RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Rofellos's GiftSorceryReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. "Rise, elf. We are both of Gaea, and thus we are equal." |
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Roil SpoutSorceryPut target creature on top of its owner's library.
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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Ruin in Their WakeSorceryDevoid (This card has no color.)
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Ruinous PathSorceryDestroy target creature or planeswalker.
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Ruthless InvasionSorcery( can be paid with either or 2 life.) "For the survival of our people, every conflict must now end in retreat." |
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Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
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Sadistic SacramentSorceryKicker (You may pay an additional as you cast this spell.)
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Saproling SymbiosisSorceryYou may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Savage OffensiveSorceryKicker (You may pay an additional as you cast this spell.)
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
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Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
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Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Scorched EarthSorceryAs an additional cost to cast Scorched Earth, discard X land cards. "Fire cleanses as well as destroys; that is the nature of change." |
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Scorching MissileSorceryScorching Missile deals 4 damage to target player.
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Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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Scouting TrekSorcerySearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. "I have chosen my path. Who will walk it with me?" |
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ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
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Scrapyard SalvoSorceryScrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. "Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile." |
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Screaming FurySorceryTarget creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Sealed FateSorceryLook at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. It's good to know more about your enemy's fate than your enemy does. |
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Search for SurvivorsSorceryReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon. |
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
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Searing FleshSorcerySearing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. |
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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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See BeyondSorceryDraw two cards, then shuffle a card from your hand into your library. Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Seeds of InnocenceSorceryDestroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost. "I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?" |
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Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Seething AngerSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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Seismic SpikeSorceryDestroy target land. Add to your mana pool. Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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Seize the DaySorceryUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Serum VisionsSorceryDraw a card.
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Sever SoulSorceryDestroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. "The mortal world is a grove of sweet fruit, and I am ready to harvest it." |
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Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
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Shadow SliceSorceryTarget opponent loses 3 life.
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ShadowstormSorceryShadowstorm deals 2 damage to each creature with shadow. "You've not seen a storm until you've seen the kind that roars between worlds." |
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ShahrazadSorceryPlayers play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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Shape AnewSorceryThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Shared DiscoverySorceryAs an additional cost to cast Shared Discovery, tap four untapped creatures you control. Riches must be divided, but real wealth can be shared. |
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Shattered CryptSorceryReturn X target creature cards from your graveyard to your hand. You lose X life. "You must be mad to want one such as I aboard the Weatherlight. But I would be mad to remain here with my rotting family. I accept." |
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Shattered DreamsSorceryTarget opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. |
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Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
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Shattering SpreeSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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ShatterstormSorceryDestroy all artifacts. They can't be regenerated. From a marvel of magical mechanization to a smoking stack of scrap in one easy step. |
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Sheer DropSorceryDestroy target tapped creature.
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Shivan MeteorSorceryShivan Meteor deals 13 damage to target creature.
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Shoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.) "Sea Gate may have fallen, but we still stand. We still fight." |
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Show and TellSorceryEach player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. At the academy, "show and tell" too often becomes "run and hide." |
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Shower of CoalsSorceryShower of Coals deals 2 damage to each of up to three target creatures and/or players.
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ShrivelSorceryAll creatures get -1/-1 until end of turn. "Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." |
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Shrouded LoreSorceryTarget opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Sickening DreamsSorceryAs an additional cost to cast Sickening Dreams, discard X cards. The Patriarch dreams of vile plague. |
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Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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SiftSorceryDraw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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