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Necromantic ThirstEnchantment - AuraEnchant creature
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Uncontrollable AngerEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage. |
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First ResponseEnchantmentAt the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. "There's never a good time for a disaster or an attack. That's why we're here." |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
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SiegecraftEnchantment - AuraEnchant creature "They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." |
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Raiders' SpoilsEnchantmentCreatures you control get +1/+0. "To conquer is to eat." |
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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Sage's ReverieEnchantment - AuraEnchant creature
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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RageformEnchantmentWhen Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Frontier SiegeEnchantmentAs Frontier Siege enters the battlefield, choose Khans or Dragons.
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Fruit of the First TreeEnchantment - AuraEnchant creature "I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more." |
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Skywise TeachingsEnchantmentWhenever you cast a noncreature spell, you may pay Ojutai's words must be translated from Draconic before his students can benefit from their wisdom. |
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Retreat to EmeriaEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Dampening PulseEnchantmentCreatures your opponents control get -1/-0. "Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage |
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From BeyondEnchantmentDevoid (This card has no color.)
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Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
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Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
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Pyromancer's AssaultEnchantmentWhenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. Never ask a pyromancer if that's the best she's got. |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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Commander's AuthorityEnchantment - AuraEnchant creature "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." |
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Arcane MeleeEnchantmentInstant and sorcery spells cost Debates between wizards are never purely academic. |
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Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
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Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
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Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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Curse of EchoesEnchantment - Aura CurseEnchant player
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Curse of MisfortunesEnchantment - Aura CurseEnchant player
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Curse of ThirstEnchantment - Aura CurseEnchant player "May you drink until you drown but never be sated." |
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Curse of BloodlettingEnchantment - Aura CurseEnchant player It is the demon's mark, an infernal claim on the flesh of the guilty. |
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Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Curse of Death's HoldEnchantment - Aura CurseEnchant player "May you and all your kin waste and wither until your clan is no more!" |
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Heretic's PunishmentEnchantment
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Knightly ValorEnchantment - AuraEnchant creature
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