Withering GazeSorceryTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." |
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Withering HexEnchantment - AuraEnchant creature
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Withering WispsEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
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Witherscale WurmCreature - WurmWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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WithstandInstantPrevent the next 3 damage that would be dealt to target creature or player this turn. "Defense is as much a part of war as offense, the shield as important a tool as the sword." |
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Withstand DeathInstantTarget creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) On Mirrodin, every conflict ends in either death or darksteel. |
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Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Wizard MentorCreature - Human Wizard: Return Wizard Mentor and target creature you control to their owner's hand. Although some of the students quickly grasped the concept, the others could summon only blackboards. |
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Wizard ReplicaArtifact Creature - WizardFlying
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Wizards' SchoolLand: Add to your mana pool. The legacy of Feroz lives on. |
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Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
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Wizened SnitchesCreature - Faerie RogueFlying "Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." |
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WoebearerCreature - ZombieFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Woebringer DemonCreature - DemonFlying Each soul he devours adds its hunger to his own. |
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WoeleecherCreature - Elemental, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life. One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist. |
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Wojek ApothecaryCreature - Human ClericRadiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. "A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn." |
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Wojek EmbermageCreature - Human WizardRadiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. "Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment." |
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Wojek HalberdiersCreature - Human SoldierBattalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. |
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Wojek SirenInstantRadiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. It is the call to arms, the call to fury, the call to blood. |
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Wolf-Skull ShamanCreature - Elf ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. A chorus of howls answers his call. |
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Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
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Wolfbriar ElementalCreature - ElementalMultikicker (You may pay an additional any number of times as you cast this spell.)
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Wolfhunter's QuiverArtifact - EquipmentEquipped creature has ": This creature deals 1 damage to target creature or player" and ": This creature deals 3 damage to target Werewolf creature." "Steel in the heart, silver in the bow." |
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wolverine PackCreature - WolverineRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." |
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WonderCreature - IncarnationFlying "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." |
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Wood ElementalCreature - ElementalAs Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
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Wood ElvesCreature - Elf ScoutWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Every branch a crossroads, every vine a swift steed. |
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Wood SageCreature - Human Druid: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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WoodcloakerCreature - ElfMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Wooden SphereArtifactWhenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Wooden StakeArtifact - EquipmentEquipped creature gets +1/+0.
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Woodfall PrimusCreature - Treefolk ShamanTrample
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
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Woodland DruidCreature - Human DruidWhat is a tree? |
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Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Woodland WandererCreature - ElementalVigilance, trample "The elements understand better than anyone that actions speak louder than words."-Gideon Jura |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Woodlurker MimicCreature - ShapeshifterWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles. |
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WoodripperCreature - BeastFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Woodvine ElementalCreature - ElementalTrample
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Woodwraith CorrupterCreature - Elemental Horror, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. "Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." |
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Woodwraith StranglerCreature - Plant ZombieExile a creature card from your graveyard: Regenerate Woodwraith Strangler. "Nothing could be more natural than roots sucking nourishment from the dead." |
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Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Woolly MammothsCreature - ElephantWoolly Mammoths has trample as long as you control a snow land. "Mammoths may be good to ride on, but they're certainly bad to fall off of!" |
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Woolly RazorbackCreature - Boar BeastWoolly Razorback enters the battlefield with three ice counters on it.
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Woolly SpiderCreature - SpiderReach (This creature can block creatures with flying.) "We need not fear the forces of the air; I've yet to see a Spider without an appetite." |
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Woolly ThoctarCreature - BeastOne of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. |
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Word of BindingSorceryTap X target creatures. "That was the worst experience of my days: standing there helpless as they killed my whole troop." |
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Word of BlastingInstantDestroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. "Walls? What walls?" |
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Word of CommandInstantLook at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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Word of SeizingInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) "Obey!" |
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Word of UndoingInstantReturn target creature and all white Auras you own attached to it to their owners' hands. "It was in Urza's journals that I finally found the secret at the core of the summonings." |
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Words of WarEnchantment: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Words of WasteEnchantment: The next time you would draw a card this turn, each opponent discards a card instead. "Terror corrupts order and paralyzes instinct." |
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Words of WildingEnchantment: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Words of WindEnchantment: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WisdomInstantYou draw two cards, then each other player draws a card. Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared. |
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Words of WorshipEnchantment: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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WorkhorseArtifact Creature - HorseWorkhorse enters the battlefield with four +1/+1 counters on it.
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World at WarSorceryAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
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World BreakerCreature - EldraziDevoid (This card has no color.)
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World QuellerCreature - AvatarAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?" |
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WorldfireSorceryExile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. Even the smallest spark may set a world ablaze. |
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Worldgorger DragonCreature - Nightmare DragonFlying, trample
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Worldheart PhoenixCreature - PhoenixFlying
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WorldknitConspiracy(Start the game with this conspiracy face up in the command zone.)
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Worldly CounselInstantDomain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Every horizon hides a new possibility. |
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Worldly TutorInstantSearch your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. "Aselbo soon had the rhino eating from his palm and the snake waiting at his heels." |
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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WorldslayerArtifact - EquipmentWhenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. "If that is what you seek, try looking in craters." |
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Worldspine WurmCreature - WurmTrample
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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Wormfang BehemothCreature - Nightmare Fish BeastWhen Wormfang Behemoth enters the battlefield, exile all cards from your hand.
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Wormfang CrabCreature - Nightmare CrabWormfang Crab is unblockable.
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Wormfang DrakeCreature - Nightmare DrakeFlying
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Wormfang MantaCreature - Nightmare Fish BeastFlying
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Wormfang NewtCreature - Nightmare Salamander BeastWhen Wormfang Newt enters the battlefield, exile a land you control. Spawned by mages emulating the insane. |
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Wormfang TurtleCreature - Nightmare Turtle BeastWhen Wormfang Turtle enters the battlefield, exile a land you control. Chainer's admirers keep his dreams alive. |
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Worms of the EarthEnchantmentPlayers can't play lands. The ground collapsed, leaving nothing but the great Worms' mucous residues. |
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Wormwood DryadCreature - Dryad: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
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Wormwood TreefolkCreature - Treefolk: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
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Worn PowerstoneArtifactWorn Powerstone enters the battlefield tapped.
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Worry BeadsArtifactAt the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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Worst FearsSorceryYou control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) Elspeth feared that her trespass into Nyx would not go unanswered. |
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Wort, Boggart AuntieLegendary Creature - Goblin ShamanFear (This creature can't be blocked except by artifact creatures and/or black creatures.) Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. |
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Wort, the RaidmotherLegendary Creature - Goblin ShamanWhen Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
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Worthy CauseInstantBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Wound ReflectionEnchantmentAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor. |
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Wrack with MadnessSorceryTarget creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
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Wrap in FlamesSorceryWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. "Our pyromancer's flames may not have killed them, but they bought us the time we needed." |
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