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MTGPlaytest : Cards

Card Library

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Jorubai Murk Lurker

Creature - Leech

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Mana:
Power: 1/3
Cardset: Magic 2015 #65 (Uncommon)
Type: Creature

Polymorphist's Jest

Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me."
-Jalira, master polymorphist

Mana:
Cardset: Magic 2015 #75 (Rare)
Type: Instant

Carrion Crow

Creature - Zombie Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Carrion Crow enters the battlefield tapped.

When carrion feeds on carrion, dark days approach.

Mana:
Power: 2/2
Cardset: Magic 2015 #88 (Common)
Type: Creature

Feast on the Fallen

Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger."
-Thalia, Knight-Cathar

Mana:
Cardset: Magic 2015 #96 (Uncommon)
Type: Enchantment

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Necrogen Scudder

Creature - Horror

Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.

Mana:
Power: 3/3
Cardset: Magic 2015 #106 (Uncommon)
Scars of Mirrodin #71 (Uncommon)
Type: Creature

Necromancer's Assistant

Creature - Zombie

When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.

Zombies and necromancers agree: easy access to brains is preferred.

Mana:
Power: 3/1
Cardset: Magic 2015 #107 (Common)
Type: Creature

Wall of Limbs

Creature - Zombie Wall

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Mana:
Cardset: Magic 2015 #121 (Uncommon)
Type: Creature

Witch's Familiar

Creature - Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.

Mana:
Power: 2/3
Cardset: Magic 2015 #123 (Common)
Type: Creature

Xathrid Slyblade

Creature - Human Assassin

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Designed by Rob Pardo

Mana:
Power: 2/1
Cardset: Magic 2015 #124 (Uncommon)
Type: Creature

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Belligerent Sliver

Creature - Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

"The slivers became adept at provoking a fear response in other species."
-Hastric, Thunian scout

Mana:
Power: 2/2
Cardset: Magic 2015 #129 (Uncommon)
Type: Creature

Goblin Rabblemaster

Creature - Goblin Warrior

Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Mana:
Power: 2/2
Cardset: Magic 2015 #145 (Rare)
Type: Creature

Goblin Roughrider

Creature - Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.

Mana:
Power: 3/2
Cardset: Magic 2015 #146 (Common)
Worldwake #82 (Common)
Type: Creature

Krenko's Enforcer

Creature - Goblin Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

He just likes to break legs. Collecting the debt is a bonus.

Mana:
Power: 2/2
Cardset: Magic 2015 #152 (Common)
Type: Creature

Rummaging Goblin

Creature - Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

Mana:
Power: 1/1
Cardset: Magic 2015 #159 (Common)
Magic 2013 #146 (Common)
Type: Creature

Wall of Fire

Creature - Wall

Defender (This creature can't attack.)

: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

Mana:
Cardset: Magic 2015 #167 (Common)
Magic 2013 #156 (Common)
Magic 2010 #162 (Uncommon)
Tenth Edition #247 (Uncommon)
Seventh Edition #227 (Uncommon)
Sixth Edition #216 (Unknown)
Fifth Edition #273 (Uncommon)
Fourth Edition #248 (Uncommon)
Revised Edition #182 (Uncommon)
Unlimited Edition #182 (Uncommon)
Beta Edition #183 (Unknown)
Alpha Edition #182 (Unknown)
Type: Creature

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Mana:
Cardset: Magic 2015 #172 (Rare)
Ravnica: City of Guilds #156 (Rare)
Type: Instant

Hornet Nest

Creature - Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Mana:
Cardset: Magic 2015 #177 (Rare)
Type: Creature

Hunter's Ambush

Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .

Mana:
Cardset: Magic 2015 #180 (Common)
Type: Instant

Invasive Species

Creature - Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

Mana:
Power: 3/3
Cardset: Magic 2015 #181 (Common)
Type: Creature

Netcaster Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #137 (Common)
Magic 2015 #186 (Common)
Type: Creature

Reclamation Sage

Creature - Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

Mana:
Power: 2/1
Cardset: Commander 2014 #213 (Uncommon)
Magic 2015 #194 (Uncommon)
Type: Creature

Yisan, the Wanderer Bard

Legendary Creature - Human Rogue

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Designed by Brian Fargo

Mana:
Power: 2/3
Cardset: Magic 2015 #209 (Rare)
Type: Creature

Brawler's Plate

Artifact - Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Magic 2015 #213 (Uncommon)
Type: Artifact

Gargoyle Sentinel

Artifact Creature - Gargoyle

Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
-Bonovar, siege commander

Mana:
Power: 3/3
Cardset: Magic 2015 #216 (Uncommon)
Magic 2011 #207 (Uncommon)
Type: Artifact Creature

Abzan Falconer

Creature - Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #2 (Uncommon)
Type: Creature

Kill Shot

Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

Mana:
Cardset: Khans of Tarkir #15 (Common)
Type: Instant

Mardu Hordechief

Creature - Human Warrior

Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

The horde grows with each assault.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #17 (Common)
Type: Creature

Watcher of the Roost

Creature - Bird Soldier

Flying

Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #30 (Uncommon)
Type: Creature

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Mana:
Cardset: Khans of Tarkir #35 (Common)
Avacyn Restored #46 (Common)
Type: Instant

Jeskai Windscout

Creature - Bird Scout

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #44 (Common)
Type: Creature

Monastery Flock

Creature - Bird

Defender, flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."
-Jeskai teaching

Mana:
Cardset: Khans of Tarkir #47 (Common)
Type: Creature

Quiet Contemplation

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Mana:
Cardset: Khans of Tarkir #50 (Uncommon)
Type: Enchantment

Grim Haruspex

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #73 (Rare)
Type: Creature

Kheru Bloodsucker

Creature - Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.

, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #75 (Uncommon)
Type: Creature

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Bloodfire Expert

Creature - Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #101 (Common)
Type: Creature

Bloodfire Mentor

Creature - Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

Mana:
Cardset: Khans of Tarkir #102 (Common)
Type: Creature

Dragon Grip

Enchantment - Aura

Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Mana:
Cardset: Khans of Tarkir #107 (Uncommon)
Type: Enchantment

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblins, like snowflakes, are only dangerous in numbers.

Mana:
Cardset: Khans of Tarkir #109 (Uncommon)
Type: Enchantment

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
-Mardu threat

Mana:
Cardset: Khans of Tarkir #111 (Uncommon)
Type: Sorcery

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Mana:
Cardset: Khans of Tarkir #112 (Rare)
Type: Sorcery

Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

Mana:
Cardset: Khans of Tarkir #124 (Common)
Conspiracy #154 (Common)
Magic 2013 #152 (Common)
Magic 2010 #160 (Common)
Urza's Destiny #98 (Common)
Type: Instant

Alpine Grizzly

Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

Mana:
Power: 4/2
Cardset: Khans of Tarkir #127 (Common)
Type: Creature

Awaken the Bear

Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.

Mana:
Cardset: Khans of Tarkir #129 (Common)
Type: Instant

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

Tuskguard Captain

Creature - Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #156 (Uncommon)
Type: Creature

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Khans of Tarkir #160 (Rare)
Type: Enchantment

Abzan Charm

Instant

Choose one -

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Mana:
Cardset: Khans of Tarkir #161 (Uncommon)
Type: Instant

Anafenza, the Foremost

Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #163 (Mythic Rare)
Type: Creature

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.

Mana:
Cardset: Khans of Tarkir #171 (Rare)
Type: Instant

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Mana:
Cardset: Khans of Tarkir #180 (Rare)
Type: Enchantment

Jeskai Charm

Instant

Choose one -

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Mana:
Cardset: Khans of Tarkir #181 (Uncommon)
Type: Instant

Mantis Rider

Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #184 (Rare)
Type: Creature

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Savage Knuckleblade

Creature - Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

: Return Savage Knuckleblade to its owner's hand.

: Savage Knuckleblade gains haste until end of turn.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #197 (Rare)
Type: Creature

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Trap Essence

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #209 (Rare)
Type: Instant

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Winterflame

Instant

Choose one or both -

• Tap target creature.

• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats."
-Chianul, Who Whispers Twice

Mana:
Cardset: Khans of Tarkir #213 (Uncommon)
Type: Instant

Abzan Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Mana:
Cardset: Khans of Tarkir #215 (Common)
Type: Artifact

Jeskai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Jeskai Banner: Draw a card.

Discipline to persevere, insight to discover.

Mana:
Cardset: Khans of Tarkir #222 (Common)
Type: Artifact

Mardu Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

Mana:
Cardset: Khans of Tarkir #224 (Common)
Type: Artifact

Sultai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

Mana:
Cardset: Khans of Tarkir #225 (Common)
Type: Artifact

Temur Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

Mana:
Cardset: Khans of Tarkir #226 (Common)
Type: Artifact

Titan's Presence

Instant

As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

Mana:
Cardset: Battle for Zendikar #14 (Uncommon)
Type: Instant

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2- (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #23 (Uncommon)
Type: Instant

Lantern Scout

Creature - Human Scout Ally

Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

Hedron lanterns fend off more than just the darkness.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #37 (Rare)
Type: Creature

Makindi Patrol

Creature - Human Knight Ally

Rally - Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.

Mana:
Power: 2/3
Cardset: Battle for Zendikar #39 (Common)
Type: Creature

Shadow Glider

Creature - Kor Soldier

Flying

A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.

Mana:
Power: 2/2
Cardset: Battle for Zendikar #47 (Common)
Type: Creature

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Battle for Zendikar #50 (Uncommon)
Type: Enchantment

Benthic Infiltrator

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Benthic Infiltrator can't be blocked.

Mana:
Power: 1/4
Cardset: Battle for Zendikar #55 (Common)
Type: Creature

Eldrazi Skyspawner

Creature - Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Mana:
Power: 2/1
Cardset: Battle for Zendikar #58 (Common)
Type: Creature

Ruination Guide

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Other colorless creatures you control get +1/+0.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #64 (Uncommon)
Type: Creature

Spell Shrivel

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Battle for Zendikar #66 (Common)
Type: Instant

Halimar Tidecaller

Creature - Human Wizard Ally

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

"Quiet the waves? Why would I want to do that?"

Mana:
Power: 2/3
Cardset: Battle for Zendikar #79 (Uncommon)
Type: Creature

Retreat to Coralhelm

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Battle for Zendikar #82 (Uncommon)
Type: Enchantment

Scatter to the Winds

Instant

Counter target spell.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #85 (Rare)
Type: Instant

Complete Disregard

Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain

Mana:
Cardset: Battle for Zendikar #90 (Common)
Type: Instant

Dominator Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #92 (Common)
Type: Creature

Grave Birthing

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Draw a card.

Mana:
Cardset: Battle for Zendikar #93 (Common)
Type: Instant

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.

Mana:
Cardset: Battle for Zendikar #100 (Common)
Type: Sorcery

Wasteland Strangler

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #102 (Rare)
Type: Creature

Drana, Liberator of Malakir

Legendary Creature - Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

Mana:
Power: 2/3
Cardset: Battle for Zendikar #109 (Mythic Rare)
Type: Creature

Hagra Sharpshooter

Creature - Human Assassin Ally

: Target creature gets -1/-1 until end of turn.

"It's hard to find their weak points, but I very much enjoy the discovery process."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #113 (Uncommon)
Type: Creature

Malakir Familiar

Creature - Bat

Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

"They are deadly, and they are loyal. We can spare them a little blood."-Harak, Malakir bloodwitch

Mana:
Power: 2/1
Cardset: Battle for Zendikar #116 (Uncommon)
Type: Creature

Nirkana Assassin

Creature - Vampire Assassin Ally

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.

Mana:
Power: 2/3
Cardset: Battle for Zendikar #118 (Common)
Type: Creature

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Retreat to Hagra

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Mana:
Cardset: Battle for Zendikar #121 (Uncommon)
Type: Enchantment

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery
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