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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Gaea's Touch

Enchantment

You may play an additional land during your turn if that land is a basic Forest.

Sacrifice Gaea's Touch: Add to your mana pool.

Mana:
Cardset: The Dark #40 (Common)
Type: Enchantment

People of the Woods

Creature - Human

People of the Woods's toughness is equal to the number of Forests you control.

"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." -Vervamon the Elder

Mana:
Power: 1/*
Cardset: The Dark #46 (Rare)
Type: Creature

Scarwood Hag

Creature - Hag

, : Target creature gains forestwalk until end of turn.

: Target creature loses forestwalk until end of turn.

Mana:
Power: 1/1
Cardset: The Dark #49 (Rare)
Type: Creature

Exorcist

Creature - Human Cleric

, : Destroy target black creature.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

Mana:
Power: 1/1
Cardset: The Dark #79 (Rare)
Type: Creature

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge." -Vervamon the Elder

Mana:
Cardset: The Dark #85 (Rare)
Type: Sorcery

Squire

Creature - Human Soldier

"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe." -Geoffrey Chaucer, The Canterbury Tales

Mana:
Power: 1/2
Cardset: Time Spiral "Timeshifted" #15 (Special)
The Dark #90 (Common)
Type: Creature

Tower of Coireall

Artifact

: Target creature can't be blocked by Walls this turn.

Mana:
Cardset: The Dark #110 (Rare)
Type: Artifact

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Marsh Goblins

Creature - Goblin

Swampwalk

Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.

Mana:
Power: 1/1
Cardset: The Dark #118 (Common)
Type: Creature

Scarwood Goblins

Creature - Goblin

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.

Mana:
Power: 2/2
Cardset: The Dark #119 (Common)
Type: Creature

Basal Thrull

Creature - Thrull

, Sacrifice Basal Thrull: Add to your mana pool.

Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
-Sarpadian Empires, vol. II

Mana:
Power: 1/2
Cardset: Fallen Empires #5 (Common)
Fallen Empires #6 (Common)
Fallen Empires #7 (Common)
Fallen Empires #8 (Common)
Type: Creature

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors."
-Sarpadian Empires, vol. II

Mana:
Cardset: From the Vault: Twenty #3 (Mythic Rare)
Fallen Empires #12 (Common)
Fallen Empires #13 (Common)
Fallen Empires #14 (Common)
Fallen Empires #15 (Common)
Type: Sorcery

Order of the Ebon Hand

Creature - Cleric Knight

Protection from white

: Order of the Ebon Hand gains first strike until end of turn.

: Order of the Ebon Hand gets +1/+0 until end of turn.

A true follower of Tourach took pride in achievement to the exclusion of other concerns.

Mana:
Power: 2/1
Cardset: Fallen Empires #25 (Common)
Fallen Empires #26 (Common)
Fallen Empires #27 (Common)
Type: Creature

Soul Exchange

Sorcery

As an additional cost to cast Soul Exchange, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Mana:
Cardset: Fallen Empires #28 (Uncommon)
Type: Sorcery

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

Mana:
Cardset: Fallen Empires #43 (Uncommon)
Type: Enchantment

River Merfolk

Creature - Merfolk

: River Merfolk gains mountainwalk until end of turn.

"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism."
-Sarpadian Empires, vol. V

Mana:
Power: 2/1
Cardset: Fallen Empires #51 (Rare)
Type: Creature

Svyelunite Priest

Creature - Merfolk Cleric

, : Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)

"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."
-Sarpadian Empires, vol. V

Mana:
Power: 1/1
Cardset: Fallen Empires #53 (Uncommon)
Type: Creature

Elvish Farmer

Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

Mana:
Cardset: Fallen Empires #71 (Rare)
Type: Creature

Elvish Hunter

Creature - Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
-Sarpadian Empires, vol. III

Mana:
Power: 1/1
Cardset: Fallen Empires #72 (Common)
Fallen Empires #73 (Common)
Fallen Empires #74 (Common)
Type: Creature

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
-Sarpadian Empires, vol. III

Mana:
Cardset: Fallen Empires #79 (Rare)
Type: Enchantment

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

Some said killing the Thallids only encouraged them.

Mana:
Cardset: Commander 2013 #158 (Common)
Fallen Empires #80 (Common)
Fallen Empires #81 (Common)
Fallen Empires #82 (Common)
Type: Enchantment

Spore Flower

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

Mana:
Cardset: Fallen Empires #86 (Uncommon)
Type: Creature

Thelon's Curse

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Fallen Empires #95 (Rare)
Type: Enchantment

Dwarven Lieutenant

Creature - Dwarf Soldier

: Target Dwarf creature gets +1/+0 until end of turn.

"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
-Sarpadian Empires, vol. IV

Mana:
Power: 1/2
Cardset: Fallen Empires #106 (Uncommon)
Type: Creature

Goblin Kites

Enchantment

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Mana:
Cardset: Fallen Empires #117 (Uncommon)
Type: Enchantment

Brine Shaman

Creature - Human Cleric Shaman

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

, Sacrifice a creature: Counter target creature spell.

"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."
-Halvor Arenson, Kjeldoran Priest

Mana:
Power: 1/1
Cardset: Ice Age #3 (Common)
Type: Creature

Dance of the Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

Mana:
Cardset: Ice Age #6 (Uncommon)
Type: Enchantment

Gaze of Pain

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Remove the guardians to ensure your victory.

Mana:
Cardset: Ice Age #16 (Common)
Type: Sorcery

Krovikan Elementalist

Creature - Human Wizard

: Target creature gets +1/+0 until end of turn.

: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

"The Elementalists' talents could be useful if turned to other purposes."
-Zur the Enchanter

Mana:
Power: 1/1
Cardset: Ice Age #27 (Uncommon)
Type: Creature

Leshrac's Sigil

Enchantment

Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.

: Return Leshrac's Sigil to its owner's hand.

Mana:
Cardset: Ice Age #32 (Uncommon)
Type: Enchantment

Lim-Dûl's Hex

Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays or .

"The weak shall fall. The strong shall remain."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #34 (Uncommon)
Type: Enchantment

Seizures

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .

"Sheathe your sword, warrior, lest ye fall on it when stricken."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #47 (Common)
Type: Enchantment

Balduvian Conjurer

Creature - Human Wizard

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive."
-Arna Kennerüd, Skyknight

Mana:
Cardset: Ice Age #58 (Uncommon)
Type: Creature

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.

: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add to your mana pool.

Mana:
Cardset: Ice Age #73 (Uncommon)
Type: Enchantment

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Ice Age #74 (Rare)
Type: Enchantment

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain enters the battlefield, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #77 (Uncommon)
Type: Enchantment

Mistfolk

Creature - Illusion

: Counter target spell that targets Mistfolk.

"Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
-Disa the Restless, journal entry

Mana:
Power: 1/2
Cardset: Ice Age #84 (Common)
Type: Creature

Phantasmal Mount

Creature - Illusion Horse

Flying

: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Mana:
Power: 1/1
Cardset: Ice Age #88 (Uncommon)
Type: Creature

Snow Devil

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman

Mana:
Cardset: Ice Age #100 (Common)
Type: Enchantment

Soldevi Machinist

Creature - Human Wizard Artificer

: Add to your mana pool. Spend this mana only to activate abilities of artifacts.

"Perhaps this time the power of the artificers shall be used wisely."
-Arcum Dagsson, Soldevi Machinist

Mana:
Power: 1/1
Cardset: Ice Age #102 (Uncommon)
Type: Creature

Zuran Enchanter

Creature - Human Wizard

, : Target player discards a card. Activate this ability only during your turn.

"We are Kjeldorans no more."
-Zur the Enchanter

Mana:
Power: 1/1
Cardset: Ice Age #110 (Common)
Type: Creature

Balduvian Bears

Creature - Bear

"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times."
-Disa the Restless, journal entry

Mana:
Power: 2/2
Cardset: Ice Age #114 (Common)
Type: Creature

Blizzard

Enchantment

Cast Blizzard only if you control a snow land.

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #115 (Rare)
Type: Enchantment

Freyalise Supplicant

Creature - Human Cleric

, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.

"We have joined with the Druids of the Juniper Order. Our faith is one."
-Laina of the Elvish Council

Mana:
Power: 1/1
Cardset: Ice Age #127 (Uncommon)
Type: Creature

Freyalise's Charm

Enchantment

Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.

: Return Freyalise's Charm to its owner's hand.

Mana:
Cardset: Ice Age #128 (Uncommon)
Type: Enchantment

Hot Springs

Enchantment - Aura

Enchant land you control

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Warmth is life; heat is peace.

Mana:
Cardset: Ice Age #136 (Rare)
Type: Enchantment

Whiteout

Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Mana:
Cardset: Ice Age #163 (Uncommon)
Type: Instant

Balduvian Hydra

Creature - Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Mana:
Cardset: Ice Age #173 (Rare)
Type: Creature

Goblin Sappers

Creature - Goblin

, : Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.

, : Target creature you control is unblockable this turn. Destroy it at end of combat.

Mana:
Power: 1/1
Cardset: Ice Age #189 (Common)
Type: Creature

Goblin Ski Patrol

Creature - Goblin

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.

"AIIIEEEE!"
-Ib Halfheart, Goblin Tactician

Mana:
Power: 1/1
Cardset: Ice Age #190 (Common)
Type: Creature

Orcish Healer

Creature - Orc Cleric

, : Target creature can't be regenerated this turn.

, : Regenerate target black or green creature.

, : Regenerate target black or green creature.

Mana:
Power: 1/1
Cardset: Ice Age #208 (Uncommon)
Type: Creature

Orcish Librarian

Creature - Orc

, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Us hungry, need food . . . .
Lots of books . . . . Hmm . . . .

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #66 (Special)
Ice Age #209 (Rare)
Type: Creature

Arctic Foxes

Creature - Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Ice Age #226 (Common)
Type: Creature

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Mana:
Cardset: Ice Age #234 (Rare)
Type: Enchantment

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #248 (Rare)
Type: Enchantment

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

"I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies."
-Taaveti of Kelsinko, Elvish Hunter

Mana:
Cardset: Ice Age #249 (Rare)
Type: Instant

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
-Halvor Arenson, Kjeldoran Priest

Mana:
Cardset: Ice Age #253 (Uncommon)
Type: Enchantment

Kjeldoran Guard

Creature - Human Soldier

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Mana:
Power: 1/1
Cardset: Ice Age #259 (Common)
Type: Creature

Kjeldoran Knight

Creature - Human Knight

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

: Kjeldoran Knight gets +1/+0 until end of turn.

: Kjeldoran Knight gets +0/+2 until end of turn.

"Those who do not ride the wind on Aesthir still command loyalty and respect."
-Arna Kennerüd, Skyknight

Mana:
Power: 1/1
Cardset: Ice Age #260 (Rare)
Type: Creature

Lightning Blow

Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"If you do it right, they'll never know what hit them."
-General Jarkeld, the Arctic Fox

Mana:
Cardset: Ice Age #266 (Rare)
Type: Instant

Rally

Instant

Blocking creatures get +1/+1 until end of turn.

"Stand your ground, troops! This shall be our finest hour!"
-General Jarkeld, the Arctic Fox, last words

Mana:
Cardset: Ice Age #272 (Common)
Type: Instant

Arcum's Weathervane

Artifact

, : Target snow land is no longer snow.

, : Target nonsnow basic land becomes snow.

Mana:
Cardset: Ice Age #285 (Uncommon)
Type: Artifact

Baton of Morale

Artifact

: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The Goblins would kill to get ahold of this one."
-Arcum Dagsson,
Soldevi Machinist

Mana:
Cardset: Ice Age #288 (Uncommon)
Type: Artifact

Fyndhorn Bow

Artifact

, : Target creature gains first strike until end of turn.

"With a bow like this, the hunting is always good."
-Taaveti of Kelsinko,
Elvish Hunter

Mana:
Cardset: Ice Age #293 (Uncommon)
Type: Artifact

Hematite Talisman

Artifact

Whenever a player casts a red spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #295 (Uncommon)
Type: Artifact

Lapis Lazuli Talisman

Artifact

Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #302 (Uncommon)
Type: Artifact

Malachite Talisman

Artifact

Whenever a player casts a green spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #303 (Uncommon)
Type: Artifact

Nacre Talisman

Artifact

Whenever a player casts a white spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #304 (Uncommon)
Type: Artifact

Onyx Talisman

Artifact

Whenever a player casts a black spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #306 (Uncommon)
Type: Artifact

Shield of the Ages

Artifact

: Prevent the next 1 damage that would be dealt to you this turn.

"This shield is a true rarity: an artifact whose purpose is obvious."
-Arcum Dagsson,
Soldevi Machinist

Mana:
Cardset: Ice Age #310 (Uncommon)
Type: Artifact

Whalebone Glider

Artifact

, : Target creature with power 3 or less gains flying until end of turn.

"It's no Ornithopter, but then I'm no Urza."
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #324 (Uncommon)
Type: Artifact

Altar of Bone

Sorcery

As an additional cost to cast Altar of Bone, sacrifice a creature.

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Ice Age #359 (Rare)
Type: Sorcery

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

"I have seen the true path. I will not warm myself by the fire-I will become the flame."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #362 (Uncommon)
Type: Sorcery

Ghostly Flame

Enchantment

Black and/or red permanents and spells are colorless sources of damage.

"Walk slowly when in the nether world, and seek that which calls."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #370 (Rare)
Type: Enchantment

Wings of Aesthir

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

"For those of courage, even the sky holds no limit."
-Arnjlot Olasson, Sky Mage

Mana:
Cardset: Ice Age #383 (Uncommon)
Type: Enchantment

Drudge Spell

Enchantment

, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has ": Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Mana:
Cardset: Homelands #6 (Uncommon)
Type: Enchantment

Ghost Hounds

Creature - Hound Spirit

Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

Mana:
Power: 1/1
Cardset: Homelands #12 (Uncommon)
Type: Creature

Headstone

Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

"Your headstone is the last page in the book of your life."
-Murat, Death Speaker

Mana:
Cardset: Homelands #15 (Uncommon)
Type: Instant

Coral Reef

Enchantment

Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Mana:
Cardset: Homelands #29 (Uncommon)
Type: Enchantment

Giant Albatross

Creature - Bird

Flying

When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Mana:
Power: 1/1
Cardset: Homelands #33 (Common)
Homelands #34 (Common)
Type: Creature

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"What wizards upset, the land soon rights."
-Gemma, Willow Priestess

Mana:
Cardset: Homelands #36 (Uncommon)
Type: Instant

Wall of Kelp

Creature - Plant Wall

Defender (This creature can't attack.)

, : Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.

"Ya can eat it or ya can weave it, but ya can't fight in it."
-Zeki, Reef Pirate

Mana:
Cardset: Homelands #50 (Rare)
Type: Creature

Spectral Bears

Creature - Bear Spirit

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

"I hear there are Bears-or spirits-that guard caravans passing through the forest." -Gulsen, Abbey Matron

Mana:
Power: 3/3
Cardset: Homelands #72 (Uncommon)
Type: Creature

Willow Faerie

Creature - Faerie

Flying

"The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for."
-Gulsen, Abbey Matron

Mana:
Power: 1/2
Cardset: Homelands #73 (Common)
Homelands #74 (Common)
Type: Creature

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

"Those who hide in hollow towers would do well to remember the rain."
-Reyhan, Samite Alchemist

Mana:
Cardset: Homelands #76 (Common)
Homelands #77 (Common)
Type: Instant

Anaba Ancestor

Creature - Minotaur Spirit

: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
-Taysir

Mana:
Power: 1/1
Cardset: Homelands #81 (Rare)
Type: Creature

Apocalypse Chime

Artifact

, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
-Grandmother Sengir

Mana:
Cardset: Homelands #126 (Rare)
Type: Artifact

Soldevi Adnate

Creature - Human Cleric

, Sacrifice a black or artifact creature: Add to your mana pool an amount of equal to the sacrificed creature's converted mana cost.

"People love to follow fools; they don't feel so alone then."
-Sorine Relicbane, Soldevi Heretic

Mana:
Power: 1/2
Cardset: Alliances #25 (Common)
Alliances #26 (Common)
Type: Creature

Swamp Mosquito

Creature - Insect

Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Mana:
Cardset: Time Spiral "Timeshifted" #49 (Special)
Alliances #30 (Common)
Alliances #31 (Common)
Type: Creature

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Commander 2013 #28 (Common)
Alliances #32 (Common)
Alliances #33 (Common)
Type: Instant

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Alliances #43 (Common)
Alliances #44 (Common)
Type: Sorcery

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." -Gerda Äagesdotter, Archmage of the Unseen

Mana:
Cardset: Alliances #45 (Common)
Alliances #46 (Common)
Type: Instant

Phantasmal Sphere

Creature - Illusion

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.

Mana:
Cardset: Alliances #48 (Rare)
Type: Creature

Suffocation

Instant

Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Alliances #57 (Uncommon)
Type: Instant

Viscerid Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Return Viscerid Armor to its owner's hand.

A fallen Viscerid's only tribute is to be worn by a comrade.

Mana:
Cardset: Alliances #60 (Common)
Alliances #61 (Common)
Type: Enchantment

Viscerid Drone

Creature - Homarid Drone

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Not all of Terisiare's flooding was natural . . . .

Mana:
Power: 1/2
Cardset: Alliances #62 (Uncommon)
Type: Creature

Burnout

Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

"GOTCHA!"
-Jaya Ballard, Task Mage

Mana:
Cardset: Alliances #101 (Uncommon)
Type: Instant

Gorilla War Cry

Instant

Cast Gorilla War Cry only during combat before blockers are declared.

Creatures can't be blocked this turn except by two or more creatures.

Draw a card at the beginning of the next turn's upkeep.

"The only ‘art' these beasts possess is the art of noise!" -Jaya Ballard

Mana:
Cardset: Alliances #108 (Common)
Alliances #109 (Common)
Type: Instant

Primitive Justice

Sorcery

As an additional cost to cast Primitive Justice, you may pay and/or any number of times.

Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

Mana:
Cardset: Alliances #114 (Uncommon)
Type: Sorcery

Varchild's War-Riders

Creature - Human Warrior

Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"What tries to crush our spirit only strengthens our resolve." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Power: 3/4
Cardset: Alliances #122 (Rare)
Type: Creature
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