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$key = 'cake_' $value = array( 'LC_MESSAGES' => array([maximum depth reached]) ) $config = '_cake_core_' $settings = array( 'prefix' => '*****', 'engine' => 'File', 'path' => '/var/www/mtgplaytest.com/public_html/app/tmp/cache/persistent/', 'serialize' => true, 'duration' => (int) 10, 'lock' => true, 'isWindows' => false, 'mask' => (int) 436, 'probability' => (int) 100, 'groups' => array([maximum depth reached]) ) $success = false
Cache::write() - CORE/Cake/Cache/Cache.php, line 309 I18n::translate() - CORE/Cake/I18n/I18n.php, line 176 __d - CORE/Cake/basics.php, line 558 PaginatorHelper::counter() - CORE/Cake/View/Helper/PaginatorHelper.php, line 581 include - APP/View/Elements/pagination.ctp, line 26 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::element() - CORE/Cake/View/View.php, line 424 include - APP/View/Cards/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::render() - CORE/Cake/View/View.php, line 475 Controller::render() - CORE/Cake/Controller/Controller.php, line 957 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161 [main] - APP/webroot/index.php, line 92
Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Talara's BaneSorceryTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. "Your thoughts betray you." |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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Unwilling RecruitSorceryGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Frorn didn't want to be kept, but he didn't want to be thrown back either. |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Phosphorescent FeastSorceryChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. The boggarts gorged themselves until their bellies glowed. |
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Worm HarvestSorceryPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
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Waves of AggressionSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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Mass CalcifySorceryDestroy all nonwhite creatures. The dead serve as their own tombstones. |
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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Spectral ProcessionSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Advice from the FaeSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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Flow of IdeasSorceryDraw a card for each Island you control. "Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell." |
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Ghastly DiscoverySorceryDraw two cards, then discard a card. Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses. |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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Beseech the QueenSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) Those who hear her go mad with inspiration. |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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GloomlanceSorceryDestroy target creature. If that creature was green or white, its controller discards a card. Death stings the victim only once, but those left behind feel the pain of loss with every passing memory. |
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Incremental BlightSorceryPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair. |
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Plague of VerminSorceryStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Jaws of StoneSorceryJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions. |
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Wild SwingSorceryChoose three target nonenchantment permanents. Destroy one of them at random. Though the shaman rarely got what she wanted, she was never disappointed in the result. |
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Gleeful SabotageSorceryDestroy target artifact or enchantment.
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Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
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Tower AboveSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.)
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WorldpurgeSorceryReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. The Aurora is not the only magic capable of remaking a world. |
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Memory SluiceSorceryTarget player puts the top four cards of his or her library into his or her graveyard.
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River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
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Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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Poison the WellSorceryDestroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around. |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)
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Traitor's RoarSorceryTap target untapped creature. It deals damage equal to its power to its controller.
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TyrannizeSorceryTarget player discards his or her hand unless he or she pays 7 life. "I can stab you where it hurts, or where you will feel absolutely nothing." |
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)
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Fossil FindSorceryReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose. "Some secrets want to be revealed. They burst through the soil of their own accord." |
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GiantbaitingSorceryPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
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Dawnglow InfusionSorceryYou gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.) Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. |
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Idyllic TutorSorcerySearch your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. "If one's life is blessed, solutions to all life's problems will appear at the right moment." |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Knowledge ExploitationTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Notorious ThrongTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Research the DeepSorceryDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Morsel TheftTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Noggin WhackTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Pulling TeethSorceryClash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Revive the FallenSorceryReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
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Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
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Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
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Stomping SlabsSorceryReveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
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Titan's RevengeSorceryTitan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Hunting TriadTribal Sorcery - ElfPut three 1/1 green Elf Warrior creature tokens onto the battlefield. "Eyeblights are easy to track. Just follow the imperfections." |
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Recross the PathsSorceryReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
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Summon the SchoolTribal Sorcery - MerfolkPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. "When merrows talk, listeners grow fins." |
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Aquitect's WillTribal Sorcery - MerfolkPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. |
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Fathom TrawlSorceryReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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Boggart Birth RiteTribal Sorcery - GoblinReturn target Goblin card from your graveyard to your hand. Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond." |
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Final RevelsSorceryChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria-or to an early grave. |
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Fodder LaunchTribal Sorcery - GoblinAs an additional cost to cast Fodder Launch, sacrifice a Goblin. Leave it to a boggart to come up with a projectile as disgusting as it is deadly. |
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Hoarder's GreedSorceryYou lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Profane CommandSorceryChoose two -
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Weed StrangleSorceryDestroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Consuming BonfireTribal Sorcery - ElementalChoose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. "The elves use treefolk to drive us away. It is time to remove their tools." |
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Giant's IreTribal Sorcery - GiantGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. |
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Heat ShimmerSorceryPut a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." "Better to flare out than to gutter." |
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Hurly-BurlySorceryChoose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. "Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts." |
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Incendiary CommandSorceryChoose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
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Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
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Hunt DownSorceryTarget creature blocks target creature this turn if able. "Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered." |
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Incremental GrowthSorceryPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. "Tie a mouse under a bridge, and your cabbages will triple in size." |
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Primal CommandSorceryChoose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Wrath of GodSorceryDestroy all creatures. They can't be regenerated.
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Counsel of the SoratamiSorceryDraw two cards. "Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth." |
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ReminisceSorceryTarget player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. |
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SiftSorceryDraw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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TidingsSorceryDraw four cards. "Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." |
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Agonizing MemoriesSorceryLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order. In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. |
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Beacon of UnrestSorceryPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. A vertical scream pierces the night air and echoes doom through the clouds. |
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Cruel EdictSorceryTarget opponent sacrifices a creature. "Choose your next words carefully. They will be your last." |
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Head GamesSorceryTarget opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
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Midnight RitualSorceryExile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Bury old friends deeply, lest they return bearing worms. |
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Plague WindSorceryDestroy all creatures you don't control. They can't be regenerated.
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Rain of TearsSorceryDestroy target land. "When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." |
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