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Viscid LemuresCreature - Spirit
"Lemurs? Is that all? Finally, something harmless . . ." |
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Viscerid DroneCreature - Homarid Drone
Not all of Terisiare's flooding was natural . . . . |
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Viscerid DeepwalkerCreature - Homarid Warrior
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Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
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Viscera DraggerCreature - Zombie Ogre WarriorCycling
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Visara the DreadfulLegendary Creature - GorgonFlying "My eyes are my strongest feature." |
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Virulent SliverCreature - SliverAll Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
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Viridian ZealotCreature - Elf Warrior
"I will fight only the way nature intended-and nature intended us to win." |
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Viridian ShamanCreature - Elf ShamanWhen Viridian Shaman enters the battlefield, destroy target artifact. She stands as a living symbol of the natural world and an enemy of the forces that threaten it. |
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Viridian ScoutCreature - Elf Warrior Scout
They know a hoverguard's only blind spot is directly above it. |
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Viridian LorebearersCreature - Elf Shaman
A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now. |
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Viridian JoinerCreature - Elf Druid
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Viridian EmissaryCreature - Elf ScoutWhen Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Viridian CorrupterCreature - Elf ShamanInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Viridian BetrayersCreature - Elf WarriorViridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) To secure a place in Phyrexia's ranks, they hunted their surviving kin. |
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Viridian AcolyteCreature - Elf Shaman
"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home." |
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Viral DrakeCreature - DrakeFlying
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Vintara SnapperCreature - TurtleVintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) "The snapper is still when all else moves |
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Vintara ElephantCreature - ElephantTrample Trained with the aid of rhystic magic, they become uneasy in its absence. |
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Vinelasher KudzuCreature - PlantWhenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. It grows to hate you. |
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Vine TrellisCreature - Plant WallDefender (This creature can't attack.) Nature twists knots stronger than any rope. |
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Vine KamiCreature - SpiritVine Kami can't be blocked except by two or more creatures.
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Vine DryadCreature - DryadFlash
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Vindictive MobCreature - Human BerserkerWhen Vindictive Mob enters the battlefield, sacrifice a creature. Many minds, a single madness. |
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Villainous OgreCreature - Ogre WarriorVillainous Ogre can't block. "The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins." |
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Village SurvivorsCreature - HumanVigilance As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. |
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Village IronsmithCreature - Human WerewolfFirst strike Each night, he abandons the trappings of civilization. |
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Village ElderCreature - Human Druid
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win." |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Village Bell-RingerCreature - Human ScoutFlash (You may cast this spell any time you could cast an instant.) "Priests, hunters, slayers-to arms! The enemy approaches!" |
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Vile RedeemerCreature - EldraziDevoid (This card has no color.)
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Vile DeaconCreature - Human ClericWhenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. "The Cabal and the Order really aren't that different. After all, we are both empowered by faith." |
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Vile AggregateCreature - Eldrazi DroneDevoid (This card has no color.)
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VigorCreature - Elemental IncarnationTrample
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Vigilant SentryCreature - Human NomadThreshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "
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Vigilant MartyrCreature - Human ClericSacrifice Vigilant Martyr: Regenerate target creature.
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Vigilant DrakeCreature - DrakeFlying It can stay aloft for weeks with little or no sleep. |
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Vigean HydroponCreature - Plant MutantGraft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Fruits of magic, roots in science. |
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Vigean GraftmageCreature - Vedalken Wizard MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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