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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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EvergladesLandEverglades enters the battlefield tapped.
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Havenwood BattlegroundLandHavenwood Battleground enters the battlefield tapped.
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Jungle BasinLandJungle Basin enters the battlefield tapped.
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KarooLandKaroo enters the battlefield tapped.
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Polluted MireLandPolluted Mire enters the battlefield tapped.
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Remote IsleLandRemote Isle enters the battlefield tapped.
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Crucible of the Spirit DragonLand
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Haven of the Spirit DragonLand
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Ally EncampmentLand
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Blighted CataractLand
Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand
The land is dying, but it will not go peacefully. |
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Blighted SteppeLand
"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand
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Canopy VistaLand - Forest Plains( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cinder GladeLand - Mountain Forest( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Sanctum of UginLand
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Corrupted CrossroadsLand
"Look, and see the future." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Holdout SettlementLand
Even in areas of profound devastation, the hedrons remained intact. |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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TerminusSorceryPut all creatures on the bottom of their owners' libraries.
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Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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GhostformSorceryUp to two target creatures are unblockable this turn. "There's no such thing as ‘impenetrable.'" |
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Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
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Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Temporal MasterySorceryTake an extra turn after this one. Exile Temporal Mastery. Time is a marvelous plaything. |
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Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
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Barter in BloodSorceryEach player sacrifices two creatures. "We must all make sacrifices for the good of Innistrad." |
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Bone SplintersSorceryAs an additional cost to cast Bone Splinters, sacrifice a creature. "Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ." |
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Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
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Grave ExchangeSorceryReturn target creature card from your graveyard to your hand. Target player sacrifices a creature. "It's a cold, dark journey either way." |
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Killing WaveSorceryFor each creature, its controller sacrifices it unless he or she pays X life. "I come looking for demons and I find a plane full of angels. I hate angels." |
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Mental AgonySorceryTarget player discards two cards and loses 2 life. "His mind is feeble. Feed him to the bats." |
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Bonfire of the DamnedSorceryBonfire of the Damned deals X damage to target player and each creature he or she controls.
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Burn at the StakeSorceryAs an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
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DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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Pillar of FlameSorceryPillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion." |
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Reforge the SoulSorceryEach player discards his or her hand and draws seven cards. In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. |
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
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Blessings of NatureSorceryDistribute four +1/+1 counters among any number of target creatures.
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Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
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Primal SurgeSorceryExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. With Avacyn's return, the flow of life became a tidal wave. |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Revenge of the HuntedSorceryUntil end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
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Captain's CallSorceryPut three 1/1 white Soldier creature tokens onto the battlefield. "Who among you has the courage to face certain death? Who will heed my call?" |
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Planar CleansingSorceryDestroy all nonland permanents.
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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IndexSorceryLook at the top five cards of your library, then put them back in any order. "What good is having all the right answers if you have them at all the wrong times?" |
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Mind SculptSorceryTarget opponent puts the top seven cards of his or her library into his or her graveyard. "Your mind was a curious mix of madness and genius. I just took away the genius." |
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SleepSorceryTap all creatures target player controls. Those creatures don't untap during that player's next untap step. "I give them dreams so wondrous that they hesitate to return to the world of the conscious." |
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SpelltwineSorceryExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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SwitcherooSorceryExchange control of two target creatures. Say hello to your new friend. |
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Talrand's InvocationSorceryPut two 2/2 blue Drake creature tokens with flying onto the battlefield. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. |
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Diabolic RevelationSorcerySearch your library for up to X cards and put those cards into your hand. Then shuffle your library. "There are some secrets so dark no human mind should ever contain them. Interested?" |
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DisentombSorceryReturn target creature card from your graveyard to your hand. "I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." |
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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Essence DrainSorceryEssence Drain deals 3 damage to target creature or player and you gain 3 life. "Life's essence is a nectar unlike any I tasted when I lived as a mortal." |
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Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
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MutilateSorceryAll creatures get -1/-1 until end of turn for each Swamp you control. "It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." |
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Rise from the GraveSorceryPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "For my enemies, one death. For my allies, many." |
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Sign in BloodSorceryTarget player draws two cards and loses 2 life. Little agonies pave the way to greater power. |
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Wit's EndSorceryTarget player discards his or her hand. "Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" |
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Cleaver RiotSorceryCreatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) Measure once, cut twice. |
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CraterizeSorceryDestroy target land. "‘Utterly' is my favorite way to destroy something." |
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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Krenko's CommandSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing. |
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Mark of MutinySorceryGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and The flame of anger is hard to douse once lit. |
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Turn to SlagSorceryTurn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. "If it wasn't a blackened, stinking, melted abomination before, it certainly is now." |
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Wild GuessSorceryAs an additional cost to cast Wild Guess, discard a card. No guts, no glory. |
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