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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Riverwheel Aerialists

Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #51 (Uncommon)
Type: Creature

Riverfall Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

Mimics don't hide their natural form well, but their disguises work well enough on boggarts.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #111 (Common)
Type: Creature

River's Grasp

Sorcery

If was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Mana: {{/}}
Cardset: Shadowmoor #174 (Uncommon)
Type: Sorcery

River of Tears

Land

: Add to your mana pool. If you played a land this turn, add to your mana pool instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
-Glem the Lonebard, "Origins of Kholon"

Cardset: Future Sight #179 (Rare)
Type: Land

River Merfolk

Creature - Merfolk

: River Merfolk gains mountainwalk until end of turn.

"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism."
-Sarpadian Empires, vol. V

Mana:
Power: 2/1
Cardset: Fallen Empires #51 (Rare)
Type: Creature

River Kelpie

Creature - Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/3
Cardset: Shadowmoor #49 (Rare)
Type: Creature

River Kaijin

Creature - Spirit

"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."
-Hayato, master sailor

Mana:
Power: 1/4
Cardset: Champions of Kamigawa #83 (Common)
Type: Creature

River Delta

Land

River Delta doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

: Add or to your mana pool. Put a depletion counter on River Delta.

Cardset: Ice Age #346 (Rare)
Type: Land

River Boa

Creature - Snake

Islandwalk

: Regenerate River Boa.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
-Nablus, North Hada trapper

Mana:
Power: 2/1
Cardset: Zendikar #180 (Uncommon)
Sixth Edition #249 (Unknown)
Visions #68 (Common)
Type: Creature

River Bear

Creature - Bear

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

Mana:
Power: 3/3
Cardset: Ninth Edition #266 (Uncommon)
Type: Creature

Riven Turnbull

Legendary Creature - Human Advisor

: Add to your mana pool.

"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."

Mana:
Power: 5/7
Cardset: Legends #294 (Uncommon)
Type: Creature

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Mana:
Cardset: Planechase 2012 #51 (Uncommon)
Morningtide #99 (Uncommon)
Type: Sorcery

Rivalry

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.

The goblins revered it; the viashino defended it. Only Urza understood it.

Mana:
Cardset: Urza's Legacy #90 (Rare)
Type: Enchantment

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

A mask forged to avenge a death forgotten.

Mana:
Cardset: Journey Into Nyx #80 (Uncommon)
Type: Instant

Ritual of the Machine

Sorcery

As an additional cost to cast Ritual of the Machine, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
-Sorine Relicbane, Soldevi Heretic

Mana:
Cardset: Alliances #24 (Rare)
Type: Sorcery

Ritual of Subdual

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

"That which does not bend to the will of Freyalise shall surely break."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #149 (Rare)
Type: Enchantment

Ritual of Steel

Enchantment - Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

"Our soldiers are blessed with lizard scales as hard and cold as steel."
-Sidar Jabari

Mana:
Cardset: Mirage #240 (Common)
Type: Enchantment

Ritual of Restoration

Sorcery

Return target artifact card from your graveyard to your hand.

Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.

Mana:
Cardset: Darksteel #13 (Common)
Type: Sorcery

Rith, the Awakener

Legendary Creature - Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

Mana:
Power: 6/6
Cardset: Phyrexia vs. The Coalition #48 (Rare)
Dragons #12 (Rare)
Invasion #267 (Rare)
Type: Creature

Rith's Grove

Land - Lair

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or to your mana pool.

Mana:
Cardset: Planeshift #141 (Uncommon)
Type: Land

Rith's Charm

Instant

Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.

Mana:
Cardset: Phyrexia vs. The Coalition #60 (Uncommon)
Planeshift #122 (Uncommon)
Type: Instant

Rith's Attendant

Artifact Creature - Golem

, Sacrifice Rith's Attendant: Add to your mana pool.

"Rith is the claw of the ur-dragon, scattering seeds of devastation."

Mana:
Power: 3/3
Cardset: Invasion #310 (Uncommon)
Type: Artifact Creature

Rites of Spring

Sorcery

Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Mana:
Cardset: Odyssey #265 (Common)
Type: Sorcery

Rites of Refusal

Instant

Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.

Mana:
Cardset: Odyssey #99 (Common)
Type: Instant

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Don't cross a Devkarin elf unless you long for an early grave.

Mana:
Cardset: Return to Ravnica #191 (Uncommon)
Type: Sorcery

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Mana:
Cardset: Odyssey #217 (Common)
Type: Instant

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of his or her turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

Mana:
Cardset: Magic 2012 #192 (Rare)
Future Sight #137 (Rare)
Type: Enchantment

Rite of Undoing

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Mana:
Cardset: Fate Reforged #49 (Uncommon)
Type: Instant

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
-Kirada, Qarsi overseer

Mana:
Cardset: Khans of Tarkir #86 (Common)
Type: Sorcery

Rite of Ruin

Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

Mana:
Cardset: Avacyn Restored #153 (Rare)
Type: Sorcery

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Mana:
Cardset: Commander 2014 #122 (Rare)
Zendikar #61 (Rare)
Type: Sorcery

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Every scar is a lesson, every battle a test of what you have learned.

Mana:
Cardset: Fifth Dawn #91 (Rare)
Type: Enchantment

Rite of Flame

Sorcery

Add to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

Mana:
Cardset: Coldsnap #96 (Common)
Type: Sorcery

Rite of Consumption

Sorcery

As an additional cost to cast Rite of Consumption, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Shadowmoor #76 (Common)
Type: Sorcery

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Mana:
Cardset: Onslaught #223 (Rare)
Type: Enchantment

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Rishadan Port

Land

: Add to your mana pool.

, : Tap target land.

Rishada is the gateway to free trade-but the key will cost you.

Cardset: Mercadian Masques #324 (Rare)
Type: Land

Rishadan Pawnshop

Artifact

, : Shuffle target nontoken permanent you control into its owner's library.

Everything comes to the waterfront eventually, on the tide or on credit.

Mana:
Cardset: Mercadian Masques #311 (Rare)
Type: Artifact

Rishadan Footpad

Creature - Human Pirate

When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays .

"The best things in life are free. Money, for instance."

Mana:
Power: 2/2
Cardset: Mercadian Masques #94 (Uncommon)
Type: Creature
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