Bonfire of the DamnedSorceryBonfire of the Damned deals X damage to target player and each creature he or she controls.
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Burn at the StakeSorceryAs an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
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GhostformSorceryUp to two target creatures are unblockable this turn. "There's no such thing as ‘impenetrable.'" |
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Grave ExchangeSorceryReturn target creature card from your graveyard to your hand. Target player sacrifices a creature. "It's a cold, dark journey either way." |
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Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
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Killing WaveSorceryFor each creature, its controller sacrifices it unless he or she pays X life. "I come looking for demons and I find a plane full of angels. I hate angels." |
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Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
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Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
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Mental AgonySorceryTarget player discards two cards and loses 2 life. "His mind is feeble. Feed him to the bats." |
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Pillar of FlameSorceryPillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion." |
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Primal SurgeSorceryExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. With Avacyn's return, the flow of life became a tidal wave. |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Reforge the SoulSorceryEach player discards his or her hand and draws seven cards. In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. |
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Revenge of the HuntedSorceryUntil end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
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Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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Blood FeudSorceryTarget creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. |
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Chill of ForebodingSorceryEach player puts the top five cards of his or her library into his or her graveyard. "Wait . . . did you fellows hear something?" |
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Deadly AllureSorceryTarget creature gains deathtouch until end of turn and must be blocked this turn if able. What could be more irresistible than death? |
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Death's CaressSorceryDestroy target creature. If that creature was a Human, you gain life equal to its toughness. The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb. |
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Faithless LootingSorceryDraw two cards, then discard two cards. "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Gather the TownsfolkSorceryPut two 1/1 white Human creature tokens onto the battlefield. In the memories of those they lost lies the strength needed to defend their city. |
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Grim FloweringSorceryDraw a card for each creature card in your graveyard. "Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." |
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Gruesome DiscoverySorceryTarget player discards two cards.
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Harrowing JourneySorceryTarget player draws three cards and loses 3 life. "There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." |
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Increasing AmbitionSorcerySearch your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
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Increasing ConfusionSorceryTarget player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
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Increasing DevotionSorceryPut five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
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