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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Champion of Stray Souls

Creature - Skeleton Warrior

, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.

: Put Champion of Stray Souls on top of your library from your graveyard.

Mana:
Power: 4/4
Cardset: Born of the Gods #63 (Mythic Rare)
Type: Creature

Champion of Lambholt

Creature - Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Mana:
Power: 1/1
Cardset: Avacyn Restored #171 (Rare)
Type: Creature

Champion of Arashin

Creature - Hound Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"The blood of Dromoka and the blood of my veins are the same."

Mana:
Power: 3/2
Cardset: Dragons of Tarkir #9 (Common)
Type: Creature

Chameleon Spirit

Creature - Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mana:
Power: */*
Cardset: Mercadian Masques #65 (Uncommon)
Type: Creature

Chameleon Colossus

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Mana:
Power: 4/4
Cardset: From the Vault: Twenty #16 (Mythic Rare)
Archenemy #52 (Rare)
Morningtide #116 (Rare)
Type: Creature

Chameleon Blur

Instant

Prevent all damage that creatures would deal to players this turn.

"Sometimes the best plan is neither fighting nor running."
-Freyalise

Mana:
Cardset: Time Spiral #192 (Common)
Type: Instant

Chambered Nautilus

Creature - Nautilus Beast

Whenever Chambered Nautilus becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.

Mana:
Power: 2/2
Cardset: Mercadian Masques #64 (Uncommon)
Type: Creature

Chamber of Manipulation

Enchantment - Aura

Enchant land

Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control-and cephalids are master politicians.

Mana:
Cardset: Odyssey #76 (Uncommon)
Type: Enchantment

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Mana:
Cardset: Modern Masters #203 (Rare)
Mirrodin #150 (Rare)
Type: Artifact

Chalice of Life

Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

The sweet taste of hope's promise.

Mana:
Cardset: Dark Ascension #146 (Uncommon)
Type: Artifact

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Legends #5 (Rare)
Type: Enchantment

Chainflinger

Creature - Beast

, : Chainflinger deals 1 damage to target creature or player.

Threshold - , : Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Mana:
Power: 2/2
Cardset: Odyssey #181 (Common)
Type: Creature

Chainer, Dementia Master

Legendary Creature - Human Minion

Nightmare creatures get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Mana:
Power: 3/3
Cardset: Torment #56 (Rare)
Type: Creature

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Mana:
Cardset: From the Vault: Twenty #10 (Mythic Rare)
Torment #57 (Uncommon)
Type: Sorcery

Chained to the Rocks

Enchantment - Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Theros #4 (Rare)
Type: Enchantment

Chained Throatseeker

Creature - Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Chained Throatseeker can't attack unless defending player is poisoned.

Mana:
Power: 5/5
Cardset: New Phyrexia #30 (Common)
Type: Creature

Chainbreaker

Artifact Creature - Scarecrow

Chainbreaker enters the battlefield with two -1/-1 counters on it.

, : Remove a -1/-1 counter from target creature.

Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.

Mana:
Power: 3/3
Cardset: Shadowmoor #249 (Common)
Type: Artifact Creature

Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.

"Here we go again."
-Kakra, Sea Troll

Mana:
Cardset: Homelands #28 (Rare)
Type: Instant

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
-Nundari, Sea Gate militia captain

Mana:
Cardset: Commander #113 (Rare)
Worldwake #74 (Rare)
Type: Sorcery

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #73 (Uncommon)
Type: Instant

Chain of Smog

Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #132 (Uncommon)
Type: Sorcery

Chain of Silence

Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #12 (Uncommon)
Type: Instant

Chain of Plasma

Instant

Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #193 (Uncommon)
Type: Instant

Chain of Acid

Sorcery

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Onslaught #252 (Uncommon)
Type: Sorcery

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.

Mana:
Cardset: Fire and Lightning #16 (Unknown)
Legends #137 (Common)
Type: Sorcery

Cetavolver

Creature - Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Mana:
Power: 1/1
Cardset: Apocalypse #21 (Rare)
Type: Creature

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Ceta Disciple

Creature - Merfolk Wizard

, : Target creature gets +2/+0 until end of turn.

, : Add one mana of any color to your mana pool.

"The sea holds all that you need. You simply must know how to ask for it."

Mana:
Power: 1/1
Cardset: Apocalypse #19 (Common)
Type: Creature

Cessation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

"The face of Light will shine upon them, and they will know war no more."
-Song of All, canto 918

Mana:
Cardset: Urza's Legacy #4 (Common)
Type: Enchantment

Cerulean Wyvern

Creature - Drake

Flying, protection from green

"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
-Sisay, Captain of the Weatherlight

Mana:
Power: 3/3
Cardset: Mirage #57 (Uncommon)
Type: Creature

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
-Kithkin superstition

Mana:
Cardset: Shadowmoor #31 (Common)
Type: Instant

Cerulean Sphinx

Creature - Sphinx

Flying

: Cerulean Sphinx's owner shuffles it into his or her library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
-Szadek

Mana:
Power: 5/5
Cardset: Ravnica: City of Guilds #39 (Rare)
Type: Creature

Cerodon Yearling

Creature - Beast

Vigilance, haste

The unit of measurement used to chart a cerodon's growth is "persons consumed."

Mana:
Power: 2/2
Cardset: Alara Reborn #96 (Common)
Type: Creature

Ceremonial Guard

Creature - Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
-Gerrard, to Sisay

Mana:
Power: 3/4
Cardset: Mercadian Masques #182 (Common)
Type: Creature

Cerebral Vortex

Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Izzet brains and Izzet boilers: contents under pressure.

Mana:
Cardset: Guildpact #107 (Rare)
Type: Instant

Cerebral Eruption

Sorcery

Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Mana:
Cardset: Scars of Mirrodin #86 (Rare)
Type: Sorcery

Cephalid Vandal

Creature - Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Mana:
Power: 1/1
Cardset: Torment #31 (Rare)
Type: Creature

Cephalid Snitch

Creature - Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

Mana:
Power: 1/1
Cardset: Torment #30 (Common)
Type: Creature

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

Mana:
Cardset: Odyssey #75 (Rare)
Type: Enchantment

Cephalid Scout

Creature - Cephalid Wizard Scout

Flying

, Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.

Mana:
Power: 1/1
Cardset: Odyssey #74 (Common)
Type: Creature

Cephalid Sage

Creature - Cephalid

Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Mana:
Power: 2/3
Cardset: Torment #29 (Uncommon)
Type: Creature

Cephalid Retainer

Creature - Cephalid

: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.

Mana:
Power: 2/3
Cardset: Odyssey #73 (Rare)
Type: Creature

Cephalid Pathmage

Creature - Cephalid Wizard

Cephalid Pathmage is unblockable.

, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

Pathmages can open doors that aren't even there.

Mana:
Power: 1/2
Cardset: Legions #31 (Common)
Type: Creature

Cephalid Looter

Creature - Cephalid Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

Mana:
Power: 2/1
Cardset: Odyssey #72 (Common)
Type: Creature

Cephalid Inkshrouder

Creature - Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

Mana:
Power: 2/1
Cardset: Judgment #36 (Uncommon)
Type: Creature

Cephalid Illusionist

Creature - Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Mana:
Power: 1/1
Cardset: Torment #28 (Uncommon)
Type: Creature

Cephalid Constable

Creature - Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalids don't police people. They police loyalties.

Mana:
Power: 1/1
Cardset: Tenth Edition #72 (Rare)
Judgment #35 (Rare)
Type: Creature

Cephalid Coliseum

Land

: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold - , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #317 (Uncommon)
Type: Land

Cephalid Broker

Creature - Cephalid

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas-except for the "free" part.

Mana:
Power: 2/2
Cardset: Odyssey #71 (Uncommon)
Type: Creature

Cephalid Aristocrat

Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

Mana:
Power: 3/3
Cardset: Torment #27 (Common)
Type: Creature

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #8 (Common)
Type: Instant

Centaur's Herald

Creature - Elf Scout

, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.

Mana:
Cardset: Return to Ravnica #118 (Common)
Type: Creature

Centaur Veteran

Creature - Centaur

Trample

, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Mana:
Power: 3/3
Cardset: Torment #123 (Common)
Type: Creature

Centaur Safeguard

Creature - Centaur Warrior

( can be paid with either or .)

When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

Mana: {{/}}
Power: 3/1
Cardset: Ravnica: City of Guilds #244 (Common)
Type: Creature

Centaur Rootcaster

Creature - Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Judgment #109 (Common)
Type: Creature

Centaur Omenreader

Snow Creature - Centaur Shaman

As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.

The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.

Mana:
Power: 3/3
Cardset: Future Sight #143 (Uncommon)
Type: nknown

Centaur Healer

Creature - Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Mana:
Power: 3/3
Cardset: Return to Ravnica #148 (Common)
Type: Creature

Centaur Glade

Enchantment

: Put a 3/3 green Centaur creature token onto the battlefield.

The Mirari called to the centaurs, and all who heard it were forever changed.

Mana:
Cardset: Onslaught #251 (Uncommon)
Type: Enchantment

Centaur Garden

Land

: Add to your mana pool. Centaur Garden deals 1 damage to you.

Threshold - , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Odyssey #316 (Uncommon)
Type: Land

Centaur Courser

Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate

Mana:
Power: 3/3
Cardset: Magic 2013 #164 (Common)
Magic 2010 #172 (Common)
Type: Creature

Centaur Chieftain

Creature - Centaur

Haste

Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Mana:
Power: 3/3
Cardset: Torment #122 (Uncommon)
Type: Creature

Centaur Battlemaster

Creature - Centaur Warrior

Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today."
-Braulios of Pheres Band

Mana:
Power: 3/3
Cardset: Theros #154 (Uncommon)
Type: Creature

Centaur Archer

Creature - Centaur Archer

: Centaur Archer deals 1 damage to target creature with flying.

"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
-Arna Kennerüd, Skyknight

Mana:
Power: 3/2
Cardset: Ice Age #360 (Uncommon)
Type: Creature

Cenn's Tactician

Creature - Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

The choke point was the plan, but devoted camaraderie was always her strategy.

Mana:
Power: 1/1
Cardset: Morningtide #5 (Uncommon)
Type: Creature

Cenn's Heir

Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

Mana:
Power: 1/1
Cardset: Lorwyn #8 (Common)
Type: Creature

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Cemetery Puca

Creature - Shapeshifter

Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

"'Tis a strange creature indeed that chooses the vanquished over the victor."
-Awylla, elvish safewright

Mana: {{/}}{{/}}
Power: 1/2
Cardset: Shadowmoor #158 (Rare)
Type: Creature

Cemetery Gate

Creature - Wall

Defender (This creature can't attack.)

Protection from black

"It keeps some out, yes. It also keeps others in!"
-Grandmother Sengir

Mana:
Cardset: Homelands #4 (Common)
Homelands #5 (Common)
Type: Creature

Cellar Door

Artifact

, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

As if anyone needed another reason to avoid dark, dank cellars.

Mana:
Cardset: Innistrad #218 (Uncommon)
Type: Artifact

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

"So great is its power, only the chosen can wield it and live."
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Cardset: Ice Age #289 (Rare)
Type: Artifact

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #11 (Uncommon)
Magic 2011 #9 (Uncommon)
Magic 2010 #7 (Uncommon)
Conflux #5 (Uncommon)
Type: Instant

Celestial Prism

Artifact

, : Add one mana of any color to your mana pool.

Mana:
Cardset: Fourth Edition #322 (Uncommon)
Revised Edition #239 (Uncommon)
Unlimited Edition #235 (Uncommon)
Beta Edition #236 (Unknown)
Alpha Edition #234 (Unknown)
Type: Artifact

Celestial Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Mana:
Cardset: Zendikar #6 (Rare)
Type: Enchantment

Celestial Kirin

Legendary Creature - Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

All bow at its visitation-some in awe, some in honor, some in fear.

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #3 (Rare)
Type: Creature

Celestial Gatekeeper

Creature - Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Legions #6 (Rare)
Type: Creature

Celestial Force

Creature - Elemental

At the beginning of each upkeep, you gain 3 life.

"Wishing upon only one star seems like a failure of imagination."
-Vish Kal, Blood Arbiter

Mana:
Power: 7/7
Cardset: Commander #10 (Rare)
Type: Creature

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."-Gideon Jura

Mana:
Cardset: Magic 2014 #12 (Common)
Type: Instant

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mana:
Cardset: Time Spiral "Timeshifted" #3 (Special)
Sixth Edition #7 (Unknown)
Mirage #210 (Rare)
Type: Enchantment

Celestial Crusader

Creature - Spirit

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Mana:
Power: 2/2
Cardset: Commander 2014 #68 (Uncommon)
Elspeth vs. Tezzeret #14 (Uncommon)
Time Spiral #7 (Uncommon)
Type: Creature

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Celestial Ancient

Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Mana:
Power: 3/3
Cardset: Planechase 2012 #5 (Rare)
Dissension #7 (Rare)
Type: Creature

Ceaseless Searblades

Creature - Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

Mana:
Power: 2/4
Cardset: Lorwyn #158 (Uncommon)
Type: Creature

Cease-Fire

Instant

Target player can't cast creature spells this turn.

Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

Mana:
Cardset: Odyssey #14 (Common)
Type: Instant

Caves of Koilos

Land

: Add to your mana pool.

: Add or to your mana pool. Caves of Koilos deals 1 damage to you.

Cardset: Magic 2015 #241 (Rare)
Tenth Edition #350 (Rare)
Ninth Edition #320 (Rare)
Apocalypse #140 (Rare)
Type: Land

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Cavern Thoctar

Creature - Beast

: Cavern Thoctar gets +1/+0 until end of turn.

Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.

Mana:
Power: 5/5
Cardset: Shards of Alara #125 (Common)
Type: Creature

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cardset: Avacyn Restored #226 (Rare)
Type: Land

Cavern Lampad

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate

Enchanted creature gets +2/+2 and has intimidate.

Mana:
Power: 2/2
Cardset: Theros #81 (Common)
Type: Enchantment

Cavern Harpy

Creature - Harpy Beast

Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Mana:
Power: 2/1
Cardset: Planeshift #97 (Common)
Type: Creature

Cavern Crawler

Creature - Insect

Mountainwalk

: Cavern Crawler gets +1/-1 until end of turn.

Mana:
Cardset: Mercadian Masques #181 (Common)
Type: Creature

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Cave Tiger

Creature - Cat

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.

Mana:
Power: 2/2
Cardset: Urza's Saga #241 (Common)
Type: Creature

Cave Sense

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk.

Mana:
Cardset: Mercadian Masques #179 (Common)
Type: Enchantment

Cave People

Creature - Human

Whenever Cave People attacks, it gets +1/-2 until end of turn.

, : Target creature gains mountainwalk until end of turn.

Mana:
Power: 1/4
Cardset: Fifth Edition #215 (Uncommon)
Fourth Edition #199 (Uncommon)
The Dark #59 (Rare)
Type: Creature

Cavalry Pegasus

Creature - Pegasus

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."
-Cymede, queen of Akros

Mana:
Power: 1/1
Cardset: Theros #2 (Common)
Type: Creature

Cavalry Master

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Mana:
Power: 3/3
Cardset: Time Spiral #6 (Uncommon)
Type: Creature

Cautery Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature or player."

All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Mana:
Power: 2/2
Cardset: Planar Chaos #154 (Uncommon)
Type: Creature
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