Zealous StrikeInstantTarget creature gets +2/+2 and gains first strike until end of turn. "Cower, fiend. The night is yours no longer." |
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Zealous PersecutionInstantUntil end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. "Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." |
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Wring FleshInstantTarget creature gets -3/-1 until end of turn. "Don't blame me. You're the one walking around with skin." |
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Wrecking BallInstantDestroy target creature or land. Rakdos festivals almost leave enough rubble in their wake to hide the bodies. |
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Wrap in VigorInstantRegenerate each creature you control. Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time. |
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Worldly CounselInstantDomain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. Every horizon hides a new possibility. |
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Word of SeizingInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) "Obey!" |
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Withstand DeathInstantTarget creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) On Mirrodin, every conflict ends in either death or darksteel. |
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WinterflameInstantChoose one or both - "The mountains scream with the dragons' throats." |
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Wing ShardsInstantTarget player sacrifices an attacking creature.
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Wing PunctureInstantTarget creature you control deals damage equal to its power to target creature with flying. "If I were the air, I wouldn't taunt the ground. It has the weight advantage." |
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WindstormInstantWindstorm deals X damage to each creature with flying. "We don't like interlopers and thieves cluttering our skies." |
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Will of the NagaInstantDelve (Each card you exile from your graveyard while casting this spell pays for .) The charm of a naga is undeniable. |
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Wildwood RebirthInstantReturn target creature card from your graveyard to your hand. In Ravnica, there are maladies far more difficult to treat than death. |
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Wild SlashInstantFerocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. Never mistake deception for cleverness. |
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Wild RicochetInstantYou may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. "I knew that trick long before your great-grandmother's great-grandmother was born." |
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Wild HungerInstantTarget creature gets +3/+1 and gains trample until end of turn. Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto. |
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Whitesun's PassageInstantYou gain 5 life. All over the Razor Fields, Whitesun is celebrated. Even the followers of the rebel Juryan, far from the Cave of Light, bow their heads in reverence. |
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White Sun's ZenithInstantPut X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage. |
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Whisk AwayInstantPut target attacking or blocking creature on top of its owner's library. The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility. |
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Whirlpool WhelmInstantClash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Whiplash TrapInstant - TrapIf an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay rather than pay Whiplash Trap's mana cost.
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Weave FateInstantDraw two cards. Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities. |
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Wear (Wear/Tear)InstantDestroy target artifact.
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Weapon SurgeInstantTarget creature you control gets +1/+0 and gains first strike until end of turn.
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WaterwhirlInstantReturn up to two target creatures to their owners' hands. "Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." |
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Warriors' LessonInstantUntil end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." "Let each challenge make you a better warrior." |
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Warping WailInstant({C} represents colorless mana.)
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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War ReportInstantYou gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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Wake the DeadInstantCast Wake the Dead only during combat on an opponent's turn.
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Voyage's EndInstantReturn target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned. |
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Volt ChargeInstantVolt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Volcanic UpheavalInstantDestroy target land. Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly. |
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Volcanic RushInstantAttacking creatures get +2/+0 and gain trample until end of turn. "The bravest warriors take the shortest path to victory, whatever that path may be." |
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Volcanic OfferingInstantDestroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
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