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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Ashen Ghoul

Creature - Zombie

Haste

: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Mana:
Power: 3/1
Cardset: Ice Age #2 (Uncommon)
Type: Creature

Drift of the Dead

Creature - Wall

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
-Lim-Dûl, the Necromancer

Mana:
Power: */*
Cardset: Ice Age #11 (Uncommon)
Type: Creature

Hoar Shade

Creature - Shade

: Hoar Shade gets +1/+1 until end of turn.

"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
-Disa the Restless, journal entry

Mana:
Power: 1/2
Cardset: Ice Age #19 (Common)
Type: Creature

Infernal Darkness

Enchantment

Cumulative upkeep-Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces instead of any other type.

"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Cardset: Ice Age #23 (Rare)
Type: Enchantment

Mind Whip

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.

"A mind in agony is a sparrow without wings." -Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #37 (Rare)
Type: Enchantment

Moor Fiend

Creature - Horror

Swampwalk

"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones."
-Lim-Dûl, the Necromancer

Mana:
Power: 3/3
Cardset: Ice Age #41 (Common)
Type: Creature

Norritt

Creature - Imp

: Untap target blue creature.

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.

Mana:
Power: 1/1
Cardset: Ice Age #43 (Common)
Type: Creature

Oath of Lim-Dûl

Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

: Draw a card.

Mana:
Cardset: Ice Age #44 (Rare)
Type: Enchantment

Stench of Evil

Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .

Mana:
Cardset: Ice Age #53 (Uncommon)
Type: Sorcery

Breath of Dreams

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep ."

"Get up, blast you! They're attacking! Why are you all so slow?"
-General Jarkeld, the Arctic Fox

Mana:
Cardset: Ice Age #62 (Uncommon)
Type: Enchantment

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Mana:
Cardset: Ice Age #66 (Uncommon)
Type: Enchantment

Illusionary Forces

Creature - Illusion

Flying

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."
-Gerda Äagesdotter,
Archmage of the Unseen

Mana:
Power: 4/4
Cardset: Ice Age #75 (Common)
Type: Creature

Illusions of Grandeur

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Mana:
Cardset: Ice Age #79 (Rare)
Type: Enchantment

Silver Erne

Creature - Bird

Flying, trample

"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
-Arna Kennerüd, Skyknight

Mana:
Power: 2/2
Cardset: Ice Age #98 (Uncommon)
Type: Creature

Fanatical Fever

Instant

Target creature gets +3/+0 and gains trample until end of turn.

"Let go your fury, and hone your anger. Become the fist of Freyalise!"
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #122 (Uncommon)
Type: Instant

Freyalise's Winds

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Mana:
Cardset: Ice Age #129 (Rare)
Type: Enchantment

Snowblind

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Mana:
Cardset: Ice Age #152 (Rare)
Type: Enchantment

Trailblazer

Instant

Target creature is unblockable this turn.

"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Cardset: Ice Age #160 (Rare)
Type: Instant

Venomous Breath

Instant

Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.

Mana:
Cardset: Mercadian Masques #281 (Uncommon)
Ice Age #161 (Uncommon)
Type: Instant

Wall of Pine Needles

Creature - Plant Wall

Defender (This creature can't attack.)

: Regenerate Wall of Pine Needles.

The power of the forest takes a hundred forms. Some are more surprising than others.

Mana:
Power: 3/3
Cardset: Ice Age #162 (Uncommon)
Type: Creature

Anarchy

Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #170 (Uncommon)
Type: Sorcery

Avalanche

Sorcery

Destroy X target snow lands.

"The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #171 (Uncommon)
Type: Sorcery

Bone Shaman

Creature - Giant Shaman

: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."

Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.

Mana:
Power: 3/3
Cardset: Ice Age #176 (Common)
Type: Creature

Brand of Ill Omen

Enchantment - Aura

Enchant creature

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
-Lovisa Coldeyes,
Balduvian Chieftain

Mana:
Cardset: Ice Age #177 (Rare)
Type: Enchantment

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Mana:
Cardset: Ice Age #179 (Rare)
Type: Enchantment

Dwarven Armory

Enchantment

, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.

"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
-Perena Deepcutter,
Dwarven Armorer

Mana:
Cardset: Ice Age #182 (Rare)
Type: Enchantment

Goblin Mutant

Creature - Goblin Mutant

Trample

Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.

Goblin Mutant can't block creatures with power 3 or greater.

If only it had three brains, too.

Mana:
Power: 5/3
Cardset: Ice Age #188 (Uncommon)
Type: Creature

Goblin Snowman

Creature - Goblin

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

: Goblin Snowman deals 1 damage to target creature it's blocking.

"Strength in numbers? Right."
-Ib Halfheart, Goblin Tactician

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #64 (Special)
Ice Age #191 (Uncommon)
Type: Creature

Márton Stromgald

Legendary Creature - Human Knight

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

Mana:
Power: 1/1
Cardset: Ice Age #199 (Rare)
Type: Creature

Melting

Enchantment

All lands are no longer snow.

"Who needs the sun when you've got me around?"
-Jaya Ballard, Task Mage

Mana:
Cardset: Ice Age #201 (Uncommon)
Type: Enchantment

Tor Giant

Creature - Giant

"What do you do then? Run. Run very fast. Don't stop until you see the camp-or a bigger Giant."
-Toothlicker Harj,
Orcish Captain

Mana:
Power: 3/3
Cardset: Ice Age #220 (Common)
Type: Creature

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Mana:
Cardset: Ice Age #221 (Rare)
Type: Enchantment

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Mana:
Cardset: Ice Age #245 (Uncommon)
Type: Enchantment

Enduring Renewal

Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

That which lasts longest serves best.

Mana:
Cardset: Time Spiral "Timeshifted" #7 (Special)
Ice Age #247 (Rare)
Type: Enchantment

General Jarkeld

Legendary Creature - Human Soldier

: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.

Mana:
Power: 1/2
Cardset: Ice Age #251 (Rare)
Type: Creature

Kjeldoran Elite Guard

Creature - Human Soldier

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

The winged helms of the Guard are put on for pageants-but taken off for war.

Mana:
Power: 2/2
Cardset: Ice Age #258 (Uncommon)
Type: Creature

Lost Order of Jarkeld

Creature - Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
-Halvor Arenson, Kjeldoran Priest

Mana:
Power: 1+*/1+*
Cardset: Ice Age #267 (Rare)
Type: Creature

Mercenaries

Creature - Human Mercenary

: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
-Avram Garrisson, Leader of the Knights of Stromgald

Mana:
Power: 3/3
Cardset: Ice Age #268 (Rare)
Type: Creature

Ice Cauldron

Artifact

, : Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.

, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.

Mana:
Cardset: Ice Age #296 (Rare)
Type: Artifact

Soldevi Golem

Artifact Creature - Golem

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Slow and steady wins the race.

Mana:
Power: 5/3
Cardset: Ice Age #313 (Rare)
Type: Artifact Creature
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