Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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Yavimaya CoastLand: Add to your mana pool.
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Windswept HeathLand, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Watery GraveLand - Island Swamp(: Add or to your mana pool.)
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WastesBasic Land: Add {C} to your mana pool.
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vitu-Ghazi, the City-TreeLand: Add to your mana pool. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
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Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Urza's FactoryLand - Urza's: Add to your mana pool. "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Unstable FrontierLand: Add to your mana pool. The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Temple of the False GodLand: Add to your mana pool. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. |
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
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Tainted FieldLand: Add to your mana pool.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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SwampBasic Land - Swamp(: Add to your mana pool.)
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Svogthos, the Restless TombLand: Add to your mana pool.
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Stomping GroundLand - Mountain Forest(: Add or to your mana pool.)
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
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Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
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Springjack PastureLand: Add to your mana pool.
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Sliver HiveLand: Add to your mana pool.
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slayers' StrongholdLand: Add to your mana pool. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Shrine of the Forsaken GodsLand: Add to your mana pool. The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Shivan ReefLand: Add to your mana pool.
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Shimmering GrottoLand: Add to your mana pool. "This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scalding TarnLand, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sanctum of UginLand: Add to your mana pool.
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Saltcrusted SteppeLand: Add to your mana pool.
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Sacred FoundryLand - Mountain Plains(: Add or to your mana pool.)
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rogue's PassageLand: Add to your mana pool. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Remote IsleLandRemote Isle enters the battlefield tapped.
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Reflecting PoolLand: Add to your mana pool one mana of any type that a land you control could produce. Does it reflect the future that once was or the past that can never be? |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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