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Wall of DenialCreature - WallDefender, flying It provides what every discerning mage requires-time to think. |
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Wall of DiffusionCreature - WallDefender (This creature can't attack.) "The injury was being caught between this world and our own; the insult was to find walls within." |
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Wall of DistortionCreature - WallDefender (This creature can't attack.) It reflects only nightmares. |
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Wall of DustCreature - WallDefender (This creature can't attack.) An ever-moving swarm of dust engulfs and disorients anything that comes near. |
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Wall of EarthCreature - WallDefender (This creature can't attack.) The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of GlareCreature - WallDefender (This creature can't attack.) The blinding barrier served Benalia better than a hundred shields. |
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Wall of HeatCreature - WallDefender (This creature can't attack.) At a distance, we mistook the sound for a waterfall . . . |
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Wall of HopeCreature - WallDefender (This creature can't attack.) "What cage would you rather be inside of than out?" |
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Wall of IceCreature - WallDefender (This creature can't attack.) "And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between."/-Samuel Coleridge, "The Rime of the Ancient Mariner" |
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Wall of JunkArtifact Creature - WallDefender (This creature can't attack.) Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him. |
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Wall of KelpCreature - Plant WallDefender (This creature can't attack.) "Ya can eat it or ya can weave it, but ya can't fight in it." |
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Wall of LavaCreature - WallDefender (This creature can't attack.) "Now there's something you don't see every day." |
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Wall of LightCreature - WallDefender (This creature can't attack.) As many attackers were dazzled by the wall's beauty as were halted by its force. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Wall of NetsCreature - WallDefender (This creature can't attack.)
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Wall of OmensCreature - WallDefender "I search for a vision of Zendikar that does not include the Eldrazi." |
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Wall of OppositionCreature - WallDefender (This creature can't attack.) Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. |
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Wall of Pine NeedlesCreature - Plant WallDefender (This creature can't attack.) The power of the forest takes a hundred forms. Some are more surprising than others. |
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Wall of Putrid FleshCreature - WallDefender (This creature can't attack.)
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Wall of RazorsCreature - WallDefender (This creature can't attack.) "In this blessed structure let the very walls baptize themselves in the blood of intruders." |
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Wall of ResistanceCreature - WallDefender (This creature can't attack.) Telim'Tor could no longer recall the exact number of assaults-but his troops could. |
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Wall of ResurgenceCreature - WallDefender
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Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
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Wall of RootsCreature - Plant WallDefender Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic. |
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Wall of ShadowsCreature - WallDefender (This creature can't attack.)
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Wall of ShardsSnow Creature - WallDefender, flying
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Wall of ShieldsArtifact Creature - WallDefender (This creature can't attack.) "It's the pokey bits that hurt the most." |
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Wall of SoulsCreature - WallDefender (This creature can't attack.) "It is the nature of evil to turn you against yourself." |
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Wall of SpearsArtifact Creature - WallDefender (This creature can't attack.) Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. |
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Wall of StoneCreature - WallDefender (This creature can't attack.) The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of TearsCreature - WallDefender (This creature can't attack.) "Many have been lost to pity." |
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Wall of TombstonesCreature - WallDefender (This creature can't attack.)
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Wall of VaporCreature - WallDefender (This creature can't attack.) "Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." -Chrysoberyl Earthsdaughter, Incantations |
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Wall of VipersCreature - Snake WallDefender (This creature can't attack.) What wall can never be climbed, but is always scaled? |
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Wall of WaterCreature - WallDefender (This creature can't attack.) A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. |
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Wall of WonderCreature - WallDefender (This creature can't attack.) They wondered at the size of it. It wondered which to eat first. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wand of DenialArtifact
You'll never miss what you never had. |
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Wand of IthArtifact
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Wand of the ElementsArtifact
It gives legs to the earth and wings to the sky. |
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Wanderbrine RootcuttersCreature - Merfolk RogueWanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. |
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Wanderer's TwigArtifact
For every tree who falls, there are countless sprouts waiting to rise. |
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Wanderguard SentryCreature - DroneWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wandering EyeCreature - IllusionFlying The evincar has many ways of keeping track of his subjects. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wandering GoblinsCreature - Goblin WarriorDomain - Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering GraybeardCreature - Giant WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant's life is long enough to listen to them all. |
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Wandering MageCreature - Human Cleric Wizard
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Wandering OnesCreature - Spirit"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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WanderlustEnchantment - AuraEnchant creature
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Waning WurmCreature - Zombie WurmVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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War BargeArtifact
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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War CadenceEnchantment
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
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War ChariotArtifact
"I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." |
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War DanceEnchantmentAt the beginning of your upkeep, you may put a verse counter on War Dance.
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War ElementalCreature - ElementalWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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War ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "When elephants fight it is the grass that suffers." -Kikuyu Proverb |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War ReportInstantYou gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War. |
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War TaxEnchantment
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Torch GoblinCreature - Goblin Warrior
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." |
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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Warbreak TrumpeterCreature - GoblinMorph
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WarbringerCreature - Orc BerserkerDash costs you pay cost
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Ward of LightsEnchantment - AuraYou may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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Ward SliverCreature - SliverAs Ward Sliver enters the battlefield, choose a color. The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water. |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the First TreeCreature - Human
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Warden of the WallArtifactWarden of the Wall enters the battlefield tapped.
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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