EvergladesLandEverglades enters the battlefield tapped.
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Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
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Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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Dreadship ReefLand: Add to your mana pool.
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Dread StatuaryLand: Add to your mana pool. The last reliable landmark in Tazeem just walked away. |
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Dragonskull SummitLandDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Dormant VolcanoLandDormant Volcano enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Desolate LighthouseLand: Add to your mana pool. A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Crystal VeinLand: Add to your mana pool.
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Crucible of the Spirit DragonLand: Add to your mana pool.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Corrupted CrossroadsLand: Add {C} to your mana pool. ({C} represents colorless mana.) "Look, and see the future." |
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Coral AtollLandCoral Atoll enters the battlefield tapped.
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Contested CliffsLand: Add to your mana pool.
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Command TowerLand: Add to your mana pool one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Clifftop RetreatLandClifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Where cathars learn to fight not only demons and vampires, but ignorance as well. |
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Cinder GladeLand - Mountain Forest(: Add or to your mana pool.) On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Caves of KoilosLand: Add to your mana pool.
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Cavern of SoulsLandAs Cavern of Souls enters the battlefield, choose a creature type.
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Cathedral of WarLandCathedral of War enters the battlefield tapped.
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Canopy VistaLand - Forest Plains(: Add or to your mana pool.) The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Buried RuinLand: Add to your mana pool. History has buried its treasures deep. |
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Breeding PoolLand - Forest Island(: Add or to your mana pool.)
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Boros GarrisonLandBoros Garrison enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Bloodstained MireLand, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blood CryptLand - Swamp Mountain(: Add or to your mana pool.) Where the dead serve as diversion, decor, and dessert. |
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Blinkmoth NexusLand: Add to your mana pool.
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Blighted WoodlandLand: Add to your mana pool.
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Blighted SteppeLand: Add to your mana pool. "When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted GorgeLand: Add to your mana pool. The land is dying, but it will not go peacefully. |
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Blighted FenLand: Add to your mana pool. "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted CataractLand: Add to your mana pool. Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
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Battlefield ForgeLand: Add to your mana pool.
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Arcane LighthouseLand: Add to your mana pool.
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Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Ally EncampmentLand: Add to your mana pool.
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Alchemist's RefugeLand: Add to your mana pool. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
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Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
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Academy RuinsLegendary Land: Add to your mana pool. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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