Jorubai Murk LurkerCreature - LeechJorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
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Polymorphist's JestInstantUntil end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. "The flies were bothering me." |
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Carrion CrowCreature - Zombie BirdFlying (This creature can't be blocked except by creatures with flying or reach.) When carrion feeds on carrion, dark days approach. |
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Feast on the FallenEnchantmentAt the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. "As our numbers dwindle, the ranks of the dead grow ever stronger." |
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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Necrogen ScudderCreature - HorrorFlying Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls. |
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Necromancer's AssistantCreature - ZombieWhen Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. Zombies and necromancers agree: easy access to brains is preferred. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Xathrid SlybladeCreature - Human AssassinHexproof (This creature can't be the target of spells or abilities your opponents control.) Designed by Rob Pardo |
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Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Goblin RabblemasterCreature - Goblin WarriorOther Goblin creatures you control attack each turn if able.
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Goblin RoughriderCreature - Goblin KnightAstride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born. |
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Krenko's EnforcerCreature - Goblin WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) He just likes to break legs. Collecting the debt is a bonus. |
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Rummaging GoblinCreature - Goblin Rogue, Discard a card: Draw a card. To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Chord of CallingInstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Hornet NestCreature - InsectDefender (This creature can't attack.)
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Hunter's AmbushInstantPrevent all combat damage that would be dealt by nongreen creatures this turn. First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . . |
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Invasive SpeciesCreature - InsectWhen Invasive Species enters the battlefield, return another permanent you control to its owner's hand. It's easier to relocate a village that lies in their path than to turn the bugs aside. |
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Netcaster SpiderCreature - SpiderReach (This creature can block creatures with flying.) It is an expert at culling individuals who stray too far from the herd. |
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Reclamation SageCreature - Elf ShamanWhen Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." |
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Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
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Brawler's PlateArtifact - EquipmentEquipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
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Gargoyle SentinelArtifact Creature - GargoyleDefender (This creature can't attack.) "Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." |
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Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
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Kill ShotInstantDestroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. |
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Mardu HordechiefCreature - Human WarriorRaid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. The horde grows with each assault. |
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Watcher of the RoostCreature - Bird SoldierFlying
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Crippling ChillInstantTap target creature. It doesn't untap during its controller's next untap step. One breath of the geist turns veins to rivers of ice and freezes hearts midbeat. |
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Jeskai WindscoutCreature - Bird ScoutFlying They range from Sage-Eye Stronghold to the farthest reaches of Tarkir. |
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Monastery FlockCreature - BirdDefender, flying "The arrow strikes one bird down, but the flock remains." |
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Quiet ContemplationEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
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Grim HaruspexCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Kheru BloodsuckerCreature - VampireWhenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. It stares through the empty, pain-twisted faces of those it has drained. |
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Dragon GripEnchantment - AuraFerocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
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GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
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Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
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Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Mardu BlazebringerCreature - Ogre WarriorWhen Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." |
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Trumpet BlastInstantAttacking creatures get +2/+0 until end of turn. Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Awaken the BearInstantTarget creature gets +3/+3 and gains trample until end of turn. When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. |
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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Tuskguard CaptainCreature - Human WarriorOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) One quiet word sets off the stampede. |
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Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
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Abzan CharmInstantChoose one -
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Crackling DoomInstantCrackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. Do not fear the lightning. Fear the one it obeys. |
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Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
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Jeskai CharmInstantChoose one -
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Mantis RiderCreature - Human MonkFlying, vigilance, haste Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment. |
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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Mardu CharmInstantChoose one -
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Savage KnucklebladeCreature - Ogre Warrior: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Sultai CharmInstantChoose one - "Strike," the fumes hiss. "Raise an empire with your ambition." |
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Temur AscendancyEnchantmentCreatures you control have haste.
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Temur CharmInstantChoose one -
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Trap EssenceInstantCounter target creature spell. Put two +1/+1 counters on up to one target creature. "Meat sustains the body. The spirit requires different sustenance." |
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Villainous WealthSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. Gold buys death. Death earns gold. |
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WinterflameInstantChoose one or both - "The mountains scream with the dragons' throats." |
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Abzan BannerArtifact: Add , , or to your mana pool. Stone to endure, roots to remember. |
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Jeskai BannerArtifact: Add , , or to your mana pool. Discipline to persevere, insight to discover. |
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Mardu BannerArtifact: Add , , or to your mana pool. Speed to strike, fury to smash. |
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Sultai BannerArtifact: Add , , or to your mana pool. Power to dominate, cruelty to rule. |
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Temur BannerArtifact: Add , , or to your mana pool. Savagery to survive, courage to triumph. |
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Titan's PresenceInstantAs an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Dust and memory are all that remain in Ulamog's wake. |
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Encircling FissureInstantPrevent all combat damage that would be dealt this turn by creatures target opponent controls.
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Lantern ScoutCreature - Human Scout AllyRally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. Hedron lanterns fend off more than just the darkness. |
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Makindi PatrolCreature - Human Knight AllyRally - Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth. |
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Shadow GliderCreature - Kor SoldierFlying A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes. |
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Sheer DropSorceryDestroy target tapped creature.
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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Benthic InfiltratorCreature - Eldrazi DroneDevoid (This card has no color.)
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Eldrazi SkyspawnerCreature - Eldrazi DroneDevoid (This card has no color.)
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Ruination GuideCreature - Eldrazi DroneDevoid (This card has no color.)
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Spell ShrivelInstantDevoid (This card has no color.)
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Halimar TidecallerCreature - Human Wizard AllyWhen Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. "Quiet the waves? Why would I want to do that?" |
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Retreat to CoralhelmEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Scatter to the WindsInstantCounter target spell.
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Complete DisregardInstantDevoid (This card has no color.) "We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain |
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Dominator DroneCreature - Eldrazi DroneDevoid (This card has no color.)
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Grave BirthingInstantDevoid (This card has no color.)
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Drana, Liberator of MalakirLegendary Creature - Vampire AllyFlying, first strike "I will not live as a slave. If you would be free, then fight alongside me." |
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Hagra SharpshooterCreature - Human Assassin Ally: Target creature gets -1/-1 until end of turn. "It's hard to find their weak points, but I very much enjoy the discovery process." |
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Malakir FamiliarCreature - BatFlying, deathtouch "They are deadly, and they are loyal. We can spare them a little blood."-Harak, Malakir bloodwitch |
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Nirkana AssassinCreature - Vampire Assassin AllyWhenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species. |
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Painful TruthsSorceryConverge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Retreat to HagraEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Ruinous PathSorceryDestroy target creature or planeswalker.
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