnchantmentWhenever a creature enters the battlefield, its controller sacrifices a creature or land. Pockets of Æther can be so foul they melt flesh from bone. |
|
|||||||
BedlamEnchantmentCreatures can't block. The generals were dead. The battle plans were forgotten. It was everyone for themselves. |
|
|||||||
Vernal BloomEnchantmentWhenever a Forest is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces). Spring breathes the magic of new life. |
|
|||||||
Coastal PiracyEnchantmentWhenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." |
|
|||||||
Death Pit OfferingEnchantmentWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control. "Kill them all and feed them to the new recruits." |
|
|||||||
Living TerrainEnchantment - AuraEnchant land Some warriors walk the earth. Others are born of it. |
|
|||||||
CycloneEnchantmentAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
|
|
|||||||
Haunting WindEnchantmentWhenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. These devices lured so many spirits that sometimes entire battlefields would become haunted at once. |
|
|||||||
Nether VoidWorld EnchantmentWhenever a player casts a spell, counter it unless that player pays . These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
|
|||||||
TakklemaggotEnchantment - AuraEnchant creature
|
|
|||||||
The AbyssWorld EnchantmentAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse |
|
|||||||
Invoke PrejudiceEnchantmentWhenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.
|
|
|||||||
Land EquilibriumEnchantmentIf an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
|
|
|||||||
ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
|
|
|||||||
Living PlaneWorld EnchantmentAll lands are 1/1 creatures that are still lands.
|
|
|||||||
Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
|
|
|||||||
Angelic VoicesEnchantmentCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
|
|
|||||||
LifebloodEnchantmentWhenever a Mountain an opponent controls becomes tapped, you gain 1 life. "Foolish wizard! As you tap the power of your lofty keep, so grows my strength." -Malvern Xelionos, Letters |
|
|||||||
MoatEnchantmentCreatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
|
|||||||
Presence of the MasterEnchantmentWhenever a player casts an enchantment spell, counter it.
|
|
|||||||
Spiritual SanctuaryEnchantmentAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
|
|
|||||||
Curse ArtifactEnchantment - AuraEnchant artifact Voska feared the artifact had come too easily. |
|
|||||||
MerseineEnchantment - AuraEnchant creature
|
|