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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Bloodsoaked ChampionCreature - Human WarriorBloodsoaked Champion can't block. "Death is merely another foe the Mardu will overcome." |
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Butcher of the HordeCreature - DemonFlying
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Canyon LurkersCreature - Human RogueMorph The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Disowned AncestorCreature - Spirit WarriorOutlast Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin. |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Embodiment of SpringCreature - Elemental
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Firehoof CavalryCreature - Human Berserker
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Glacial StalkerCreature - ElementalMorph "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Grim HaruspexCreature - Human WizardMorph "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Herald of AnafenzaCreature - Human SoldierOutlast
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Highspire MantisCreature - InsectFlying, trample Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming. |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Icefeather AvenCreature - Bird ShamanFlying
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Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
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Jeering InstigatorCreature - Goblin RogueMorph
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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