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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mask of Riddles

Artifact - Equipment

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip

Mana:
Cardset: Alara Reborn #25 (Uncommon)
Type: Artifact

Mask of Memory

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mana:
Cardset: Commander 2014 #249 (Uncommon)
Mirrodin #203 (Uncommon)
Type: Artifact

Mask of Avacyn

Artifact - Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

It hides the face and protects the soul.

Mana:
Cardset: Innistrad #229 (Uncommon)
Type: Artifact

Masako the Humorless

Legendary Creature - Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #33 (Rare)
Type: Creature

Martyred Rusalka

Creature - Spirit

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

Mana:
Power: 1/1
Cardset: Guildpact #12 (Uncommon)
Type: Creature

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

"Our lives are connected by divine law. The truth of this will be made evident in time."
-Zedruu the Greathearted

Mana:
Cardset: Commander #19 (Rare)
Type: Enchantment

Martyr of Spores

Creature - Human Shaman

, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

"Weep not for me. I will rise with the spring's new growth."

Mana:
Power: 1/1
Cardset: Coldsnap #113 (Common)
Type: Creature

Martyr of Sands

Creature - Human Cleric

, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

"Only in our vulnerability is there true power, and that power is life itself."

Mana:
Power: 1/1
Cardset: Coldsnap #15 (Common)
Type: Creature

Martyr of Frost

Creature - Human Wizard

, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .

"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
-Zur the Enchanter

Mana:
Power: 1/1
Cardset: Jace vs. Chandra #2 (Common)
Coldsnap #40 (Common)
Type: Creature

Martyr of Bones

Creature - Human Wizard

, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.

Mana:
Power: 1/1
Cardset: Coldsnap #65 (Common)
Type: Creature

Martyr of Ashes

Creature - Human Shaman

, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

She turns ash into flame and burns enemies to ash.

Mana:
Power: 1/1
Cardset: Coldsnap #92 (Common)
Type: Creature

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."
-Agmand Sarv, Azorius hussar

Mana:
Cardset: Return to Ravnica #14 (Rare)
Type: Enchantment

Martial Glory

Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
-Gideon Jura, to Aurelia

Mana:
Cardset: Gatecrash #175 (Common)
Type: Instant

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mana:
Cardset: Commander 2014 #78 (Rare)
Conflux #11 (Rare)
Type: Sorcery

Marshmist Titan

Creature - Giant

Marshmist Titan costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

A favorite of Erebos, for it has sent many to the Underworld.

Mana:
Power: 4/5
Cardset: Born of the Gods #76 (Common)
Type: Creature

Marshdrinker Giant

Creature - Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

Mana:
Power: 4/3
Cardset: Eventide #69 (Uncommon)
Type: Creature

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Mana:
Cardset: Commander 2014 #77 (Rare)
Worldwake #15 (Rare)
Type: Enchantment

Marsh Threader

Creature - Kor Scout

Swampwalk

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

Mana:
Power: 2/1
Cardset: Worldwake #14 (Common)
Type: Creature

Marsh Hulk

Creature - Zombie Ogre

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Now vengeance is his sole purpose.

Mana:
Power: 4/6
Cardset: Dragons of Tarkir #109 (Common)
Type: Creature

Marsh Flitter

Creature - Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Mana:
Power: 1/1
Cardset: Modern Masters #91 (Uncommon)
Lorwyn #125 (Uncommon)
Type: Creature

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #219 (Rare)
Type: Land

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Marrow-Gnawer

Legendary Creature - Rat Rogue

Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.

Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #124 (Rare)
Type: Creature

Marrow Shards

Instant

( can be paid with either or 2 life.)

Marrow Shards deals 1 damage to each attacking creature.

"We are a single entity. Dissenters must be sutured into the Orthodoxy."
-Elesh Norn, Grand Cenobite

Mana:
Cardset: New Phyrexia #15 (Uncommon)
Type: Instant

Marrow Chomper

Creature - Zombie Lizard

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

Mana:
Power: 3/3
Cardset: Alara Reborn #93 (Uncommon)
Type: Creature

Marrow Bats

Creature - Bat Skeleton

Flying

Pay 4 life: Regenerate Marrow Bats.

"No matter how far we push into Stensia, undeath will always remain in these lands."
-Terhold, archmage of Drunau

Mana:
Power: 4/1
Cardset: Commander 2013 #82 (Uncommon)
Avacyn Restored #113 (Uncommon)
Type: Creature

Maro

Creature - Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

Mana:
Power: */*
Cardset: Ninth Edition #254 (Rare)
Eighth Edition #264 (Rare)
Seventh Edition #256 (Rare)
Sixth Edition #241 (Unknown)
Mirage #126 (Rare)
Type: Creature

Markov Warlord

Creature - Vampire Warrior

Haste

When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

Mana:
Power: 4/4
Cardset: Dark Ascension #97 (Uncommon)
Type: Creature

Markov Patrician

Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

Mana:
Power: 3/1
Cardset: Innistrad #107 (Common)
Type: Creature

Markov Blademaster

Creature - Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

Mana:
Power: 1/1
Cardset: Dark Ascension #96 (Rare)
Type: Creature

Market Festival

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Commerce is always the basis for peace.

Mana:
Cardset: Journey Into Nyx #130 (Common)
Type: Enchantment

Marked by Honor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.

Mana:
Cardset: Magic 2015 #17 (Common)
Type: Enchantment

Mark of the Vampire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it."
-Sorin Markov

Mana:
Cardset: Magic 2014 #105 (Common)
Sorin vs. Tibalt #29 (Common)
Magic 2013 #99 (Common)
Type: Enchantment

Mark of the Oni

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
-The History of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #73 (Uncommon)
Type: Enchantment

Mark of Sakiko

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."

Mana:
Cardset: Betrayers of Kamigawa #135 (Uncommon)
Type: Enchantment

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Mark of Eviction

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mana:
Cardset: Ravnica: City of Guilds #58 (Uncommon)
Type: Enchantment

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Mana:
Cardset: Conflux #10 (Rare)
Type: Enchantment

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Mana:
Cardset: Gatecrash #99 (Uncommon)
Type: Sorcery
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