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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Lightning Surge

Sorcery

Lightning Surge deals 4 damage to target creature or player.

Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #96 (Rare)
Type: Sorcery

Living Wish

Sorcery

You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

He wished for growth, but not for a way to control it.

Mana:
Cardset: Judgment #124 (Rare)
Type: Sorcery

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Masked Gorgon

Creature - Gorgon

Green creatures and white creatures have protection from Gorgons.

Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

Mana:
Power: 5/5
Cardset: Judgment #69 (Rare)
Type: Creature

Mental Note

Instant

Put the top two cards of your library into your graveyard.

Draw a card.

Some minds are more open than others.

Mana:
Cardset: Judgment #46 (Common)
Type: Instant

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mana:
Cardset: Conspiracy #189 (Mythic Rare)
Commander's Arsenal #14 (Rare)
Judgment #139 (Rare)
Type: Enchantment

Mirror Wall

Creature - Wall

Defender (This creature can't attack.)

: Mirror Wall can attack this turn as though it didn't have defender.

"Breaking it would be about four hundred years bad luck."
-Nomad sentry

Mana:
Power: 3/4
Cardset: Judgment #47 (Common)
Type: Creature

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Mana:
Cardset: Judgment #48 (Rare)
Type: Enchantment

Morality Shift

Sorcery

Exchange your graveyard and library. Then shuffle your library.

The mind sings, though at times it sings a dirge.

Mana:
Cardset: Judgment #70 (Rare)
Type: Sorcery

Nantuko Monastery

Land

: Add to your mana pool.

Threshold - : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Archenemy #131 (Uncommon)
Judgment #142 (Uncommon)
Type: Land

Nantuko Tracer

Creature - Insect Druid

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Your past is a map to where you will go.
-Nantuko teaching

Mana:
Power: 2/1
Cardset: Judgment #125 (Common)
Type: Creature

Nullmage Advocate

Creature - Insect Druid

: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."

Mana:
Power: 2/3
Cardset: Planechase 2012 #70 (Common)
Judgment #126 (Common)
Type: Creature

Phantom Centaur

Creature - Centaur Spirit

Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Mana:
Power: 2/0
Cardset: Judgment #127 (Uncommon)
Type: Creature

Phantom Flock

Creature - Bird Soldier Spirit

Flying

Phantom Flock enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Mana:
Cardset: Judgment #16 (Uncommon)
Type: Creature

Phantom Nantuko

Creature - Insect Spirit

Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

: Put a +1/+1 counter on Phantom Nantuko.

Mana:
Cardset: Commander 2013 #160 (Rare)
Judgment #128 (Rare)
Type: Creature

Phantom Nishoba

Creature - Cat Beast Spirit

Trample

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Mana:
Cardset: Judgment #140 (Rare)
Type: Creature

Phantom Nomad

Creature - Spirit Nomad

Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Mana:
Cardset: Judgment #17 (Common)
Type: Creature

Phantom Tiger

Creature - Cat Spirit

Phantom Tiger enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

Mana:
Power: 1/0
Cardset: Judgment #129 (Common)
Type: Creature

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Mana:
Cardset: Judgment #97 (Uncommon)
Type: Enchantment

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn.

Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #18 (Common)
Type: Instant

Pulsemage Advocate

Creature - Human Cleric

: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.

"Our unity revives our hopes."

Mana:
Power: 1/3
Cardset: Judgment #19 (Rare)
Type: Creature

Quiet Speculation

Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.

"The best foresight is hindsight."
-Empress Llawan

Mana:
Cardset: Judgment #49 (Uncommon)
Type: Sorcery

Rats' Feast

Sorcery

Exile X target cards from a single graveyard.

"That does it-I quit"
-Cabal grave robber

Mana:
Cardset: Judgment #71 (Common)
Type: Sorcery

Riftstone Portal

Land

: Add to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have ": Add or to your mana pool."

Cardset: Judgment #143 (Uncommon)
Type: Land

Seedtime

Instant

Cast Seedtime only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor.
-Nantuko teaching

Mana:
Cardset: Judgment #130 (Rare)
Type: Instant

Selfless Exorcist

Creature - Human Cleric

: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

Mana:
Power: 3/4
Cardset: Judgment #21 (Rare)
Type: Creature

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.

Mana:
Cardset: Judgment #131 (Uncommon)
Type: Instant

Shaman's Trance

Instant

Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.

Mana:
Cardset: Judgment #98 (Rare)
Type: Instant

Shieldmage Advocate

Creature - Human Cleric

: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

"Our unity conquers all fears."

Mana:
Power: 1/3
Cardset: Judgment #22 (Common)
Type: Creature

Silver Seraph

Creature - Angel

Flying

Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

A symbol of hope for hopeless times.

Mana:
Power: 6/6
Cardset: Judgment #23 (Rare)
Type: Creature

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Mana:
Cardset: Judgment #24 (Rare)
Type: Enchantment

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Mana:
Cardset: Judgment #25 (Uncommon)
Type: Enchantment

Soulgorger Orgg

Creature - Nightmare Orgg

Trample

When Soulgorger Orgg enters the battlefield, you lose all but 1 life.

When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.

Mana:
Power: 6/6
Cardset: Judgment #99 (Uncommon)
Type: Creature

Spellgorger Barbarian

Creature - Human Nightmare Barbarian

When Spellgorger Barbarian enters the battlefield, discard a card at random.

When Spellgorger Barbarian leaves the battlefield, draw a card.

The epidemic insanity had a lasting effect on certain barbarians-but no one noticed.

Mana:
Power: 3/1
Cardset: Judgment #100 (Common)
Type: Creature

Spelljack

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)

Mana:
Cardset: Judgment #51 (Rare)
Type: Instant

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

It marks the border between here and hereafter.

Mana:
Cardset: Judgment #26 (Uncommon)
Type: Enchantment

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.

Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Mana:
Cardset: Commander #102 (Uncommon)
Judgment #72 (Uncommon)
Type: Sorcery

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.

Draw a card.

The Mirari's magic transformed the Krosan Forest-and its inhabitants.

Mana:
Cardset: Judgment #132 (Common)
Type: Instant

Swelter

Sorcery

Swelter deals 2 damage to each of two target creatures.

No circle has a beginning, but many have foreseeable ends.

Mana:
Cardset: Judgment #101 (Uncommon)
Type: Sorcery

Swirling Sandstorm

Sorcery

Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

As dust swept out, vultures swept in.

Mana:
Cardset: Judgment #102 (Common)
Type: Sorcery

Sylvan Safekeeper

Creature - Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"How could someone so small cause so much trouble?"
-Nomad sentry

Mana:
Power: 1/1
Cardset: Commander 2014 #217 (Rare)
Judgment #133 (Rare)
Type: Creature

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive."
-Mystic elder

Mana:
Cardset: Judgment #29 (Rare)
Type: Enchantment

Thriss, Nantuko Primus

Legendary Creature - Insect Druid

, : Target creature gets +5/+5 until end of turn.

"When you live for others, you live for yourself."

Mana:
Power: 5/5
Cardset: Judgment #134 (Rare)
Type: Creature

Toxic Stench

Instant

Target nonblack creature gets -1/-1 until end of turn.

Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

Mana:
Cardset: Judgment #74 (Common)
Type: Instant

Trained Pronghorn

Creature - Antelope

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

"The desert asked the Ancestor for children, and the antelope were born."
-Nomad myth

Mana:
Power: 1/1
Cardset: Judgment #30 (Common)
Type: Creature

Treacherous Vampire

Creature - Vampire

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Mana:
Power: 4/4
Cardset: Judgment #75 (Uncommon)
Type: Creature

Treacherous Werewolf

Creature - Werewolf Minion

Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Mana:
Power: 2/2
Cardset: Judgment #76 (Common)
Type: Creature

Tunneler Wurm

Creature - Wurm

Discard a card: Regenerate Tunneler Wurm.

If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.

Mana:
Power: 6/6
Cardset: Judgment #135 (Uncommon)
Type: Creature

Unquestioned Authority

Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic heretic

Mana:
Cardset: Conspiracy #85 (Uncommon)
Judgment #31 (Uncommon)
Type: Enchantment

Valor

Creature - Incarnation

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #16 (Special)
Judgment #32 (Uncommon)
Type: Creature

Venomous Vines

Sorcery

Destroy target enchanted permanent.

"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
-Seton, centaur druid

Mana:
Cardset: Judgment #136 (Common)
Type: Sorcery

Vigilant Sentry

Creature - Human Nomad

Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

Mana:
Power: 2/2
Cardset: Judgment #33 (Common)
Type: Creature

Web of Inertia

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.

Mana:
Cardset: Judgment #53 (Uncommon)
Type: Enchantment

Wonder

Creature - Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander 2013 #67 (Uncommon)
Commander #71 (Uncommon)
Judgment #54 (Uncommon)
Type: Creature

Worldgorger Dragon

Creature - Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Mana:
Power: 7/7
Cardset: Judgment #103 (Rare)
Type: Creature

Wormfang Behemoth

Creature - Nightmare Fish Beast

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Mana:
Power: 5/5
Cardset: Judgment #55 (Rare)
Type: Creature

Wormfang Crab

Creature - Nightmare Crab

Wormfang Crab is unblockable.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/6
Cardset: Judgment #56 (Uncommon)
Type: Creature

Wormfang Drake

Creature - Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/4
Cardset: Judgment #57 (Common)
Type: Creature

Wormfang Manta

Creature - Nightmare Fish Beast

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Mana:
Power: 6/1
Cardset: Judgment #58 (Rare)
Type: Creature

Wormfang Newt

Creature - Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Spawned by mages emulating the insane.

Mana:
Power: 2/2
Cardset: Judgment #59 (Common)
Type: Creature

Wormfang Turtle

Creature - Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Chainer's admirers keep his dreams alive.

Mana:
Power: 2/4
Cardset: Judgment #60 (Uncommon)
Type: Creature

Accelerate

Instant

Target creature gains haste until end of turn.

Draw a card.

"I've seen lightning move slower."
-Nomad sentry

Mana:
Cardset: Torment #90 (Common)
Type: Instant

Acorn Harvest

Sorcery

Put two 1/1 green Squirrel creature tokens onto the battlefield.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #118 (Common)
Type: Sorcery

Alter Reality

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #22 (Rare)
Type: Instant

Angel of Retribution

Creature - Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

Mana:
Power: 5/5
Cardset: Torment #1 (Rare)
Type: Creature

Anurid Scavenger

Creature - Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

Mana:
Power: 3/3
Cardset: Torment #119 (Uncommon)
Type: Creature

Aquamoeba

Creature - Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

Mana:
Power: 1/3
Cardset: Torment #24 (Common)
Type: Creature

Arrogant Wurm

Creature - Wurm

Trample

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

It's hard to be humble when the whole world is bite size.

Mana:
Power: 4/4
Cardset: Torment #120 (Uncommon)
Type: Creature

Aven Trooper

Creature - Bird Soldier

Flying

, Discard a card: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

Mana:
Power: 1/1
Cardset: Torment #2 (Common)
Type: Creature

Balshan Collaborator

Creature - Bird Soldier

Flying

: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers-every bird has its price."
-Chainer, dementia master

Mana:
Power: 2/2
Cardset: Torment #25 (Uncommon)
Type: Creature

Balthor the Stout

Legendary Creature - Dwarf Barbarian

Other Barbarian creatures get +1/+1.

: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."
-Kamahl, pit fighter

Mana:
Power: 2/2
Cardset: Torment #91 (Rare)
Type: Creature

Barbarian Outcast

Creature - Human Barbarian Beast

When you control no Swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
-Cabal surgeon

Mana:
Power: 2/2
Cardset: Torment #92 (Common)
Type: Creature

Basking Rootwalla

Creature - Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Power: 1/1
Cardset: Garruk vs. Liliana #2 (Common)
Torment #121 (Common)
Type: Creature

Boneshard Slasher

Creature - Horror

Flying

Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

Mana:
Power: 1/1
Cardset: Torment #50 (Uncommon)
Type: Creature

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Mana:
Cardset: Conspiracy #92 (Uncommon)
Torment #26 (Uncommon)
Type: Sorcery

Cabal Coffers

Land

, : Add to your mana pool for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.

Cardset: Torment #139 (Uncommon)
Type: Land

Cabal Ritual

Instant

Add to your mana pool.

Threshold - Add to your mana pool instead if seven or more cards are in your graveyard.

"Each syllable chills your veins. Each word rattles your mind."
-Cabal Patriarch

Mana:
Cardset: Torment #51 (Common)
Type: Instant

Cabal Surgeon

Creature - Human Minion

, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

"Clerics give up when their patients die. Can I help it if I'm more compassionate?"

Mana:
Power: 2/1
Cardset: Torment #52 (Common)
Type: Creature

Cabal Torturer

Creature - Human Minion

, : Target creature gets -1/-1 until end of turn.

Threshold - , : Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Mana:
Power: 1/1
Cardset: Torment #53 (Common)
Type: Creature

Carrion Rats

Creature - Rat

Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

"Just what I need-more competition."
-Cabal grave robber

Mana:
Power: 2/1
Cardset: Torment #54 (Common)
Type: Creature

Carrion Wurm

Creature - Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.

Mana:
Power: 6/5
Cardset: Torment #55 (Uncommon)
Type: Creature

Centaur Chieftain

Creature - Centaur

Haste

Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Mana:
Power: 3/3
Cardset: Torment #122 (Uncommon)
Type: Creature

Centaur Veteran

Creature - Centaur

Trample

, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Mana:
Power: 3/3
Cardset: Torment #123 (Common)
Type: Creature

Cephalid Aristocrat

Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

Mana:
Power: 3/3
Cardset: Torment #27 (Common)
Type: Creature

Cephalid Illusionist

Creature - Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Mana:
Power: 1/1
Cardset: Torment #28 (Uncommon)
Type: Creature

Cephalid Sage

Creature - Cephalid

Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Mana:
Power: 2/3
Cardset: Torment #29 (Uncommon)
Type: Creature

Cephalid Snitch

Creature - Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

Mana:
Power: 1/1
Cardset: Torment #30 (Common)
Type: Creature

Cephalid Vandal

Creature - Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Mana:
Power: 1/1
Cardset: Torment #31 (Rare)
Type: Creature

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Mana:
Cardset: From the Vault: Twenty #10 (Mythic Rare)
Torment #57 (Uncommon)
Type: Sorcery

Chainer, Dementia Master

Legendary Creature - Human Minion

Nightmare creatures get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Mana:
Power: 3/3
Cardset: Torment #56 (Rare)
Type: Creature

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

"Magic is like the tide-both ebb, both flow, and both serve my whims."
-Empress Llawan

Mana:
Cardset: Torment #32 (Common)
Type: Sorcery

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Torment #33 (Uncommon)
Type: Instant

Cleansing Meditation

Sorcery

Destroy all enchantments.

Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Mana:
Cardset: Torment #3 (Uncommon)
Type: Sorcery

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Crazed Firecat

Creature - Elemental Cat

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

"The longer it's caged, the madder it gets."
-Firecat handler

Mana:
Power: 4/4
Cardset: Torment #94 (Uncommon)
Type: Creature

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #58 (Common)
Type: Sorcery

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment
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