Wormwood TreefolkCreature - Treefolk: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
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Wormwood DryadCreature - Dryad: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
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Wormfang TurtleCreature - Nightmare Turtle BeastWhen Wormfang Turtle enters the battlefield, exile a land you control. Chainer's admirers keep his dreams alive. |
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Wormfang NewtCreature - Nightmare Salamander BeastWhen Wormfang Newt enters the battlefield, exile a land you control. Spawned by mages emulating the insane. |
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Wormfang MantaCreature - Nightmare Fish BeastFlying
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Wormfang DrakeCreature - Nightmare DrakeFlying
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Wormfang CrabCreature - Nightmare CrabWormfang Crab is unblockable.
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Wormfang BehemothCreature - Nightmare Fish BeastWhen Wormfang Behemoth enters the battlefield, exile all cards from your hand.
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Worldspine WurmCreature - WurmTrample
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Worldheart PhoenixCreature - PhoenixFlying
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Worldgorger DragonCreature - Nightmare DragonFlying, trample
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World QuellerCreature - AvatarAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?" |
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World BreakerCreature - EldraziDevoid (This card has no color.)
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WorkhorseArtifact Creature - HorseWorkhorse enters the battlefield with four +1/+1 counters on it.
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Woolly ThoctarCreature - BeastOne of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. |
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Woolly SpiderCreature - SpiderReach (This creature can block creatures with flying.) "We need not fear the forces of the air; I've yet to see a Spider without an appetite." |
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Woolly RazorbackCreature - Boar BeastWoolly Razorback enters the battlefield with three ice counters on it.
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Woolly MammothsCreature - ElephantWoolly Mammoths has trample as long as you control a snow land. "Mammoths may be good to ride on, but they're certainly bad to fall off of!" |
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Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Woodwraith StranglerCreature - Plant ZombieExile a creature card from your graveyard: Regenerate Woodwraith Strangler. "Nothing could be more natural than roots sucking nourishment from the dead." |
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Woodwraith CorrupterCreature - Elemental Horror, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. "Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." |
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Woodvine ElementalCreature - ElementalTrample
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WoodripperCreature - BeastFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Woodlurker MimicCreature - ShapeshifterWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles. |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Woodland WandererCreature - ElementalVigilance, trample "The elements understand better than anyone that actions speak louder than words."-Gideon Jura |
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Woodland DruidCreature - Human DruidWhat is a tree? |
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Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
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Woodfall PrimusCreature - Treefolk ShamanTrample
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WoodcloakerCreature - ElfMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Wood SageCreature - Human Druid: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
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Wood ElvesCreature - Elf ScoutWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Every branch a crossroads, every vine a swift steed. |
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Wood ElementalCreature - ElementalAs Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
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WonderCreature - IncarnationFlying "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." |
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Wolverine PackCreature - WolverineRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfbriar ElementalCreature - ElementalMultikicker (You may pay an additional any number of times as you cast this spell.)
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Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
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Wolf-Skull ShamanCreature - Elf ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. A chorus of howls answers his call. |
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Wojek HalberdiersCreature - Human SoldierBattalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. |
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Wojek EmbermageCreature - Human WizardRadiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. "Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment." |
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Wojek ApothecaryCreature - Human ClericRadiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. "A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn." |
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WoeleecherCreature - Elemental, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life. One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist. |
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Woebringer DemonCreature - DemonFlying Each soul he devours adds its hunger to his own. |
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WoebearerCreature - ZombieFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Wizened SnitchesCreature - Faerie RogueFlying "Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." |
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Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
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Wizard ReplicaArtifact Creature - WizardFlying
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Wizard MentorCreature - Human Wizard: Return Wizard Mentor and target creature you control to their owner's hand. Although some of the students quickly grasped the concept, the others could summon only blackboards. |
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Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Witherscale WurmCreature - WurmWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Withered WretchCreature - Zombie Cleric: Exile target card from a graveyard. Once it consecrated the dead. Now it desecrates them. |
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WitchstalkerCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Witch-Maw NephilimCreature - NephilimWhenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Witch HunterCreature - Human Cleric: Witch Hunter deals 1 damage to target player.
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Witch EngineCreature - HorrorSwampwalk
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Wistful SelkieCreature - Merfolk WizardWhen Wistful Selkie enters the battlefield, draw a card. Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned. |
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WispmareCreature - ElementalFlying
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WishmongerCreature - Unicorn Monger: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. "It's not what you ask for, but how you ask for it." |
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Wirewood SymbioteCreature - InsectReturn an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. It drinks fatigue. |
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Wirewood SavageCreature - ElfWhenever a Beast enters the battlefield, you may draw a card. "She is truly Wirewood's child now." |
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Wirewood HivemasterCreature - ElfWhenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. "Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care." |
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Wirewood HeraldCreature - ElfWhen Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. The goblins laughed as the elf ran away, until more came back. |
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Wirewood GuardianCreature - Elf MutantForestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Tall as a tree and probably related. |
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Wirewood ElfCreature - Elf Druid: Add to your mana pool. "The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see." |
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Wirewood ChannelerCreature - Elf Druid: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. "Your words are meaningless. The rustling of leaves is the only language that makes any sense." |
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WirecatArtifact Creature - CatWirecat can't attack or block if an enchantment is on the battlefield. Its purr is the sound of iron filings sliding down satin. |
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Winnower PatrolCreature - Elf WarriorKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
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Wingsteed RiderCreature - Human KnightFlying Trust is the only bridle a pegasus will accept. |
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Wingrattle ScarecrowArtifact Creature - ScarecrowWingrattle Scarecrow has flying as long as you control a blue creature.
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Wingmate RocCreature - BirdFlying
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Winged SliverCreature - SliverAll Sliver creatures have flying. "Everything around here has cut a deal with gravity." |
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Winged CoatlCreature - SnakeFlash The nacatl called this new species "vetli," their word for poison arrows. |
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Wingbeat WarriorCreature - Bird Soldier WarriorFlying
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Wing SplicerCreature - Human ArtificerWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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WindscouterCreature - Human ScoutFlying These nimble ships were designed for hit-and-run tactics. |
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Windrider PatrolCreature - Merfolk WizardFlying
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Windrider EelCreature - FishFlying "The best spot to hook one is right behind the gills." |
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WindreaverCreature - ElementalFlying
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Windreaper FalconCreature - BirdFlying, protection from blue Watching the windreaper |
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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Winding WurmCreature - WurmEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Entire trees were stripped of their bark and branches by the wurm's writhing path. |
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Windbrisk RaptorCreature - BirdFlying It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. |
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Windborn MuseCreature - SpiritFlying "Her voice is justice, clear and relentless." |
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Wind SpiritCreature - Elemental SpiritFlying " . . . When the trees bow down their heads, / The wind is passing by." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
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Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
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Willow SatyrCreature - SatyrYou may choose not to untap Willow Satyr during your untap step.
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Willow PriestessCreature - Faerie Druid: You may put a Faerie permanent card from your hand onto the battlefield. "Those of faith are those of strength." |
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Willow FaerieCreature - FaerieFlying "The Autumn Willow cannot be everywhere at once-that's what her grandchildren are for." |
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WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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