Kaboom!SorceryChoose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
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Searing FleshSorcerySearing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. |
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Slice and DiceSorcerySlice and Dice deals 4 damage to each creature.
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Thunder of HoovesSorceryThunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Wave of IndifferenceSorceryX target creatures can't block this turn. "Darius?" |
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Animal MagnetismSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Chain of AcidSorceryDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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Kamahl's SummonsSorceryEach player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa. |
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Decree of JusticeSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Dimensional BreachSorceryExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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Mind's DesireSorceryShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Temporal FissureSorceryReturn target permanent to its owner's hand.
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Cabal ConditioningSorceryAny number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. "Hear only the Cabal's voice. |
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Decree of PainSorceryDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
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SkulltapSorceryAs an additional cost to cast Skulltap, sacrifice a creature. "Finally, a use for that head of yours." |
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Tendrils of AgonySorceryTarget player loses 2 life and you gain 2 life.
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UnburdenSorceryTarget player discards two cards. Cabal initiates enter training full of hopes and fears. They graduate with neither. |
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Decree of AnnihilationSorceryExile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Goblin War StrikeSorceryGoblin War Strike deals damage equal to the number of Goblins you control to target player. "Fire, aim, ready" |
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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Torrent of FireSorceryTorrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Dragon fire melts any instrument designed to measure it. |
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Break AsunderSorceryDestroy target artifact or enchantment. "No good will come of this." |
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Claws of WirewoodSorceryClaws of Wirewood deals 3 damage to each creature with flying and each player. They say the forest has eyes. They never mention its claws. |
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Solar TideSorceryChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
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Temporal CascadeSorceryChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
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ThoughtcastSorceryAffinity for artifacts (This spell costs less to cast for each artifact you control.) Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
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Promise of PowerSorceryChoose one -
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Wrench MindSorceryTarget player discards two cards unless he or she discards an artifact card. What is the sound of one head snapping? |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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SoulscourSorceryDestroy all nonartifact permanents. "I have seen the end of times, a future in which all our kind are torn from this world." |
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ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Steelshaper's GiftSorcerySearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. |
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AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
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Beacon of TomorrowsSorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. |
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Serum VisionsSorceryDraw a card.
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Fill with FrightSorceryTarget player discards two cards.
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Shattered DreamsSorceryTarget opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. |
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Vicious BetrayalSorceryAs an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
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GranulateSorceryDestroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. |
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Mana GeyserSorceryAdd to your mana pool for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. |
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Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
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Screaming FurySorceryTarget creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. |
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All Suns' DawnSorceryFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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Beacon of CreationSorceryPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. |
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Channel the SunsSorceryAdd to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. |
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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CleanfallSorcery - ArcaneDestroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
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Reverse the SandsSorceryRedistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
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Terashi's CrySorcery - ArcaneTap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." |
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Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." |
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Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
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Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
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Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Cranial ExtractionSorcery - ArcaneName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
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Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
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Swallowing PlagueSorcery - ArcaneSwallowing Plague deals X damage to target creature and you gain X life. "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." |
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Waking NightmareSorcery - ArcaneTarget player discards two cards. "Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." |
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Lava SpikeSorcery - ArcaneLava Spike deals 3 damage to target player. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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Mana SeismSorcerySacrifice any number of lands. Add to your mana pool for each land sacrificed this way. "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." |
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MindblazeSorceryName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
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Unearthly BlizzardSorcery - ArcaneUp to three target creatures can't block this turn. "We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ." |
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Yamabushi's StormSorceryYamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Gale ForceSorceryGale Force deals 5 damage to each creature with flying. Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines. |
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Glimpse of NatureSorceryWhenever you cast a creature spell this turn, draw a card. Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him. |
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Joyous RespiteSorcery - ArcaneYou gain 1 life for each land you control. "I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." |
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Kodama's ReachSorcery - ArcaneSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. "The land grows only where the kami will it." |
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Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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Heed the MistsSorcery - ArcanePut the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. "Once, I looked to the mists for wisdom. Now I wish only for understanding." |
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Reduce to DreamsSorceryReturn all artifacts and enchantments to their owners' hands. "This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them." |
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Ribbons of the ReikaiSorcery - ArcaneDraw a card for each Spirit you control. "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." |
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Sway of the StarsSorceryEach player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
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Psychic SpearSorceryTarget player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. "The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami." |
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