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Saving GraspInstantReturn target creature you own to your hand. Nothing's more valuable than perfect timing. |
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Thought ScourInstantTarget player puts the top two cards of his or her library into his or her graveyard. "As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." |
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Deadly AllureSorceryTarget creature gains deathtouch until end of turn and must be blocked this turn if able. What could be more irresistible than death? |
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GravecrawlerCreature - ZombieGravecrawler can't block. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." |
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Tragic SlipInstantTarget creature gets -1/-1 until end of turn. Linger on death's door and risk being invited in. |
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Undying EvilInstantTarget creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Is it true the evil that people do follows them into death? Let's find out." |
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Faithless LootingSorceryDraw two cards, then discard two cards. "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Forge DevilCreature - DevilWhen Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives. |
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Hunger of the HowlpackInstantPut a +1/+1 counter on target creature. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." |
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Wolfbitten CaptiveCreature - Human Werewolf
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Young WolfCreature - WolfUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. |
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Avacyn's CollarArtifact - EquipmentEquipped creature gets +1/+0 and has vigilance.
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Grafdigger's CageArtifactCreature cards can't enter the battlefield from graveyards or libraries. "If you wind up in one of mine, you can be sure as silver it will be your last." |
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Wolfhunter's QuiverArtifact - EquipmentEquipped creature has " "Steel in the heart, silver in the bow." |
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Champion of the ParishCreature - Human SoldierWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. "I stand for every cobbler, tanner, and fool in this town-and they stand for me." |
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Doomed TravelerCreature - Human SoldierWhen Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. He vowed he would never rest until he reached his destination. He doesn't know how right he was. |
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Mikaeus, the LunarchLegendary Creature - Human ClericMikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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Purify the GraveInstantExile target card from a graveyard. Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. |
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Selfless CatharCreature - Human Cleric
"If I fail to offer myself, we will surely be overrun. My fate would be the same." |
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CuriosityEnchantment - AuraEnchant creature "Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours." |
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Delver of SecretsCreature - Human WizardAt the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Dream TwistInstantTarget player puts the top three cards of his or her library into his or her graveyard.
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Silent DepartureSorceryReturn target creature to its owner's hand. The same magic that lets geists pass through our realm can force them out of it. |
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Bump in the NightSorceryTarget opponent loses 3 life. It's not just the wind. It's not all in your head. And it's definitely something to worry about. |
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Dead WeightEnchantment - AuraEnchant creature The crueler vampires' idea of free-range farming. |
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Diregraf GhoulCreature - ZombieDiregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." |
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Ghoulcaller's ChantSorceryChoose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. "The living are born small and weak. The dead rise ready to serve. The choice is obvious." |
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Gruesome DeformityEnchantment - AuraEnchant creature She wanted to inspire terror wherever she went. The demons happily granted her wish. |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Furor of the BittenEnchantment - AuraEnchant creature Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are. |
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GeistflameInstantGeistflame deals 1 damage to target creature or player. Innistrad pyromancers find their best raw materials in the fury of the dead. |
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Infernal PlungeSorceryAs an additional cost to cast Infernal Plunge, sacrifice a creature. "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" |
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Reckless WaifCreature - Human Rogue WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Avacyn's PilgrimCreature - Human Monk
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch." |
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Ranger's GuileInstantTarget creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn. |
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Wreath of GeistsEnchantment - AuraEnchant creature Before you travel the woods of Kessig, first get permission from those who died trying. |
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