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Increasing SavagerySorceryPut five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
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Lingering SoulsSorceryPut two 1/1 white Spirit creature tokens with flying onto the battlefield. The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
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Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
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Wrack with MadnessSorceryTarget creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
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Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Blasphemous ActSorceryBlasphemous Act costs "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." |
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BramblecrushSorceryDestroy target noncreature permanent. "Civilization is fertilizer." |
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Bump in the NightSorceryTarget opponent loses 3 life. It's not just the wind. It's not all in your head. And it's definitely something to worry about. |
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Creeping RenaissanceSorceryChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
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Ghoulcaller's ChantSorceryChoose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. "The living are born small and weak. The dead rise ready to serve. The choice is obvious." |
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Grasp of PhantomsSorceryPut target creature on top of its owner's library.
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Infernal PlungeSorceryAs an additional cost to cast Infernal Plunge, sacrifice a creature. "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" |
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Into the Maw of HellSorceryDestroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Make a WishSorceryReturn two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
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Maw of the MireSorceryDestroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. |
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Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
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MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
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Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
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Silent DepartureSorceryReturn target creature to its owner's hand. The same magic that lets geists pass through our realm can force them out of it. |
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and "Rage courses in every heart, yearning to betray its rational prison." |
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Consume SpiritSorcerySpend only black mana on X. "You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." |
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