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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Voice of Duty

Creature - Angel

Flying, protection from green

"Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Urza's Destiny #23 (Uncommon)
Type: Creature

Voice of Reason

Creature - Angel

Flying, protection from blue

"Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Urza's Destiny #24 (Uncommon)
Type: Creature

Aura Thief

Creature - Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Illusion steals reality from the unwise.

Mana:
Power: 2/2
Cardset: Urza's Destiny #26 (Rare)
Type: Creature

Brine Seer

Creature - Human Wizard

, : Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #28 (Uncommon)
Type: Creature

Disappear

Enchantment - Aura

Enchant creature

: Return enchanted creature and Disappear to their owners' hands.

If at first you don't succeed, run away and hide.

Mana:
Cardset: Urza's Destiny #30 (Uncommon)
Type: Enchantment

Iridescent Drake

Creature - Drake

Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

Mana:
Power: 2/2
Cardset: Urza's Destiny #35 (Uncommon)
Type: Creature

Kingfisher

Creature - Bird

Flying

When Kingfisher dies, draw a card.

It's tastiest when served with the fish it stole.

Mana:
Power: 2/2
Cardset: Urza's Destiny #36 (Common)
Type: Creature

Quash

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Betrayers of Kamigawa #47 (Uncommon)
Urza's Destiny #42 (Uncommon)
Type: Instant

Body Snatcher

Creature - Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

Mana:
Power: 2/2
Cardset: Urza's Destiny #53 (Rare)
Type: Creature

Disease Carriers

Creature - Rat

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Rath is a disease all its inhabitants carry.

Mana:
Power: 2/2
Cardset: Urza's Destiny #57 (Common)
Type: Creature

Eradicate

Sorcery

Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Betrayers of Kamigawa #65 (Uncommon)
Urza's Destiny #60 (Uncommon)
Type: Sorcery

Nightshade Seer

Creature - Human Wizard

, : Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #63 (Uncommon)
Type: Creature

Phyrexian Monitor

Creature - Skeleton

: Regenerate Phyrexian Monitor.

Being one would be an honor, if the word "honor" had any meaning in Phyrexia.

Mana:
Power: 2/2
Cardset: Urza's Destiny #64 (Common)
Type: Creature

Slinking Skirge

Creature - Imp

Flying

, Sacrifice Slinking Skirge: Draw a card.

Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned.

Mana:
Power: 2/1
Cardset: Urza's Destiny #71 (Common)
Type: Creature

Æther Sting

Enchantment

Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.

When Gatha fell, he was called to account for each abomination he created.

Mana:
Cardset: Urza's Destiny #76 (Uncommon)
Type: Enchantment

Cinder Seer

Creature - Human Wizard

, : Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #78 (Uncommon)
Type: Creature

Goblin Berserker

Creature - Goblin Berserker

First strike, haste

Goblins don't know the meaning of the word "tactics"-or the word "meaning," for that matter.

Mana:
Power: 2/2
Cardset: Urza's Destiny #82 (Uncommon)
Type: Creature

Keldon Champion

Creature - Human Barbarian

Haste

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player.

Mana:
Power: 3/2
Cardset: Fire and Lightning #14 (Unknown)
Urza's Destiny #90 (Uncommon)
Type: Creature

Sowing Salt

Sorcery

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Betrayers of Kamigawa #118 (Uncommon)
Urza's Destiny #97 (Uncommon)
Type: Sorcery

Gamekeeper

Creature - Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Mana:
Power: 2/2
Cardset: Conspiracy #165 (Uncommon)
Urza's Destiny #106 (Uncommon)
Type: Creature

Ivy Seer

Creature - Elf Wizard

, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Mana:
Power: 1/1
Cardset: Urza's Destiny #110 (Uncommon)
Type: Creature

Multani's Decree

Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

"This is my place of power. Nothing can take root here unless I allow it."
-Multani, maro-sorcerer

Mana:
Cardset: Urza's Destiny #114 (Common)
Type: Sorcery

Pattern of Rebirth

Enchantment - Aura

Enchant creature

When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.

Mana:
Cardset: Urza's Destiny #115 (Rare)
Type: Enchantment

Splinter

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Betrayers of Kamigawa #146 (Uncommon)
Urza's Destiny #121 (Uncommon)
Type: Sorcery

Extruder

Artifact Creature - Juggernaut

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.

As the invasion drew closer, Urza's means began to resemble Phyrexia's end.

Mana:
Power: 4/3
Cardset: Urza's Destiny #130 (Uncommon)
Type: Artifact Creature

Masticore

Artifact Creature - Masticore

At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

: Masticore deals 1 damage to target creature.

: Regenerate Masticore.

Mana:
Power: 4/4
Cardset: Urza's Destiny #134 (Rare)
Type: Artifact Creature

Thran Dynamo

Artifact

: Add to your mana pool.

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

Mana:
Cardset: Commander 2014 #277 (Uncommon)
From the Vault: Twenty #7 (Mythic Rare)
Archenemy #121 (Uncommon)
Urza's Destiny #139 (Uncommon)
Type: Artifact

Charmed Griffin

Creature - Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Are you sure you can afford such a luxury?

Mana:
Power: 3/3
Cardset: Mercadian Masques #7 (Uncommon)
Type: Creature

Pious Warrior

Creature - Human Rebel Warrior

Whenever Pious Warrior is dealt combat damage, you gain that much life.

The Cho-Arrim make no distinction between healers and soldiers.

Mana:
Power: 2/3
Cardset: Mercadian Masques #34 (Common)
Type: Creature

Ramosian Commander

Creature - Human Rebel

, : Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

"Cho-Manno guides your spirit. I guide your sword."

Mana:
Power: 2/4
Cardset: Mercadian Masques #36 (Uncommon)
Type: Creature

Ramosian Rally

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.

Creatures you control get +1/+1 until end of turn.

Mana:
Cardset: Mercadian Masques #38 (Common)
Type: Instant

Rappelling Scouts

Creature - Human Rebel Scout

Flying

: Rappelling Scouts gains protection from the color of your choice until end of turn.

Mana:
Power: 1/4
Cardset: Mercadian Masques #41 (Rare)
Type: Creature

Reverent Mantra

Instant

You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Mana:
Cardset: Mercadian Masques #44 (Rare)
Type: Instant

Security Detail

Enchantment

: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.

Mana:
Cardset: Mercadian Masques #47 (Rare)
Type: Enchantment

Trap Runner

Creature - Human Soldier

: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)

"How could I catch her when the trees conspired to stop me?"

Mana:
Power: 2/3
Cardset: Mercadian Masques #55 (Uncommon)
Type: Creature

Wishmonger

Creature - Unicorn Monger

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

"It's not what you ask for, but how you ask for it."

Mana:
Power: 3/3
Cardset: Mercadian Masques #57 (Uncommon)
Type: Creature

Blockade Runner

Creature - Merfolk

: Blockade Runner is unblockable this turn.

"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."

Mana:
Power: 2/2
Cardset: Mercadian Masques #60 (Common)
Type: Creature

Chameleon Spirit

Creature - Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mana:
Power: */*
Cardset: Mercadian Masques #65 (Uncommon)
Type: Creature

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mana:
Cardset: Mercadian Masques #77 (Rare)
Type: Enchantment

Extravagant Spirit

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

Mana:
Power: 4/4
Cardset: Mercadian Masques #79 (Rare)
Type: Creature

Glowing Anemone

Creature - Jellyfish Beast

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

Beautiful to behold, terrible to be held.

Mana:
Power: 1/3
Cardset: Mercadian Masques #81 (Uncommon)
Type: Creature

Rishadan Footpad

Creature - Human Pirate

When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays .

"The best things in life are free. Money, for instance."

Mana:
Power: 2/2
Cardset: Mercadian Masques #94 (Uncommon)
Type: Creature

Sailmonger

Creature - Human Monger

: Target creature gains flying until end of turn. Any player may activate this ability.

Clients who cheat the sailmonger make an impact on the rest.

Mana:
Power: 3/3
Cardset: Mercadian Masques #95 (Uncommon)
Type: Creature

Sand Squid

Creature - Squid Beast

Islandwalk

You may choose not to untap Sand Squid during your untap step.

: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mana:
Power: 2/2
Cardset: Mercadian Masques #96 (Rare)
Type: Creature

Saprazzan Legate

Creature - Merfolk Soldier

Flying

If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #100 (Uncommon)
Type: Creature

Saprazzan Outrigger

Creature - Merfolk

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

The Saprazzans excel at both tactics: hit *and* run.

Mana:
Power: 5/5
Cardset: Mercadian Masques #101 (Common)
Type: Creature

Squeeze

Enchantment

Sorcery spells cost more to cast.

Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.

Mana:
Cardset: Mercadian Masques #105 (Rare)
Type: Enchantment

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

"Inside these walls, peace; outside, sharks. You choose."
-Saprazzan vizier

Mana:
Cardset: Mercadian Masques #106 (Rare)
Type: Enchantment

Stinging Barrier

Creature - Wall

Defender (This creature can't attack.)

, : Stinging Barrier deals 1 damage to target creature or player.

Mana:
Cardset: Mercadian Masques #107 (Common)
Type: Creature

Thwart

Instant

You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.

Mana:
Cardset: Mercadian Masques #108 (Uncommon)
Type: Instant

Cateran Kidnappers

Creature - Human Mercenary

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Recruits aren't always volunteers.

Mana:
Power: 4/2
Cardset: Mercadian Masques #122 (Uncommon)
Type: Creature

Deepwood Legate

Creature - Shade

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

: Deepwood Legate gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Mercadian Masques #132 (Uncommon)
Type: Creature

Enslaved Horror

Creature - Horror

When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Mana:
Power: 4/4
Cardset: Mercadian Masques #134 (Uncommon)
Type: Creature

Notorious Assassin

Creature - Human Spellshaper Assassin

, , Discard a card: Destroy target nonblack creature. It can't be regenerated.

He wears his infamy like a fine silk shirt.

Mana:
Power: 2/2
Cardset: Mercadian Masques #150 (Rare)
Type: Creature

Scandalmonger

Creature - Boar Monger

: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.

Silence costs extra. Breaking it costs extra still.

Mana:
Power: 3/3
Cardset: Mercadian Masques #158 (Uncommon)
Type: Creature

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Squee watched his Kyren cousins fall with a mixture of sympathy and relief.

Mana:
Cardset: Garruk vs. Liliana #53 (Common)
Mercadian Masques #162 (Common)
Type: Instant

Unmask

Sorcery

You may exile a black card from your hand rather than pay Unmask's mana cost.

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Mana:
Cardset: Mercadian Masques #168 (Rare)
Type: Sorcery

Wall of Distortion

Creature - Wall

Defender (This creature can't attack.)

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

It reflects only nightmares.

Mana:
Power: 1/3
Cardset: Mercadian Masques #171 (Common)
Type: Creature

Blood Oath

Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Mercadian Masques #177 (Rare)
Type: Instant

Cinder Elemental

Creature - Elemental

, , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Their rage can grow to such proportions that they explode in a cloud of fire.

Mana:
Power: 2/2
Cardset: Gatecrash #87 (Uncommon)
Mercadian Masques #183 (Uncommon)
Type: Creature

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.

Mana:
Cardset: Mercadian Masques #184 (Uncommon)
Type: Enchantment

Flailing Manticore

Creature - Manticore

Flying, first strike

: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #187 (Rare)
Type: Creature

Hired Giant

Creature - Giant

When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Power: 4/4
Cardset: Mercadian Masques #194 (Uncommon)
Type: Creature

Kyren Negotiations

Enchantment

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.

Kyren goblins always speak in questions and never allow wrong answers.

Mana:
Cardset: Mercadian Masques #198 (Uncommon)
Type: Enchantment

Lightning Hounds

Creature - Hound

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

Mana:
Power: 3/2
Cardset: Mercadian Masques #201 (Common)
Type: Creature

Seismic Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.

Mana:
Power: 1/1
Cardset: Mercadian Masques #211 (Rare)
Type: Creature

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warpath

Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.

Mana:
Cardset: Mercadian Masques #226 (Uncommon)
Type: Instant

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #230 (Rare)
Type: Sorcery

Erithizon

Creature - Beast

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.

Mana:
Power: 4/4
Cardset: Mercadian Masques #244 (Rare)
Type: Creature

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mana:
Cardset: Commander 2013 #146 (Rare)
Mercadian Masques #247 (Rare)
Type: Enchantment

Howling Wolf

Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #167 (Common)
Mercadian Masques #252 (Common)
Type: Creature

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.

"I can feel the strength of the entire forest."
-Gerrard

Mana:
Cardset: Mercadian Masques #256 (Uncommon)
Type: Enchantment

Lumbering Satyr

Creature - Satyr Beast

All creatures have forestwalk.

The satyr carves the path that all of Rushwood follows.
-Cho-Arrim saying

Mana:
Power: 5/4
Cardset: Mercadian Masques #257 (Uncommon)
Type: Creature

Pangosaur

Creature - Lizard

Whenever a player plays a land, return Pangosaur to its owner's hand.

Only Rushwood is vast enough to swallow this creature whole.

Mana:
Power: 6/6
Cardset: Mercadian Masques #261 (Rare)
Type: Creature

Saber Ants

Creature - Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

They stay on the battlefield only long enough to consume the losers.

Mana:
Power: 2/3
Cardset: Mercadian Masques #267 (Uncommon)
Type: Creature

Snake Pit

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

If the ground is smooth, the way will be rough.
-Deepwood saying

Mana:
Cardset: Mercadian Masques #271 (Uncommon)
Type: Enchantment

Snorting Gahr

Creature - Rhino Beast

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

There's little advantage to surprising the gahr.

Mana:
Power: 3/3
Cardset: Mercadian Masques #272 (Common)
Type: Creature

Spontaneous Generation

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.

Mana:
Cardset: Mercadian Masques #274 (Rare)
Type: Sorcery

Squallmonger

Creature - Monger

: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

"Squall, gale, hurricane-it's all a matter of size . . . and price."

Mana:
Power: 3/3
Cardset: Commander #173 (Uncommon)
Mercadian Masques #276 (Uncommon)
Type: Creature

Venomous Dragonfly

Creature - Insect

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

A pretty little death is still death.

Mana:
Power: 1/1
Cardset: Mercadian Masques #282 (Common)
Type: Creature

Vernal Equinox

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Mana:
Cardset: Mercadian Masques #283 (Rare)
Type: Enchantment

Vine Dryad

Creature - Dryad

Flash

Forestwalk

You may exile a green card from your hand rather than pay Vine Dryad's mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #284 (Rare)
Type: Creature

Crenellated Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

Mana:
Cardset: Mercadian Masques #290 (Uncommon)
Type: Artifact Creature

Crooked Scales

Artifact

, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.

Mana:
Cardset: Mercadian Masques #291 (Rare)
Type: Artifact

Panacea

Artifact

, : Prevent the next X damage that would be dealt to target creature or player this turn.

A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.

Mana:
Cardset: Mercadian Masques #308 (Uncommon)
Type: Artifact

Power Matrix

Artifact

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.

Mana:
Cardset: Mercadian Masques #309 (Rare)
Type: Artifact

Angelic Favor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Nemesis #1 (Uncommon)
Type: Instant

Defender en-Vec

Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mana:
Power: 2/4
Cardset: Nemesis #5 (Common)
Type: Creature

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Mana:
Cardset: Nemesis #17 (Rare)
Type: Enchantment

Sivvi's Ruse

Instant

If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Mana:
Cardset: Nemesis #21 (Uncommon)
Type: Instant

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Mana:
Cardset: Nemesis #23 (Rare)
Type: Enchantment

Voice of Truth

Creature - Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Nemesis #25 (Uncommon)
Type: Creature

Ensnare

Instant

You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.

Mana:
Cardset: Nemesis #32 (Uncommon)
Type: Instant

Jolting Merfolk

Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

Mana:
Power: 2/2
Cardset: Nemesis #34 (Uncommon)
Type: Creature

Oraxid

Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai

Mana:
Power: 2/3
Cardset: Nemesis #35 (Common)
Type: Creature

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mana:
Cardset: Nemesis #37 (Rare)
Type: Enchantment

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature
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