Titanic UltimatumSorceryUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. "Retribution is best delivered by claws and rage, with both magnified." |
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Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
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Time WarpSorceryTarget player takes an extra turn after this one. Just when you thought you'd survived the first wave. |
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Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time ReversalSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. "Any oaf can conquer a kingdom. It takes true power to conquer time." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
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Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Thassa's BountySorceryDraw three cards. Target player puts the top three cards of his or her library into his or her graveyard. "Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" |
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Tezzeret's GambitSorcery( can be paid with either or 2 life.)
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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Tempt with VengeanceSorceryTempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
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Tempt with ReflectionsSorceryTempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
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Tempt with ImmortalitySorceryTempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
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Tempt with GlorySorceryTempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
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Tempt with DiscoverySorceryTempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Temporal TrespassSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Few truly live in the moment. |
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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TeleportalSorceryTarget creature you control gets +1/+0 until end of turn and is unblockable this turn.
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Telemin PerformanceSorceryTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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Tectonic RiftSorceryDestroy target land. Creatures without flying can't block this turn. "You will kneel before me, even if I have to split the earth under your feet!" |
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Taste of BloodSorceryTaste of Blood deals 1 damage to target player and you gain 1 life. "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams." |
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Tasigur's CrueltySorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The cruelest tortures leave no mark upon the flesh. |
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Talrand's InvocationSorceryPut two 2/2 blue Drake creature tokens with flying onto the battlefield. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. |
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Taigam's StrikeSorceryTarget creature gets +2/+0 until end of turn and can't be blocked this turn.
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Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
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Syphon SoulSorcerySyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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Sylvan OfferingSorceryChoose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.
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SwitcherooSorceryExchange control of two target creatures. Say hello to your new friend. |
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Swarm SurgeSorceryDevoid (This card has no color.) The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh. |
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Survival CacheSorceryYou gain 2 life. Then if you have more life than an opponent, draw a card.
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Survey the WreckageSorceryDestroy target land. Put a 1/1 red Goblin creature token onto the battlefield. Goblins and architects seldom get along. |
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Surreal MemoirSorceryReturn an instant card at random from your graveyard to your hand.
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