Card Library

Sort by: Name Mana Type

Balloon Peddler

Creature - Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

Mana:
Power: 2/2
Cardset: Mercadian Masques #59 (Common)
Type: Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Ballynock Trapper

Creature - Kithkin Soldier

: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

Mana:
Power: 2/2
Cardset: Eventide #2 (Common)
Type: Creature

Ballyrush Banneret

Creature - Kithkin Soldier

Kithkin spells and Soldier spells you cast cost less to cast.

Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.

Mana:
Power: 2/1
Cardset: Morningtide #1 (Common)
Type: Creature

Baloth Null

Creature - Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."
-Harak, Malakir bloodwitch

Mana:
Power: 4/5
Cardset: Oath of the Gatewatch #152 (Uncommon)
Type: Creature

Baloth Pup

Creature - Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it.

A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.

Mana:
Power: 3/1
Cardset: Oath of the Gatewatch #127 (Uncommon)
Type: Creature

Baloth Woodcrasher

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

Mana:
Power: 4/4
Cardset: Commander 2013 #136 (Uncommon)
Commander #143 (Uncommon)
Zendikar #157 (Uncommon)
Type: Creature

Balshan Beguiler

Creature - Human Wizard

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Mana:
Power: 1/1
Cardset: Odyssey #66 (Uncommon)
Type: Creature

Balshan Collaborator

Creature - Bird Soldier

Flying

: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers-every bird has its price."
-Chainer, dementia master

Mana:
Power: 2/2
Cardset: Torment #25 (Uncommon)
Type: Creature

Balshan Griffin

Creature - Griffin

Flying

, Discard a card: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.

Mana:
Power: 3/2
Cardset: Odyssey #67 (Uncommon)
Type: Creature

Balthor the Defiled

Legendary Creature - Zombie Dwarf

Minion creatures get +1/+1.

, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

He remembers enough of his life to weep for what he has lost.

Mana:
Power: 2/2
Cardset: Judgment #61 (Rare)
Type: Creature

Balthor the Stout

Legendary Creature - Dwarf Barbarian

Other Barbarian creatures get +1/+1.

: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter

Mana:
Power: 2/2
Cardset: Torment #91 (Rare)
Type: Creature

Balustrade Spy

Creature - Vampire Rogue

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Mana:
Power: 2/3
Cardset: Gatecrash #57 (Common)
Type: Creature

Bane Alley Blackguard

Creature - Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

Mana:
Power: 1/3
Cardset: Dragon's Maze #21 (Common)
Type: Creature

Bane Alley Broker

Creature - Human Rogue

: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

, : Return a card exiled with Bane Alley Broker to its owner's hand.

Mana:
Cardset: Gatecrash #145 (Uncommon)
Type: Creature

Bane of Bala Ged

Creature - Eldrazi

Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.

The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.

Mana:
Power: 7/5
Cardset: Battle for Zendikar #1 (Uncommon)
Type: Creature

Bane of Progress

Creature - Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

Mana:
Power: 2/2
Cardset: Commander 2013 #137 (Rare)
Type: Creature

Bane of the Living

Creature - Insect

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Mana:
Power: 4/3
Cardset: Legions #60 (Rare)
Type: Creature

Baneslayer Angel

Creature - Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

Mana:
Power: 5/5
Cardset: Magic 2011 #7 (Mythic Rare)
Magic 2010 #4 (Mythic Rare)
Type: Creature

Banisher Priest

Creature - Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

Mana:
Power: 2/2
Cardset: Magic 2014 #7 (Uncommon)
Type: Creature

Banshee

Creature - Spirit

, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Mana:
Cardset: The Dark #2 (Rare)
Type: Creature

Bant Battlemage

Creature - Human Wizard

, : Target creature gains trample until end of turn.

, : Target creature gains flying until end of turn.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."

Mana:
Power: 2/2
Cardset: Shards of Alara #5 (Uncommon)
Type: Creature

Bant Sojourners

Creature - Human Soldier

When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling (, Discard this card: Draw a card.)

"We must spread Bant's light before we are shadowed over."

Mana:
Power: 2/4
Cardset: Alara Reborn #125 (Common)
Type: Creature

Bant Sureblade

Creature - Human Soldier

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

Mana: {{/}}
Power: 2/1
Cardset: Alara Reborn #143 (Common)
Type: Creature

Barbarian Bully

Creature - Human Barbarian

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

"Out of my way"

Mana:
Power: 2/2
Cardset: Judgment #79 (Common)
Type: Creature

Barbarian Guides

Creature - Human Barbarian

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.

Mana:
Power: 1/2
Cardset: Ice Age #174 (Common)
Type: Creature

Barbarian Lunatic

Creature - Human Barbarian

, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
-Nomad sentry

Mana:
Power: 2/1
Cardset: Odyssey #175 (Common)
Type: Creature

Barbarian Outcast

Creature - Human Barbarian Beast

When you control no Swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
-Cabal surgeon

Mana:
Power: 2/2
Cardset: Torment #92 (Common)
Type: Creature

Barbarian Riftcutter

Creature - Human Barbarian

, Sacrifice Barbarian Riftcutter: Destroy target land.

"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
-Heruj, Selesnya initiate

Mana:
Power: 3/3
Cardset: Ravnica: City of Guilds #114 (Common)
Type: Creature

Barbary Apes

Creature - Ape

Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.

Mana:
Power: 2/2
Cardset: Legends #90 (Common)
Type: Creature

Barbed Shocker

Creature - Insect

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

Mana:
Power: 2/2
Cardset: Conspiracy #136 (Uncommon)
Time Spiral #144 (Uncommon)
Type: Creature

Barbed Sliver

Creature - Sliver

All Sliver creatures have ": This creature gets +1/+0 until end of turn."

Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #18 (Uncommon)
Tempest #163 (Uncommon)
Type: Creature

Barbed-Back Wurm

Creature - Wurm

: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak."
-Jolrael

Mana:
Power: 4/3
Cardset: Mirage #3 (Uncommon)
Type: Creature

Barishi

Creature - Elemental

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Mana:
Power: 4/3
Cardset: Weatherlight #61 (Uncommon)
Type: Creature

Barkhide Mauler

Creature - Beast

Cycling (, Discard this card: Draw a card.)

Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.

Mana:
Power: 4/4
Cardset: Onslaught #246 (Common)
Type: Creature

Barktooth Warbeard

Legendary Creature - Human Warrior

He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!

Mana:
Power: 6/5
Cardset: Legends #261 (Uncommon)
Type: Creature

Baron Sengir

Legendary Creature - Vampire

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

: Regenerate another target Vampire.

"Beast. Defiler. The source of all my pain." -Ihsan's Shade

Mana:
Power: 5/5
Cardset: Homelands #1 (Rare)
Type: Creature

Barony Vampire

Creature - Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

Mana:
Power: 3/2
Cardset: Magic 2011 #82 (Common)
Type: Creature

Barrage Ogre

Creature - Ogre Warrior

, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.

The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.

Mana:
Power: 3/3
Cardset: Scars of Mirrodin #83 (Uncommon)
Type: Creature

Barrage Tyrant

Creature - Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

Terrible fury. Excellent aim.

Mana:
Power: 5/3
Cardset: Battle for Zendikar #127 (Rare)
Type: Creature