HavocEnchantmentWhenever an opponent casts a white spell, he or she loses 2 life. As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal. |
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Circle of Protection: ShadowEnchantment: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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TormentEnchantment - AuraEnchant creature "Volrath has killed me. All that remains of me is the scar!" |
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ContemptEnchantment - AuraEnchant creature "Predictable little man. In all these years you taught me so much yet learned so little." |
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HesitationEnchantmentWhen a player casts a spell, sacrifice Hesitation and counter that spell. Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause. |
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Volrath's GardensEnchantment, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. "Watch yourself," warned Starke. "These plants aren't nice when they're hungry." |
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AmokEnchantment, Discard a card at random: Put a +1/+1 counter on target creature. Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter. |
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Heat of BattleEnchantmentWhenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. "Takara, it's me!" shouted Starke. It was no use-she obeyed Volrath. |
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ConvictionEnchantment - AuraEnchant creature It was not the minotaur's shoulders but his soul that bore the heaviest weight. |
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ConvalescenceEnchantmentAt the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close. |
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Oath of LiegesEnchantmentAt the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
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CunningEnchantment - AuraEnchant creature ". . . Dry-walkers die |
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Oath of GhoulsEnchantmentAt the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
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Oath of MagesEnchantmentAt the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
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ParoxysmEnchantment - AuraEnchant creature
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Oath of DruidsEnchantmentAt the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
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Song of SerenityEnchantmentCreatures that are enchanted can't attack or block. Heartwood brings peace in great symphonies where dryads conduct the trees through every note. |
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Survival of the FittestEnchantment, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Absolute GraceEnchantmentAll creatures have protection from black. In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil. |
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Absolute LawEnchantmentAll creatures have protection from red. The strength of law is unwavering. It is an iron bar in a world of water. |
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Brilliant HaloEnchantment - AuraEnchant creature
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Opal GargoyleEnchantmentWhen an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
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Rune of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: LandsEnchantment: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Rune of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Cloak of MistsEnchantment - AuraEnchant creature "All we could lose, we did. All we could keep, we do. And both are shrouded by mists." |
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Energy FieldEnchantmentPrevent all damage that would be dealt to you by sources you don't control.
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Hermetic StudyEnchantment - AuraEnchant creature "Books can be replaced; a prize student cannot. Be patient." |
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LaunchEnchantment - AuraEnchant creature
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Lilting RefrainEnchantmentAt the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
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Lingering MirageEnchantment - AuraEnchant land Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror. |
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Pendrell FluxEnchantment - AuraEnchant creature Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats. |
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Power TaintEnchantment - AuraEnchant enchantment
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Veiled ApparitionEnchantmentWhen an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."
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DespondencyEnchantment - AuraEnchant creature
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BravadoEnchantment - AuraEnchant creature "We drive the dragons from our home. Why should we fear you?" |
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