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Ancient Runes

Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Ertai volunteered to open the portal. He figured he owed it one.

Mana:
Cardset: Tempest #161 (Uncommon)
Type: Enchantment

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

Mana:
Cardset: Tempest #180 (Rare)
Type: Enchantment

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
-Hanna, Weatherlight navigator

Mana:
Cardset: Tempest #234 (Rare)
Type: Enchantment

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

"As usual, there will be time for prayer only after the worst happens."
-Orim, Samite healer

Mana:
Cardset: Tempest #245 (Uncommon)
Type: Enchantment

Bottomless Pit

Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

"I'm sure it came with the place. I don't think you build one on purpose."
-Gerrard

Mana:
Cardset: Stronghold #1 (Uncommon)
Type: Enchantment

Invasion Plans

Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mana:
Cardset: Stronghold #89 (Rare)
Type: Enchantment

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

"How fascinating it is to watch the machinations of one's own mind play themselves out."
-Volrath

Mana:
Cardset: Stronghold #104 (Uncommon)
Type: Enchantment

Hidden Retreat

Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.

Mana:
Cardset: Stronghold #106 (Rare)
Type: Enchantment

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Mana:
Cardset: Exodus #15 (Uncommon)
Type: Enchantment

Shackles

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Return Shackles to its owner's hand.

Shackles of gold are still shackles.

Mana:
Cardset: Invasion #37 (Common)
Exodus #18 (Common)
Type: Enchantment

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

"I am confined by sleep and defined by nightmare."
-Crovax

Mana:
Cardset: Exodus #72 (Rare)
Type: Enchantment

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

A snap of fingers, a snap of teeth.

Mana:
Cardset: Exodus #104 (Uncommon)
Type: Enchantment

Opal Acrolith

Enchantment

Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.

: Opal Acrolith becomes an enchantment.

Mana:
Cardset: Urza's Saga #22 (Uncommon)
Type: Enchantment

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long."
-Urza

Mana:
Cardset: Urza's Saga #61 (Rare)
Type: Enchantment

Back to Basics

Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
-Barrin, Principia

Mana:
Cardset: Urza's Saga #62 (Rare)
Type: Enchantment

Douse

Enchantment

: Counter target red spell.

The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact-though forever sealed in time.

Mana:
Cardset: Urza's Saga #70 (Uncommon)
Type: Enchantment

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Some roads are paved with bad intentions.

Mana:
Cardset: Urza's Saga #108 (Rare)
Type: Enchantment

Veiled Serpent

Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Saga #110 (Common)
Type: Enchantment

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces instead of any other type and amount.

Mana:
Cardset: Urza's Saga #123 (Rare)
Type: Enchantment

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.

"Ash is our air, darkness our flesh."
-Phyrexian Scriptures

Mana:
Cardset: Urza's Saga #140 (Rare)
Type: Enchantment

Destructive Urge

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Red sky at night, dragon's delight.

Mana:
Cardset: Urza's Saga #180 (Uncommon)
Type: Enchantment

Torch Song

Enchantment

At the beginning of your upkeep, you may put a verse counter on Torch Song.

, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.

Mana:
Cardset: Urza's Saga #222 (Uncommon)
Type: Enchantment

Greener Pastures

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.

Mana:
Cardset: Urza's Saga #258 (Rare)
Type: Enchantment

Retaliation

Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.

Mana:
Cardset: Urza's Saga #272 (Uncommon)
Type: Enchantment

Venomous Fangs

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.

All the pain of the shattered forest contained in a single drop.

Mana:
Cardset: Urza's Saga #280 (Common)
Type: Enchantment

Cessation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

"The face of Light will shine upon them, and they will know war no more."
-Song of All, canto 918

Mana:
Cardset: Urza's Legacy #4 (Common)
Type: Enchantment

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Dying is a soldier's talent.

Mana:
Cardset: Urza's Legacy #13 (Uncommon)
Type: Enchantment

Opal Avenger

Enchantment

When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.

As the sun grew cold in the realm, the statue grew warm.

Mana:
Cardset: Urza's Legacy #15 (Rare)
Type: Enchantment

Opal Champion

Enchantment

When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.

Mana:
Cardset: Urza's Legacy #16 (Common)
Type: Enchantment

Aura Flux

Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."

To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.

Mana:
Cardset: Urza's Legacy #27 (Common)
Type: Enchantment

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

The greatest gift is the opportunity to right one's wrongs.

Mana:
Cardset: Urza's Legacy #41 (Rare)
Type: Enchantment

Slow Motion

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays .

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.

Mana:
Cardset: Urza's Legacy #42 (Common)
Type: Enchantment

Sleeper's Guile

Enchantment - Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

Mana:
Cardset: Urza's Legacy #67 (Common)
Type: Enchantment

Ghitu War Cry

Enchantment

: Target creature gets +1/+0 until end of turn.

The war cry is not simply a shout but a sacrament.

Mana:
Cardset: Urza's Legacy #78 (Uncommon)
Type: Enchantment

Rivalry

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.

The goblins revered it; the viashino defended it. Only Urza understood it.

Mana:
Cardset: Urza's Legacy #90 (Rare)
Type: Enchantment

Mental Discipline

Enchantment

, Discard a card: Draw a card.

Barrin drowned his doubts about Urza's project by delving ever deeper into its details.

Mana:
Cardset: Urza's Destiny #37 (Common)
Type: Enchantment

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
-Davvol, Evincar of Rath

Mana:
Cardset: Commander #72 (Rare)
Urza's Destiny #52 (Rare)
Type: Enchantment

Repercussion

Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Not all Keld's warriors are found on the battlefield.

Mana:
Cardset: Urza's Destiny #95 (Rare)
Type: Enchantment

Momentum

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.

Mana:
Cardset: Urza's Destiny #113 (Uncommon)
Type: Enchantment

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Mana:
Cardset: Mercadian Masques #13 (Rare)
Type: Enchantment

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.
-Mercadian saying

Mana:
Cardset: Mercadian Masques #14 (Rare)
Type: Enchantment

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."
-Ta-Spon, Cho-Arrim executioner

Mana:
Cardset: Mercadian Masques #15 (Rare)
Type: Enchantment

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

"As long as Rushwood glows, no life is ever truly lost."
-Ta-Karnst, Cho-Arrim healer

Mana:
Cardset: Mercadian Masques #29 (Uncommon)
Type: Enchantment

Righteous Indignation

Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."

Mana:
Cardset: Mercadian Masques #46 (Uncommon)
Type: Enchantment

Charisma

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Mana:
Cardset: Mercadian Masques #66 (Rare)
Type: Enchantment

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

Bend as the wave breaks or it will break you as well.
-Saprazzan saying

Mana:
Cardset: Mercadian Masques #83 (Uncommon)
Type: Enchantment

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Mana:
Cardset: Mercadian Masques #113 (Uncommon)
Type: Enchantment

Haunted Crossroads

Enchantment

: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead.

Mana:
Cardset: Mercadian Masques #138 (Uncommon)
Type: Enchantment

Liability

Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.

Mana:
Cardset: Mercadian Masques #144 (Rare)
Type: Enchantment

Maggot Therapy

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

"If this is the cure, I'd hate to see the disease."
-Orim

Mana:
Cardset: Mercadian Masques #145 (Common)
Type: Enchantment

Soul Channeling

Enchantment - Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.

Mana:
Cardset: Mercadian Masques #163 (Common)
Type: Enchantment

Furious Assault

Enchantment

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.

"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"
-Kyren overseer

Mana:
Cardset: Mercadian Masques #191 (Common)
Type: Enchantment

Magistrate's Veto

Enchantment

White creatures and blue creatures can't block.

The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.

Mana:
Cardset: Mercadian Masques #204 (Uncommon)
Type: Enchantment

Uphill Battle

Enchantment

Creatures played by your opponents enter the battlefield tapped.

Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.

Mana:
Cardset: Mercadian Masques #222 (Uncommon)
Type: Enchantment

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Mana:
Cardset: Commander 2013 #128 (Uncommon)
Mercadian Masques #224 (Uncommon)
Type: Enchantment

Ancestral Mask

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Mana:
Cardset: Mercadian Masques #229 (Common)
Type: Enchantment

Briar Patch

Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Mana:
Cardset: Mercadian Masques #232 (Uncommon)
Type: Enchantment

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

Mana:
Cardset: Mercadian Masques #246 (Rare)
Type: Enchantment

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Mana:
Cardset: Mercadian Masques #248 (Rare)
Type: Enchantment

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Mana:
Cardset: Knights vs. Dragons #32 (Unknown)
Mercadian Masques #273 (Common)
Type: Enchantment

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Tiger Claws

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Cho-Arrim martial artists emulate the beasts of their home.

Mana:
Cardset: Mercadian Masques #279 (Common)
Type: Enchantment

Fanatical Devotion

Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Mana:
Cardset: Nemesis #8 (Common)
Type: Enchantment

Æther Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays .

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
-Belbe

Mana:
Cardset: Nemesis #27 (Rare)
Type: Enchantment

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

Mana:
Cardset: Nemesis #63 (Rare)
Type: Enchantment

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription

Mana:
Cardset: Dissension #53 (Common)
Nemesis #70 (Common)
Type: Enchantment

Mana Cache

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana:
Cardset: Nemesis #92 (Rare)
Type: Enchantment

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.
-Samite creed

Mana:
Cardset: Prophecy #21 (Rare)
Type: Enchantment

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #43 (Common)
Type: Enchantment

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Endbringer's Revel

Enchantment

: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

First death. Then Shauku.

Mana:
Cardset: Prophecy #63 (Uncommon)
Type: Enchantment

Noxious Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

Mana:
Cardset: Prophecy #70 (Uncommon)
Type: Enchantment

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

"Battle is our religion. This fortress is our temple."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #86 (Uncommon)
Type: Enchantment

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.

Mana:
Cardset: Prophecy #105 (Rare)
Type: Enchantment

Verdant Field

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

Mana:
Cardset: Prophecy #130 (Uncommon)
Type: Enchantment

Divine Presence

Enchantment

If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

"Serra's light isn't easily extinguished."
-Reya Dawnbringer

Mana:
Cardset: Invasion #15 (Rare)
Type: Enchantment

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Mana:
Cardset: Invasion #26 (Common)
Type: Enchantment

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.

Mana:
Cardset: Invasion #27 (Rare)
Type: Enchantment

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan."
-Urza

Mana:
Cardset: Invasion #32 (Uncommon)
Type: Enchantment

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come."
-Urza

Mana:
Cardset: Invasion #38 (Rare)
Type: Enchantment

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"If I do nothing else, I will protect my people."
-Teferi

Mana:
Cardset: Invasion #43 (Uncommon)
Type: Enchantment

Traveler's Cloak

Enchantment - Aura

Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type.

Mana:
Cardset: Conspiracy #109 (Common)
Invasion #83 (Common)
Type: Enchantment

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."

Mana:
Cardset: Invasion #88 (Rare)
Type: Enchantment

Exotic Curse

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

Fouler than a necromancer's kiss.
-Jamuraan expression

Mana:
Cardset: Phyrexia vs. The Coalition #56 (Common)
Invasion #105 (Common)
Type: Enchantment

Scavenged Weaponry

Enchantment - Aura

Enchant creature

When Scavenged Weaponry enters the battlefield, draw a card.

Enchanted creature gets +1/+1.

"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."

Mana:
Cardset: Invasion #123 (Common)
Type: Enchantment

Tainted Well

Enchantment - Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

"No, you get the water. I ain't thirsty."
-Squee

Mana:
Cardset: Invasion #126 (Common)
Type: Enchantment

Tectonic Instability

Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."

Mana:
Cardset: Invasion #173 (Rare)
Type: Enchantment

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.

Mana:
Cardset: Invasion #193 (Rare)
Type: Enchantment

Æther Rift

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Mana:
Cardset: Invasion #227 (Rare)
Type: Enchantment

Armadillo Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
-Yavimaya ranger

Mana:
Cardset: Archenemy #78 (Common)
Phyrexia vs. The Coalition #58 (Common)
Invasion #229 (Common)
Type: Enchantment

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Mana:
Cardset: Commander #182 (Uncommon)
Invasion #233 (Uncommon)
Type: Enchantment

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

"You think you can stop me?" hissed Tsabo.
"I think I can kill you," replied Gerrard.

Mana:
Cardset: Invasion #245 (Rare)
Type: Enchantment

Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Conspiracy #188 (Uncommon)
Commander 2013 #190 (Uncommon)
Planechase 2012 #92 (Uncommon)
Archenemy #86 (Uncommon)
Invasion #246 (Uncommon)
Type: Enchantment

Overabundance

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.

Mana:
Cardset: Invasion #259 (Rare)
Type: Enchantment

Vile Consumption

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

The plague moved faster than an army and was far more deadly.

Mana:
Cardset: Invasion #285 (Rare)
Type: Enchantment

Hobble

Enchantment - Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Mana:
Cardset: Planeshift #7 (Common)
Type: Enchantment

Lashknife Barrier

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Mana:
Cardset: Planeshift #9 (Uncommon)
Type: Enchantment

Planeswalker's Mirth

Enchantment

: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.

"I enjoy a good joke as much as the next guy."
-Commodore Guff

Mana:
Cardset: Planeshift #12 (Rare)
Type: Enchantment