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Roast

Sorcery

Roast deals 5 damage to target creature without flying.

"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
-Ulnok, Atarka shaman

Mana:
Cardset: Dragons of Tarkir #151 (Uncommon)
Type: Sorcery

Rofellos's Gift

Sorcery

Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

"Rise, elf. We are both of Gaea, and thus we are equal."
-Multani, to Rofellos

Mana:
Cardset: Urza's Destiny #119 (Common)
Type: Sorcery

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."
-Screed of the Mul Daya

Mana:
Cardset: Worldwake #88 (Common)
Type: Sorcery

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

Mana:
Cardset: Ravnica: City of Guilds #179 (Uncommon)
Type: Sorcery

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Mana:
Cardset: Innistrad #161 (Uncommon)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Conspiracy #80 (Rare)
Invasion #34 (Rare)
Type: Sorcery

Rude Awakening

Sorcery

Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Modern Masters #160 (Rare)
Garruk vs. Liliana #22 (Rare)
Fifth Dawn #92 (Rare)
Type: Sorcery

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Ruination

Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain."
-Oracle en-Vec

Mana:
Cardset: Commander #134 (Rare)
Stronghold #95 (Rare)
Type: Sorcery

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

Mana:
Cardset: Innistrad #72 (Uncommon)
Type: Sorcery

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #84 (Common)
Type: Sorcery

Rush of Knowledge

Sorcery

Draw cards equal to the highest converted mana cost among permanents you control.

"Limitless power is glorious until you gain limitless understanding."
-Ixidor, reality sculptor

Mana:
Cardset: Commander 2014 #123 (Common)
Scourge #49 (Common)
Type: Sorcery

Ruthless Invasion

Sorcery

( can be paid with either or 2 life.)

Nonartifact creatures can't block this turn.

"For the survival of our people, every conflict must now end in retreat."
-Pythor, Mirran resistance

Mana:
Cardset: New Phyrexia #93 (Common)
Type: Sorcery

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
-Sir Walter Raleigh, "The Pilgrimage"

Mana:
Cardset: Ninth Edition #38 (Common)
Eighth Edition #40 (Common)
Seventh Edition #37 (Common)
Type: Sorcery

Sadistic Sacrament

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.

Mana:
Cardset: Zendikar #110 (Rare)
Type: Sorcery

Safewright Quest

Sorcery

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

Mana: {{/}}
Cardset: Shadowmoor #240 (Common)
Type: Sorcery

Saltblast

Sorcery

Destroy target nonwhite permanent.

Dominaria erodes with each passing gust.

Mana:
Cardset: Elspeth vs. Tezzeret #30 (Uncommon)
Planar Chaos #15 (Uncommon)
Type: Sorcery

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Mana:
Cardset: Shards of Alara #190 (Uncommon)
Type: Sorcery

Sanguimancy

Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Cardset: Born of the Gods #81 (Uncommon)
Type: Sorcery

Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Mana:
Cardset: Eventide #29 (Rare)
Type: Sorcery

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.

Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

Mana:
Cardset: Invasion #209 (Rare)
Type: Sorcery

Savage Conception

Sorcery

Put a 3/3 green Beast creature token onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

Mana:
Cardset: Eventide #75 (Uncommon)
Type: Sorcery

Savage Offensive

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.

Mana:
Cardset: Invasion #162 (Common)
Type: Sorcery

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi."
-Travelogue of Najat

Mana:
Cardset: Commander 2013 #208 (Uncommon)
Commander #222 (Uncommon)
Archenemy #93 (Uncommon)
Guildpact #127 (Uncommon)
Mirage #340 (Uncommon)
Type: Sorcery

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

The merrow took a moment for herself. She never gave it back.

Mana:
Cardset: Shadowmoor #50 (Rare)
Type: Sorcery

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

"Changes far greater than the turning of the leaves await us at season's end."
-Colfenor, the Last Yew

Mana:
Cardset: Morningtide #136 (Rare)
Type: Sorcery

Scarscale Ritual

Sorcery

As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.

Some words are too important to trust to something as fragile as memory.

Mana: {{/}}
Cardset: Shadowmoor #175 (Common)
Type: Sorcery

Scent of Cinder

Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.

Mana:
Cardset: Urza's Destiny #96 (Common)
Type: Sorcery

Scorch the Fields

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #103 (Common)
Type: Sorcery

Scorched Earth

Sorcery

As an additional cost to cast Scorched Earth, discard X land cards.

Destroy X target lands.

"Fire cleanses as well as destroys; that is the nature of change."
-Oracle en-Vec

Mana:
Cardset: Tempest #200 (Rare)
Type: Sorcery

Scorching Missile

Sorcery

Scorching Missile deals 4 damage to target player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #219 (Common)
Type: Sorcery

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Purphoros cleans the ashes from his forge, entire cities vanish.

Mana:
Cardset: Born of the Gods #110 (Common)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

Scouting Trek

Sorcery

Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

"I have chosen my path. Who will walk it with me?"
-Eladamri

Mana:
Cardset: Invasion #210 (Uncommon)
Type: Sorcery

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Sometimes a little chaos is in order.

Mana:
Cardset: Magic 2012 #153 (Rare)
Type: Sorcery

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.

"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
-Furnace boss, sector 11

Mana:
Cardset: New Phyrexia #94 (Common)
Type: Sorcery

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.

Mana:
Cardset: Fifth Dawn #78 (Common)
Type: Sorcery

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
-Sphinx's riddle

Mana:
Cardset: Theros #61 (Uncommon)
Type: Sorcery

Sealed Fate

Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

It's good to know more about your enemy's fate than your enemy does.

Mana:
Cardset: Mirage #342 (Uncommon)
Type: Sorcery

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #161 (Common)
Time Spiral #216 (Common)
Type: Sorcery

Search Warrant

Sorcery

Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.

"And would you care to explain why your satchel is radiating an aura of unstable energy?"

Mana:
Cardset: Return to Ravnica #193 (Common)
Type: Sorcery

Searing Flesh

Sorcery

Searing Flesh deals 7 damage to target opponent.

Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.

Mana:
Cardset: Onslaught #225 (Uncommon)
Type: Sorcery

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."
-Urza

Mana:
Cardset: Invasion #165 (Uncommon)
Type: Sorcery

See Beyond

Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

Mana:
Cardset: Planechase 2012 #25 (Common)
Rise of the Eldrazi #86 (Common)
Type: Sorcery

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious - If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Mana:
Cardset: Khans of Tarkir #149 (Mythic Rare)
Type: Sorcery

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.

"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?"
-Jolrael

Mana:
Cardset: Mirage #139 (Rare)
Type: Sorcery

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon.

Mana:
Cardset: Khans of Tarkir #150 (Uncommon)
Return to Ravnica #134 (Uncommon)
Saviors of Kamigawa #147 (Uncommon)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Mana:
Cardset: Stronghold #96 (Common)
Type: Sorcery

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery

Seismic Spike

Sorcery

Destroy target land. Add to your mana pool.

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time.

Mana:
Cardset: Ravnica: City of Guilds #141 (Common)
Type: Sorcery

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."-Ryda, geomancer

Mana:
Cardset: Magic 2014 #152 (Common)
Type: Sorcery

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #220 (Rare)
Type: Sorcery

Selective Memory

Sorcery

Search your library for any number of nonland cards and exile them. Then shuffle your library.

"I of all people know that memory is not a safe place to hide valuables."
-Jace Beleren

Mana:
Cardset: Worldwake #37 (Rare)
Type: Sorcery

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life.

"Worse than watching the cruelest deed is watching it done by your own hand."
-Baihir, Dromoka mage

Mana:
Cardset: Dragons of Tarkir #117 (Uncommon)
Type: Sorcery

Selvala's Charge

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Mana:
Cardset: Conspiracy #39 (Uncommon)
Type: Sorcery

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

Mana:
Cardset: Gatecrash #132 (Uncommon)
Type: Sorcery

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Serum Visions

Sorcery

Draw a card.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #36 (Common)
Type: Sorcery

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

Mana:
Cardset: Khans of Tarkir #54 (Uncommon)
Type: Sorcery

Sever Soul

Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
-Fallen angel

Mana:
Cardset: Eighth Edition #162 (Uncommon)
Mercadian Masques #159 (Common)
Type: Sorcery

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #115 (Rare)
Type: Sorcery

Shadow Slice

Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #77 (Common)
Type: Sorcery

Shadowstorm

Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

"You've not seen a storm until you've seen the kind that roars between worlds."
-Lyna, Soltari emissary

Mana:
Cardset: Tempest #202 (Uncommon)
Type: Sorcery

Shahrazad

Sorcery

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

Mana:
Cardset: Arabian Nights #67 (Uncommon)
Type: Sorcery

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious - You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Mana:
Cardset: Fate Reforged #138 (Rare)
Type: Sorcery

Shape Anew

Sorcery

The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Mana:
Cardset: Scars of Mirrodin #43 (Rare)
Type: Sorcery

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Alara is broken no more.

Mana:
Cardset: Conflux #91 (Uncommon)
Type: Sorcery

Shared Discovery

Sorcery

As an additional cost to cast Shared Discovery, tap four untapped creatures you control.

Draw three cards.

Riches must be divided, but real wealth can be shared.

Mana:
Cardset: Rise of the Eldrazi #87 (Common)
Type: Sorcery

Shared Trauma

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #99 (Rare)
Type: Sorcery

Shattered Crypt

Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

"You must be mad to want one such as I aboard the Weatherlight. But I would be mad to remain here with my rotting family. I accept."
-Crovax

Mana:
Cardset: Weatherlight #22 (Common)
Type: Sorcery

Shattered Dreams

Sorcery

Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.

Victims are lucky if they remember ever having had what was lost.

Mana:
Cardset: Fifth Dawn #59 (Uncommon)
Type: Sorcery

Shattered Perception

Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You must shatter the fetters of the past. Only then can you truly act."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Dark Ascension #104 (Uncommon)
Type: Sorcery

Shattering Spree

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Mana:
Cardset: Guildpact #75 (Uncommon)
Type: Sorcery

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.

Mana:
Cardset: Tenth Edition #229 (Uncommon)
Sixth Edition #205 (Unknown)
Fifth Edition #266 (Uncommon)
Revised Edition #175 (Uncommon)
Antiquities #93 (Rare)
Type: Sorcery

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Shifting Loyalties

Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

"Show the enemy the true path, and the spirit will yearn to follow it."
-Houn, Jeskai elder

Mana:
Cardset: Fate Reforged #51 (Uncommon)
Type: Sorcery

Shivan Meteor

Sorcery

Shivan Meteor deals 13 damage to target creature.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Planar Chaos #106 (Uncommon)
Type: Sorcery

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."
-Gideon Jura

Mana:
Cardset: Oath of the Gatewatch #34 (Common)
Type: Sorcery

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

Mana:
Cardset: Urza's Saga #96 (Rare)
Type: Sorcery

Shower of Coals

Sorcery

Shower of Coals deals 2 damage to each of up to three target creatures and/or players.

Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #221 (Uncommon)
Type: Sorcery

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Magic 2014 #116 (Common)
Rise of the Eldrazi #126 (Common)
Type: Sorcery

Shrouded Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Mana:
Cardset: Planar Chaos #91 (Uncommon)
Type: Sorcery

Sickening Dreams

Sorcery

As an additional cost to cast Sickening Dreams, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

Mana:
Cardset: Graveborn #18 (Unknown)
Torment #83 (Uncommon)
Type: Sorcery

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target Mountain becomes a 3/1 creature. It's still a land.

Mana:
Cardset: Guildpact #76 (Rare)
Type: Sorcery

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Mana:
Cardset: Tenth Edition #108 (Common)
Ninth Edition #98 (Common)
Stronghold #42 (Common)
Type: Sorcery

Sight Beyond Sight

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #75 (Uncommon)
Type: Sorcery