Escape RoutesEnchantment: Return target white or black creature you control to its owner's hand. "I'll get you to safety-or whatever passes for safety these days." |
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Planeswalker's MischiefEnchantment: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
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Planeswalker's ScornEnchantment: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
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DeadapultEnchantment, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. "Nothing ruins your day like a blazing zombie." |
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InsolenceEnchantment - AuraEnchant creature "Sacrificing mortal dragons to satisfy your immortal hunger ends here." |
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Planeswalker's FuryEnchantment: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
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Planeswalker's FavorEnchantment: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. Freyalise strengthens her faithful. |
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Destructive FlowEnchantmentAt the beginning of each player's upkeep, that player sacrifices a nonbasic land. Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape. |
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Dralnu's CrusadeEnchantmentGoblin creatures get +1/+1. "Don't you agree that mogg intellects are improved by zombification?" |
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Keldon TwilightEnchantmentAt the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
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Phyrexian TyrannyEnchantmentWhenever a player draws a card, that player loses 2 life unless he or she pays . "He is Yawgmoth's reward to me. I shall kill him a hundred times a day." |
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Dega SanctuaryEnchantmentAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Foul PresenceEnchantment - AuraEnchant creature The Phyrexians have one word that means both "evolution" and "pain." |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Bloodfire InfusionEnchantment - AuraEnchant creature you control
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Raka SanctuaryEnchantmentAt the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
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Wild ResearchEnchantment: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Symbiotic DeploymentEnchantmentSkip your draw step. "You know your orders. I know your hearts. Now the stronghold will know defeat." |
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Goblin TrenchesEnchantment, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. The ground rose and formed into thousands of tiny warriors. This fight was far from over. |
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Overgrown EstateEnchantmentSacrifice a land: You gain 3 life. The decay of Crovax's ancestral home matched the state of his soul. |
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Pernicious DeedEnchantment, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. "Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." |
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Quicksilver DaggerEnchantment - AuraEnchant creature The dwarves call their quicksilver techniques "improvisational weaponsmithing." |
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Soul LinkEnchantment - AuraEnchant creature They danced like puppets to a tune only Yawgmoth could hear. |
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Floating ShieldEnchantment - AuraEnchant creature
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MortiphobiaEnchantment, Discard a card: Exile target card from a graveyard.
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Shade's FormEnchantment - AuraEnchant creature
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PyromaniaEnchantment, Discard a card at random: Pyromania deals 1 damage to target creature or player.
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NarcissismEnchantment, Discard a card: Target creature gets +2/+2 until end of turn.
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Solitary ConfinementEnchantmentAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
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Spirit CairnEnchantmentWhenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. It marks the border between here and hereafter. |
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Unquestioned AuthorityEnchantment - AuraEnchant creature "Only the Ancestor should be revered." |
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Planar ChaosEnchantmentAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Astral SlideEnchantmentWhenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. "The hum of the universe is never off-key." |
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Convalescent CareEnchantmentAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. Enlightenment comes most swiftly at life's end. |
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SandskinEnchantment - AuraEnchant creature "Those who live by the sword will die by the sword. I choose to do neither." |
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Words of WorshipEnchantment: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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Words of WindEnchantment: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WasteEnchantment: The next time you would draw a card this turn, each opponent discards a card instead. "Terror corrupts order and paralyzes instinct." |
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Aggravated AssaultEnchantment: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
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Words of WarEnchantment: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Elvish GuidanceEnchantment - AuraEnchant land "Old home never forgotten, new home ours forever." |
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Enchantress's PresenceEnchantmentWhenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Overwhelming InstinctEnchantmentWhenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which side you're on. |
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Words of WildingEnchantment: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Faces of the PastEnchantmentWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. The ties that bind can also strangle. |
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Pemmin's AuraEnchantment - AuraEnchant creature
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Unspeakable SymbolEnchantmentPay 3 life: Put a +1/+1 counter on target creature. The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge. |
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Sulfuric VortexEnchantmentAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
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Alpha StatusEnchantment - AuraEnchant creature The best leaders are made by their followers. |
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DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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Relic BaneEnchantment - AuraEnchant artifact A sword that has seen cowardice in battle exacts the price of honor from its wielder. |
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
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Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ion StormEnchantment, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
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Field of RealityEnchantment - AuraEnchant creature "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." |
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Oni PossessionEnchantment - AuraEnchant creature
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Serpent SkinEnchantment - AuraFlash
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Threads of DisloyaltyEnchantment - AuraEnchant creature with converted mana cost 2 or less "Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands." |
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Blessing of LeechesEnchantment - AuraFlash
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Kumano's BlessingEnchantment - AuraFlash
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LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
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Promise of BunreiEnchantmentWhen a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. "I am not afraid to die today nor afraid of what death will bring." |
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Freed from the RealEnchantment - AuraEnchant creature When a strong mind moves, form and energy shift to heed it. |
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Captive FlameEnchantment: Target creature gets +1/+0 until end of turn. "Kills and cooks your food in one easy stroke." |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
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Copy EnchantmentEnchantmentYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe. |
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to æther, window to wonder, stillness to the sky." |
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Galvanic ArcEnchantment - AuraEnchant creature
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Moldervine CloakEnchantment - AuraEnchant creature
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Golgari GerminationEnchantmentWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. The Golgari don't bury their dead. They plant them. |
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Infiltrator's MagemarkEnchantment - AuraEnchant creature "In secrecy is strength. None can oppose one who cannot be found." |
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Hissing MiasmaEnchantmentWhenever a creature attacks you, its controller loses 1 life. All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes. |
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Necromancer's MagemarkEnchantment - AuraEnchant creature
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Fencer's MagemarkEnchantment - AuraEnchant creature "The first blow is the most important. It often negates the need for a second." |
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Hypervolt GraspEnchantment - AuraEnchant creature Zap on. Zap off. |
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Beastmaster's MagemarkEnchantment - AuraEnchant creature
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Pillory of the SleeplessEnchantment - AuraEnchant creature
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Nettling CurseEnchantment - AuraEnchant creature "I call them ‘Poke' and ‘Prod.'" |
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Pain MagnificationEnchantmentWhenever an opponent is dealt 3 or more damage by a single source, that player discards a card. The Rakdos make sure their victims remember their pain-or at least give up a little bit of their sanity in order to forget. |
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Plumes of PeaceEnchantment - AuraEnchant creature
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Shielding PlaxEnchantment - Aura( can be paid with either or .)
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Griffin GuideEnchantment - AuraEnchant creature
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Opal GuardianEnchantmentWhen an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. It was a moment in time, cast in stone-a moment whose time had come again. |
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Pentarch WardEnchantment - AuraEnchant creature
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Ophidian EyeEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Paradox HazeEnchantment - AuraEnchant player "Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." |
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