Gift of OrzhovaEnchantment - AuraEnchant creature "Remember by whose gift you ascend."
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Gift of the DeityEnchantment - AuraEnchant creature
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GigantiformEnchantment - AuraKicker
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Glare of SubdualEnchantmentTap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Glaring AegisEnchantment - AuraEnchant creature
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Gleam of AuthorityEnchantment - AuraEnchant creature
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Gleam of BattleEnchantmentWhenever a creature you control attacks, put a +1/+1 counter on it. Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. |
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Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
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Glistening OilEnchantment - AuraEnchant creature
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Glorious AnthemEnchantmentCreatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever. |
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Glory of WarfareEnchantmentAs long as it's your turn, creatures you control get +2/+0. "Their hopes dashed on our shields! Their victory slashed by our swords!" |
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Gnarled ScarhideEnchantment Creature - MinotaurBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Goblin AssaultEnchantmentAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death. |
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Goblin BombardmentEnchantmentSacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. One mogg to aim the catapult, one mogg to steer the rock. |
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Goblin War PaintEnchantment - AuraEnchant creature "The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs." |
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GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
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Goldenhide OxEnchantment Creature - OxConstellation - Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. The temptation to take the ox's golden hide is as irresistible as it is fatal. |
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Golgari GerminationEnchantmentWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. The Golgari don't bury their dead. They plant them. |
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Grave BetrayalEnchantmentWhenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grave PactEnchantmentWhenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." |
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Grave PerilEnchantmentWhen a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. "Sometimes the grave does not wait for death before relishing its feast of flesh and bones." |
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Gravitational ShiftEnchantmentCreatures with flying get +2/+0. As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. |
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Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
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Greater AuramancyEnchantmentOther enchantments you control have shroud. A delicate veil of glamers can prove as sturdy as iron. |
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Greater GoodEnchantmentSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. "To examine the causes of life, we must first have recourse to death." |
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GreedEnchantment, Pay 2 life: Draw a card. "There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed." |
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Griffin GuideEnchantment - AuraEnchant creature
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Grim GuardianEnchantment Creature - ZombieConstellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass. |
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Grisly TransformationEnchantment - AuraEnchant creature
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Ground SealEnchantmentWhen Ground Seal enters the battlefield, draw a card. "Let all we have buried be buried forever." |
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GroundedEnchantment - AuraEnchant creature "We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put." |
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Gruesome DeformityEnchantment - AuraEnchant creature She wanted to inspire terror wherever she went. The demons happily granted her wish. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Guard DutyEnchantment - AuraEnchant creature "I was told these were standard issue. Do I look standard to you?" |
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Guardian ZendikonEnchantment - AuraEnchant land
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Guild FeudEnchantmentAt the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
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Guildscorn WardEnchantment - AuraEnchant creature "The Gateless have risen. The Ten shall fall."
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Guise of FireEnchantment - AuraEnchant creature "Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first." |
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to ĂŠther, window to wonder, stillness to the sky." |
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Hammer of PurphorosLegendary Enchantment ArtifactCreatures you control have haste. All the world is Purphoros's anvil. |
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HammerhandEnchantment - AuraEnchant creature
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Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
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Harvestguard AlseidsEnchantment Creature - NymphConstellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. Not all shields are forged of iron or bronze. |
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Hatching PlansEnchantmentWhen Hatching Plans is put into a graveyard from the battlefield, draw three cards. So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash. |
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Havoc FestivalEnchantmentPlayers can't gain life. "We can't control enemies who have no regard for their own survival." |
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Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Heartless SummoningEnchantmentCreature spells you cast cost less to cast. "They won't be winning any beauty pageants, but they'll do the trick." |
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Hedonist's TroveEnchantmentWhen Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.
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Hedron AlignmentEnchantmentHexproof
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Heliod's EmissaryEnchantment Creature - ElkBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Heliod, God of the SunLegendary Enchantment Creature - GodIndestructible
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Helix PinnacleEnchantmentShroud
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Helm of the GhastlordEnchantment - AuraEnchant creature
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Herald of TormentEnchantment Creature - DemonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Heretic's PunishmentEnchantment: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
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Hibernation's EndEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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Hissing MiasmaEnchantmentWhenever a creature attacks you, its controller loses 1 life. All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes. |
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Hive MindEnchantmentWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. "All consciousness is one, separated only by a thin veil of the physical." |
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Hold the GatesEnchantmentCreatures you control get +0/+1 for each Gate you control and have vigilance. "We grew up on these streets. We know them better than any Boros grunt from Zelzo." |
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Honor of the PureEnchantmentWhite creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness. |
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Hoofprints of the StagTribal Enchantment - ElementalWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
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Hopeful EidolonEnchantment Creature - SpiritBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Horror of HorrorsEnchantmentSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
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Hum of the RadixEnchantmentEach artifact spell costs more to cast for each artifact its controller controls.
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Humbler of MortalsEnchantment Creature - ElementalConstellation - Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage. |
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Hyena UmbraEnchantment - AuraEnchant creature
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Hypervolt GraspEnchantment - AuraEnchant creature Zap on. Zap off. |
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Hypnotic SirenEnchantment Creature - SirenBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Ice CageEnchantment - AuraEnchant creature
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Idle ThoughtsEnchantment: Draw a card if you have no cards in hand. Inspiration strikes the uncluttered mind. |
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Illness in the RanksEnchantmentCreature tokens get -1/-1. "Selesnya denied us tribute. Let's show them the error of their ways."
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Illusionary ArmorEnchantment - AuraEnchant creature
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Illusory GainsEnchantment - AuraEnchant creature
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Impact TremorsEnchantmentWhenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "If their ears are to the ground, we will make them bleed!" |
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Imperial MaskEnchantmentWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
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Impromptu RaidEnchantment: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzzback gang, it's always "raid o'clock." |
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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IndestructibilityEnchantment - AuraEnchant permanent
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Indomitable WillEnchantment - AuraFlash "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." |
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Inertia BubbleEnchantment - AuraEnchant artifact "I wouldn't want you to hurt yourself." |
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Inexorable TideEnchantmentWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) "See how gratefully this world accepts our blessings." |
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Inferno FistEnchantment - AuraEnchant creature you control "I've never been above throwing the first punch." |
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Infiltrator's MagemarkEnchantment - AuraEnchant creature "In secrecy is strength. None can oppose one who cannot be found." |
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Infinite ReflectionEnchantment - AuraEnchant creature
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Instill FurorEnchantment - AuraEnchant creature "The Rakdos know little of technology, but they definitely know how to push buttons." |
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Intangible VirtueEnchantmentCreature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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