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Whirlwind Adept

Creature - Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mana:
Power: 4/2
Cardset: Khans of Tarkir #63 (Common)
Type: Creature

Kheru Dreadmaw

Creature - Zombie Crocodile

Defender

, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #76 (Common)
Type: Creature

Krumar Bond-Kin

Creature - Orc Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

Mana:
Power: 5/3
Cardset: Khans of Tarkir #77 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Swarm of Bloodflies

Creature - Insect

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

Mana:
Cardset: Khans of Tarkir #92 (Uncommon)
Type: Creature

Canyon Lurkers

Creature - Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

Mana:
Power: 5/2
Cardset: Khans of Tarkir #105 (Common)
Type: Creature

Dragon-Style Twins

Creature - Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

Mana:
Power: 3/3
Cardset: Khans of Tarkir #108 (Rare)
Type: Creature

Meandering Towershell

Creature - Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Mana:
Power: 5/9
Cardset: Khans of Tarkir #141 (Rare)
Type: Creature

Pine Walker

Creature - Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #143 (Uncommon)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Avalanche Tusker

Creature - Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy."
-Surrak, khan of the Temur

Mana:
Power: 6/4
Cardset: Khans of Tarkir #166 (Rare)
Type: Creature

Bear's Companion

Creature - Human Warrior

When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #167 (Uncommon)
Type: Creature

Ivorytusk Fortress

Creature - Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

Mana:
Power: 5/7
Cardset: Khans of Tarkir #179 (Rare)
Type: Creature

Mardu Roughrider

Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #187 (Uncommon)
Type: Creature

Rakshasa Vizier

Creature - Cat Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #193 (Rare)
Type: Creature

Sage of the Inward Eye

Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #195 (Rare)
Type: Creature

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Surrak Dragonclaw

Legendary Creature - Human Warrior

Flash

Surrak Dragonclaw can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #206 (Mythic Rare)
Type: Creature

Warden of the Eye

Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #212 (Uncommon)
Type: Creature

Zurgo Helmsmasher

Legendary Creature - Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Mana:
Power: 7/2
Cardset: Khans of Tarkir #214 (Mythic Rare)
Type: Creature

Blight Herder

Creature - Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Mana:
Power: 4/5
Cardset: Battle for Zendikar #2 (Rare)
Type: Creature

Kozilek's Channeler

Creature - Eldrazi

: Add to your mana pool.

"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."-Nissa Revane

Mana:
Power: 4/4
Cardset: Battle for Zendikar #10 (Common)
Type: Creature

Ghostly Sentinel

Creature - Kor Spirit

Flying, vigilance

Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.

Mana:
Power: 3/3
Cardset: Battle for Zendikar #28 (Common)
Type: Creature

Hero of Goma Fada

Creature - Human Knight Ally

Rally - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

"They seek to break us. Let us show them our strength!"

Mana:
Power: 4/3
Cardset: Battle for Zendikar #31 (Rare)
Type: Creature

Kor Entanglers

Creature - Kor Soldier Ally

Rally - Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.

"We came into this world together. We fight for this world together. We'll leave this world together."

Mana:
Power: 3/4
Cardset: Battle for Zendikar #36 (Uncommon)
Type: Creature

Oracle of Dust

Creature - Eldrazi Processor

Devoid (This card has no color.)

, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

Whatever it is searching for, it will stop at nothing to find it.

Mana:
Power: 3/5
Cardset: Battle for Zendikar #63 (Common)
Type: Creature

Ulamog's Reclaimer

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

Mana:
Power: 2/5
Cardset: Battle for Zendikar #68 (Uncommon)
Type: Creature

Guardian of Tazeem

Creature - Sphinx

Flying

Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Mana:
Power: 4/5
Cardset: Battle for Zendikar #78 (Rare)
Type: Creature

Windrider Patrol

Creature - Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 4/3
Cardset: Battle for Zendikar #89 (Uncommon)
Type: Creature

Geyserfield Stalker

Creature - Elemental

Menace (This creature can't be blocked except by two or more creatures.)

Landfall - Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #111 (Common)
Type: Creature

Kalastria Nightwatch

Creature - Vampire Warrior Ally

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."-Drana, Kalastria bloodchief

Mana:
Power: 4/5
Cardset: Battle for Zendikar #115 (Common)
Type: Creature

Barrage Tyrant

Creature - Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

Terrible fury. Excellent aim.

Mana:
Power: 5/3
Cardset: Battle for Zendikar #127 (Rare)
Type: Creature

Shatterskull Recruit

Creature - Giant Warrior Ally

Menace (This creature can't be blocked except by two or more creatures.)

Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #155 (Common)
Type: Creature

Tajuru Warcaller

Creature - Elf Warrior Ally

Rally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.

Mana:
Power: 2/1
Cardset: Battle for Zendikar #195 (Uncommon)
Type: Creature

Territorial Baloth

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #196 (Common)
Zendikar #188 (Common)
Type: Creature

Brood Butcher

Creature - Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Mana:
Power: 3/3
Cardset: Battle for Zendikar #199 (Rare)
Type: Creature

Angelic Captain

Creature - Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

Mana:
Power: 4/3
Cardset: Battle for Zendikar #208 (Rare)
Type: Creature

Noyan Dar, Roil Shaper

Legendary Creature - Merfolk Ally

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #216 (Rare)
Type: Creature

Resolute Blademaster

Creature - Human Soldier Ally

Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

"Great steel is born in the hottest forges. Great soldiers are born in war."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #218 (Uncommon)
Type: Creature

Reality Smasher

Creature - Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

As easy to stop as it is to comprehend.

Mana: {C}
Power: 5/5
Cardset: Oath of the Gatewatch #7 (Rare)
Type: Creature

Walker of the Wastes

Creature - Eldrazi

({C} represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

In the absence of life, something yet grows.

Mana: {C}
Power: 4/4
Cardset: Oath of the Gatewatch #10 (Uncommon)
Type: Creature

Expedition Raptor

Creature - Bird

Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Mana:
Power: 2/2
Cardset: Oath of the Gatewatch #18 (Common)
Type: Creature

General Tazri

Legendary Creature - Human Ally

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

Mana:
Power: 3/4
Cardset: Oath of the Gatewatch #19 (Mythic Rare)
Type: Creature

Munda's Vanguard

Creature - Kor Knight Ally

Cohort - , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

"Do not let yourselves fall now. Zendikar is depending on us-on you!"

Mana:
Power: 3/3
Cardset: Oath of the Gatewatch #29 (Rare)
Type: Creature

Steppe Glider

Creature - Elemental

Flying, vigilance

: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

It glides over the landscape. It also happens to be one.

Mana:
Power: 2/4
Cardset: Oath of the Gatewatch #36 (Uncommon)
Type: Creature

Cyclone Sire

Creature - Elemental

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

The rampaging Roil creates life out of the most volatile elements.

Mana:
Power: 3/4
Cardset: Oath of the Gatewatch #54 (Uncommon)
Type: Creature

Jwar Isle Avenger

Creature - Sphinx

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.

Mana:
Power: 3/3
Cardset: Oath of the Gatewatch #58 (Common)
Type: Creature

Kozilek's Translator

Creature - Eldrazi Drone

Devoid (This card has no color.)

Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.)

From nothingness, sustenance.

Mana:
Power: 3/5
Cardset: Oath of the Gatewatch #74 (Common)
Type: Creature

Malakir Soothsayer

Creature - Vampire Shaman Ally

Cohort - , Tap an untapped Ally you control: You draw a card and you lose 1 life.

"Your blood whispers secrets your mind could never comprehend."

Mana:
Power: 4/4
Cardset: Oath of the Gatewatch #87 (Uncommon)
Type: Creature

Cinder Hellion

Creature - Hellion

Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

Chandra used jets of flame to lure hellions into the path of oncoming Eldrazi.

Mana:
Power: 4/4
Cardset: Oath of the Gatewatch #105 (Common)
Type: Creature

Goblin Dark-Dwellers

Creature - Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

Mana:
Power: 4/4
Cardset: Oath of the Gatewatch #110 (Rare)
Type: Creature

Embodiment of Insight

Creature - Elemental

Vigilance

Land creatures you control have vigilance.

Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Mana:
Power: 4/4
Cardset: Oath of the Gatewatch #131 (Uncommon)
Type: Creature

Tajuru Pathwarden

Creature - Elf Warrior Ally

Vigilance, trample

"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."

Mana:
Power: 5/4
Cardset: Oath of the Gatewatch #145 (Common)
Type: Creature

Palisade Giant

Creature - Giant Soldier

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

Refusing guild allegiances, she fights for those who can't protect themselves.

Mana:
Power: 2/7
Cardset: Return to Ravnica #15 (Rare)
Type: Creature

Isperia's Skywatch

Creature - Vedalken Knight

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Mana:
Power: 3/3
Cardset: Return to Ravnica #43 (Common)
Type: Creature

Skyline Predator

Creature - Drake

Flash (You may cast this spell any time you could cast an instant.)

Flying

"It will dodge your first arrow and flatten you before there's a second."
-Alcarus, Selesnya archer

Mana:
Power: 3/4
Cardset: Return to Ravnica #50 (Uncommon)
Type: Creature

Sphinx of the Chimes

Creature - Sphinx

Flying

Discard two nonland cards with the same name: Draw four cards.

"I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning."

Mana:
Power: 5/6
Cardset: Return to Ravnica #52 (Rare)
Type: Creature

Necropolis Regent

Creature - Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

"Jarad fancies himself king of the undercity, but he's merely king of rot."

Mana:
Power: 6/5
Cardset: Return to Ravnica #71 (Mythic Rare)
Type: Creature

Zanikev Locust

Creature - Insect

Flying

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 3/3
Cardset: Return to Ravnica #84 (Uncommon)
Type: Creature

Chaos Imps

Creature - Imp

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Mana:
Power: 6/5
Cardset: Return to Ravnica #90 (Rare)
Type: Creature

Tenement Crasher

Creature - Beast

Haste

Nothing was going to stop it-not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.

Mana:
Power: 5/4
Cardset: Return to Ravnica #108 (Common)
Type: Creature

Armada Wurm

Creature - Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

No one in the Conclave acts alone.

Mana:
Power: 5/5
Cardset: Return to Ravnica #143 (Mythic Rare)
Type: Creature

Carnival Hellsteed

Creature - Nightmare Horse

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Its favorite treats are candied hands and sweet hearts.

Mana:
Power: 5/4
Cardset: Return to Ravnica #147 (Rare)
Type: Creature

Isperia, Supreme Judge

Legendary Creature - Sphinx

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

"I serve only justice. But through that duty, I serve all of Ravnica."

Mana:
Power: 6/4
Cardset: Return to Ravnica #171 (Mythic Rare)
Type: Creature

Niv-Mizzet, Dracogenius

Legendary Creature - Dragon Wizard

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.

He has no patience for minds that do not inspire him or explode by trying.

Mana:
Power: 5/5
Cardset: Return to Ravnica #183 (Mythic Rare)
Type: Creature

Rakdos Ringleader

Creature - Skeleton Warrior

First strike

Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.

: Regenerate Rakdos Ringleader.

Mana:
Power: 3/1
Cardset: Return to Ravnica #186 (Uncommon)
Type: Creature

Street Sweeper

Artifact Creature - Construct

Whenever Street Sweeper attacks, destroy all Auras attached to target land.

The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way.

Mana:
Power: 4/6
Cardset: Return to Ravnica #234 (Uncommon)
Type: Artifact Creature

Rubblehulk

Creature - Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush - , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Mana:
Power: */*
Cardset: Gatecrash #191 (Rare)
Type: Creature

Foundry Champion

Creature - Elemental Soldier

When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

: Foundry Champion gets +1/+0 until end of turn.

: Foundry Champion gets +0/+1 until end of turn.

Mana:
Power: 4/4
Cardset: Gatecrash #165 (Rare)
Type: Creature

Hellkite Tyrant

Creature - Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Mana:
Power: 6/5
Cardset: Gatecrash #94 (Mythic Rare)
Type: Creature

Angelic Skirmisher

Creature - Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

Mana:
Power: 4/4
Cardset: Gatecrash #3 (Rare)
Type: Creature

Sapphire Drake

Creature - Drake

Flying

Each creature you control with a +1/+1 counter on it has flying.

Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.

Mana:
Power: 4/4
Cardset: Gatecrash #47 (Uncommon)
Type: Creature

Deathpact Angel

Creature - Angel

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

Mana:
Power: 5/5
Cardset: Gatecrash #153 (Mythic Rare)
Type: Creature

Urbis Protector

Creature - Human Cleric

When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.

"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you."
-Teysa, to Lazav

Mana:
Power: 1/1
Cardset: Gatecrash #27 (Uncommon)
Type: Creature

Prime Speaker Zegana

Legendary Creature - Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Mana:
Power: 1/1
Cardset: Gatecrash #188 (Mythic Rare)
Type: Creature

Aurelia, the Warleader

Legendary Creature - Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

Mana:
Power: 3/4
Cardset: Gatecrash #143 (Mythic Rare)
Type: Creature

Dinrova Horror

Creature - Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
-Sign outside Dinrova Building

Mana:
Power: 4/4
Cardset: Gatecrash #155 (Uncommon)
Type: Creature

Treasury Thrull

Creature - Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Mana:
Power: 4/4
Cardset: Gatecrash #201 (Rare)
Type: Creature

Smog Elemental

Creature - Elemental

Flying

Creatures with flying your opponents control get -1/-1.

"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."
-Writings of Cica, Skyjek scout

Mana:
Power: 3/3
Cardset: Gatecrash #79 (Uncommon)
Type: Creature

Merfolk of the Depths

Creature - Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.)

When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.

Mana: {{/}}{{/}}
Power: 4/2
Cardset: Gatecrash #221 (Uncommon)
Type: Creature

Ruination Wurm

Creature - Wurm

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

Mana:
Power: 7/6
Cardset: Gatecrash #192 (Common)
Type: Creature

Ripscale Predator

Creature - Lizard

Ripscale Predator can't be blocked except by two or more creatures.

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

Mana:
Power: 6/5
Cardset: Gatecrash #103 (Uncommon)
Type: Creature

Maze Sentinel

Creature - Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

Mana:
Power: 3/6
Cardset: Dragon's Maze #4 (Common)
Type: Creature

Ætherling

Creature - Shapeshifter

: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

: Ætherling can't be blocked this turn.

: Ætherling gets +1/-1 until end of turn.

: Ætherling gets -1/+1 until end of turn.

Mana:
Power: 4/5
Cardset: Dragon's Maze #11 (Rare)
Type: Creature

Maze Glider

Creature - Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

Mana:
Power: 3/5
Cardset: Dragon's Maze #13 (Common)
Type: Creature

Maze Abomination

Creature - Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Mana:
Power: 4/5
Cardset: Dragon's Maze #26 (Common)
Type: Creature

Pontiff of Blight

Creature - Zombie Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Mana:
Power: 2/7
Cardset: Commander 2014 #155 (Rare)
Dragon's Maze #27 (Rare)
Type: Creature

Maze Rusher

Creature - Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it."
-Niv-Mizzet

Mana:
Power: 6/3
Cardset: Dragon's Maze #33 (Common)
Type: Creature

Maze Behemoth

Creature - Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

Mana:
Power: 5/4
Cardset: Dragon's Maze #43 (Common)
Type: Creature

Melek, Izzet Paragon

Legendary Creature - Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Mana:
Power: 2/4
Cardset: Dragon's Maze #84 (Rare)
Type: Creature

Progenitor Mimic

Creature - Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

Mana:
Cardset: Dragon's Maze #92 (Mythic Rare)
Type: Creature

Ruric Thar, the Unbowed

Legendary Creature - Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Mana:
Power: 6/6
Cardset: Dragon's Maze #99 (Rare)
Type: Creature

Scab-Clan Giant

Creature - Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

Mana:
Power: 4/5
Cardset: Dragon's Maze #101 (Uncommon)
Type: Creature

Sire of Insanity

Creature - Demon

At the beginning of each end step, each player discards his or her hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

Mana:
Power: 6/4
Cardset: Dragon's Maze #104 (Rare)
Type: Creature

Stonehorn Chanter

Creature - Rhino Cleric

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

With the Stonehorn, piety and power are one.

Mana:
Power: 4/4
Cardset: Magic 2014 #39 (Uncommon)
Type: Creature

Jace's Mindseeker

Creature - Fish Illusion

Flying

When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

Mana:
Power: 4/4
Cardset: Magic 2014 #61 (Rare)
Type: Creature

Minotaur Abomination

Creature - Zombie Minotaur

"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"-Lestin, necromancer

Mana:
Power: 4/6
Cardset: Magic 2014 #107 (Common)
Type: Creature

Nightmare

Creature - Nightmare Horse

Flying

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

Mana:
Power: */*
Cardset: Magic 2014 #108 (Rare)
Magic 2010 #107 (Rare)
Tenth Edition #164 (Rare)
Ninth Edition #150 (Rare)
Eighth Edition #150 (Rare)
Seventh Edition #150 (Rare)
Sixth Edition #146 (Unknown)
Fifth Edition #46 (Rare)
Fourth Edition #34 (Rare)
Revised Edition #28 (Rare)
Unlimited Edition #27 (Rare)
Beta Edition #27 (Unknown)
Alpha Edition #27 (Unknown)
Type: Creature