Pain (Pain/Suffering)SorceryTarget player discards a card.
|
|
|||||||
Assault (Assault/Battery)SorceryAssault deals 2 damage to target creature or player.
|
|
|||||||
March of SoulsSorceryDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
|
|
|||||||
Allied StrategiesSorceryDomain - Target player draws a card for each basic land type among lands he or she controls. Each commander looked at the others and wondered who would be first to break the alliance. |
|
|||||||
Planar OverlaySorceryEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. The Phyrexians don't want to conquer Dominaria. They want to remake it. |
|
|||||||
Bog DownSorceryKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
|
|
|||||||
Diabolic IntentSorceryAs an additional cost to cast Diabolic Intent, sacrifice a creature.
|
|
|||||||
Exotic DiseaseSorceryDomain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. "Do not fear death. I shall release you from the eternal bonds and bring you glory." |
|
|||||||
Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
|
|||||||
Goblin GameSorceryEach player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
|
|
|||||||
ImplodeSorceryDestroy target land. To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself. |
|
|||||||
StrafeSorceryStrafe deals 3 damage to target nonred creature. "All right, let's light ‘em up" |
|
|||||||
Primal GrowthSorceryKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
|
|
|||||||
Hull BreachSorceryChoose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. "Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold." |
|
|||||||
Urza's GuiltSorceryEach player draws two cards, then discards three cards, then loses 4 life. Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?" |
|
|||||||
Divine LightSorceryPrevent all damage that would be dealt this turn to creatures you control. "Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." |
|
|||||||
False DawnSorceryUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
|
|
|||||||
Dead RingersSorceryDestroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." |
|
|||||||
Last CaressSorceryTarget player loses 1 life and you gain 1 life.
|
|
|||||||
Mind ExtractionSorceryAs an additional cost to cast Mind Extraction, sacrifice a creature.
|
|
|||||||
Planar DespairSorceryDomain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. All of Dominaria recoiled as Yawgmoth and his retainers arrived. |
|
|||||||
SuppressSorceryTarget player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
|
|
|||||||
Urborg UprisingSorceryReturn up to two target creature cards from your graveyard to your hand. In Urborg, few things are less permanent than death. |
|
|||||||
Dwarven LandslideSorceryKicker-, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
|
|
|||||||
IlluminateSorceryKicker and/or (You may pay an additional and/or as you cast this spell.)
|
|
|||||||
Tahngarth's GlareSorceryLook at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
|
|
|||||||
Gaea's BalanceSorceryAs an additional cost to cast Gaea's Balance, sacrifice five lands.
|
|
|||||||
Lay of the LandSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. |
|
|||||||
Tranquil PathSorceryDestroy all enchantments. Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia. |
|
|||||||
Æther MutationSorceryReturn target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
|
|
|||||||
Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
|
|||||||
Death MutationSorceryDestroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
|
|
|||||||
Gerrard's VerdictSorceryTarget player discards two cards. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. |
|
|||||||
Guided PassageSorceryReveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
|
|
|||||||
Last StandSorceryTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
|
|
|||||||
Squee's RevengeSorceryChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
|
|
|||||||
Temporal SpringSorceryPut target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. |
|
|||||||
VindicateSorceryDestroy target permanent. "Don't mourn for me. This is my destiny." |
|
|||||||
Life (Life/Death)SorceryAll lands you control become 1/1 creatures until end of turn. They're still lands.
|
|
|||||||
Cleansing MeditationSorceryDestroy all enchantments.
|
|
|||||||
MorningtideSorceryExile all cards from all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." |
|
|||||||
BreakthroughSorceryDraw four cards, then choose X cards in your hand and discard the rest. The ideas came flooding in so fast that they couldn't all be contained. |
|
|||||||
Churning EddySorceryReturn target creature and target land to their owners' hands. "Magic is like the tide-both ebb, both flow, and both serve my whims." |
|
|||||||
Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
|
|||||||
Retraced ImageSorceryReveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity. |
|
|||||||
Turbulent DreamsSorceryAs an additional cost to cast Turbulent Dreams, discard X cards. Laquatus dreams of seizing control. |
|
|||||||
Chainer's EdictSorceryTarget player sacrifices a creature. The pits have their own form of mercy. |
|
|||||||
Crippling FatigueSorceryTarget creature gets -2/-2 until end of turn.
|
|
|||||||
Rancid EarthSorceryDestroy target land.
|
|
|||||||
Restless DreamsSorceryAs an additional cost to cast Restless Dreams, discard X cards. Braids dreams of dark rebirth. |
|
|||||||
Sickening DreamsSorceryAs an additional cost to cast Sickening Dreams, discard X cards. The Patriarch dreams of vile plague. |
|
|||||||
UnhingeSorceryTarget player discards a card. "Don't let your mind wander-it might not come back." |
|
|||||||
Devastating DreamsSorceryAs an additional cost to cast Devastating Dreams, discard X cards at random. Kamahl dreams of storms of fire. |
|
|||||||
Flash of DefianceSorceryGreen creatures and white creatures can't block this turn.
|
|
|||||||
Kamahl's SledgeSorceryKamahl's Sledge deals 4 damage to target creature.
|
|
|||||||
OvermasterSorceryThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities. "Trickery can't defeat raw power." |
|
|||||||
SkullscorchSorceryTarget player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. "A good whack on the head usually has the same effect." |
|
|||||||
Acorn HarvestSorceryPut two 1/1 green Squirrel creature tokens onto the battlefield.
|
|
|||||||
Dwell on the PastSorceryTarget player shuffles up to four target cards from his or her graveyard into his or her library. None can find what hasn't been lost. |
|
|||||||
Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
|
|
|||||||
InsistSorceryThe next creature spell you cast this turn can't be countered by spells or abilities. "Finesse is no match for brute force." |
|
|||||||
Invigorating FallsSorceryYou gain life equal to the number of creature cards in all graveyards. Krosan druids do not fear death, for they know that nature will only prosper from their passing. |
|
|||||||
Nostalgic DreamsSorceryAs an additional cost to cast Nostalgic Dreams, discard X cards. Seton dreams of life renewed. |
|
|||||||
Parallel EvolutionSorceryFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
|
|
|||||||
Battle ScreechSorceryPut two 1/1 white Bird creature tokens with flying onto the battlefield.
|
|
|||||||
Golden WishSorceryYou may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. She wished for nobility, but not for a nation to honor it. |
|
|||||||
Quiet SpeculationSorcerySearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. "The best foresight is hindsight." |
|
|||||||
Cabal TherapySorceryName a nonland card. Target player reveals his or her hand and discards all cards with that name.
|
|
|||||||
Death WishSorceryYou may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. He wished for power, but not for the longevity to abuse it. |
|
|||||||
Morality ShiftSorceryExchange your graveyard and library. Then shuffle your library. The mind sings, though at times it sings a dirge. |
|
|||||||
Rats' FeastSorceryExile X target cards from a single graveyard. "That does it-I quit" |
|
|||||||
Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
|
|
|||||||
Book BurningSorceryAny player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. The wizard's spellbook was full of burning questions. |
|
|||||||
Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
|
|||||||
BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
|
|||||||
Burning WishSorceryYou may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. She wished for a weapon, but not for the skill to wield it. |
|
|||||||
Firecat BlitzSorceryPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
|
|
|||||||
Lightning SurgeSorceryLightning Surge deals 4 damage to target creature or player.
|
|
|||||||
SwelterSorcerySwelter deals 2 damage to each of two target creatures. No circle has a beginning, but many have foreseeable ends. |
|
|||||||
Swirling SandstormSorceryThreshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. As dust swept out, vultures swept in. |
|
|||||||
Crush of WurmsSorceryPut three 6/6 green Wurm creature tokens onto the battlefield.
|
|
|||||||
Grizzly FateSorceryPut two 2/2 green Bear creature tokens onto the battlefield.
|
|
|||||||
Living WishSorceryYou may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. He wished for growth, but not for a way to control it. |
|
|||||||
Venomous VinesSorceryDestroy target enchanted permanent. "True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath." |
|
|||||||
Harsh MercySorceryEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." |
|
|||||||
Airborne AidSorceryDraw a card for each Bird on the battlefield. "We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." |
|
|||||||
Blatant ThieverySorceryFor each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) "I'll leave subtlety to the rich." |
|
|||||||
Essence FractureSorceryReturn two target creatures to their owners' hands. "Shaping reality is simply a matter of knowing where to apply pressure." |
|
|||||||
Peer PressureSorceryChoose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
|
|
|||||||
Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
|
|
|||||||
Aphetto DredgingSorceryReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. |
|
|||||||
Chain of SmogSorceryTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.
|
|
|||||||
Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|||||||
Endemic PlagueSorceryAs an additional cost to cast Endemic Plague, sacrifice a creature.
|
|
|||||||
Patriarch's BiddingSorceryEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. "Family plots are so convenient." |
|
|||||||
Profane PrayersSorceryProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. "We have ways to make you talk, but you have nothing interesting to say." |
|
|||||||
Strongarm TacticsSorceryEach player discards a card. Then each player who didn't discard a creature card this way loses 4 life. "If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum." |
|
|||||||
Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
|
|||||||
Erratic ExplosionSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
|
|
|||||||
InsurrectionSorceryUntap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." |
|