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Enchantment - Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
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Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
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Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
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Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
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Enchantment - Aura
Enchant artifact
You control enchanted artifact.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Enchantment
You may play any number of additional lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
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Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
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Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
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Enchantment
: Counter target black spell.
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Enchantment - Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Enchantment
All Forests are 1/1 creatures that are still lands.
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Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).
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Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
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Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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Enchantment
Attacking creatures you control get +1/+0.
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Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Enchantment
Players can't untap more than one creature during their untap steps.
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Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Enchantment - Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Enchantment
Untapped creatures you control get +0/+2.
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Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
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Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.
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Enchantment
White creatures get +1/+1.
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Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."
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Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
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Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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