Curse of the Nightly HuntEnchantment - Aura CurseEnchant player When the moon rises and the bloodlust takes hold, nothing matters but the kill. |
|
|||||||
ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
|
|||||||
Security BlockadeEnchantment - AuraEnchant land
|
|
|||||||
Paralyzing GraspEnchantment - AuraEnchant creature "Obviously, the Firemind's mission is worth more than a few goblins." |
|
|||||||
Stab WoundEnchantment - AuraEnchant creature
|
|
|||||||
Underworld ConnectionsEnchantment - AuraEnchant land If you're looking for it, it's available. The question is how much you're willing to pay. |
|
|||||||
Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
|
|
|||||||
Ghostly PrisonEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "May the memory of our fallen heroes ensnare the violent hearts of lesser men." |
|
|||||||
Prison TermEnchantment - AuraEnchant creature
|
|
|||||||
Vow of DutyEnchantment - AuraEnchant creature "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." |
|
|||||||
Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
|
|||||||
PropagandaEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." |
|
|||||||
Goblin AssaultEnchantmentAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death. |
|
|||||||
Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
|
|||||||
Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
|
|||||||
Savage HungerEnchantment - AuraEnchant creature
|
|
|||||||
Phyrexian UnlifeEnchantmentYou don't lose the game for having 0 or less life.
|
|
|||||||
Bludgeon BrawlEnchantmentEach noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
|
|
|||||||
Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
|
|||||||
Relic PutrescenceEnchantment - AuraEnchant artifact "Until we shed the curse of sentience, we must endure its grotesque handiwork." |
|
|||||||
Furnace CelebrationEnchantmentWhenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player. Reduce. Reuse. Wreak havoc. |
|
|||||||
Viridian RevelEnchantmentWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die." |
|
|||||||
Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
|
|||||||
Lust for WarEnchantment - AuraEnchant creature
|
|
|||||||
Raid BombardmentEnchantmentWhenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. Goblins in the first wave of a fire raid always bemoan the aim of everyone else. |
|
|||||||
Awakening ZoneEnchantmentAt the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." The ground erupted in time with the hedron's thrum, a dirge of the last days. |
|
|||||||
Boar UmbraEnchantment - AuraEnchant creature "From in here, everything looks like dinner." |
|
|||||||
Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
|
|||||||
Snake UmbraEnchantment - AuraEnchant creature
|
|
|||||||
Guardian ZendikonEnchantment - AuraEnchant land
|
|
|||||||
Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
|
|||||||
Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
|
|||||||
Crusher ZendikonEnchantment - AuraEnchant land
|
|
|||||||
Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
|
|
|||||||
ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. |
|
|||||||
Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
|
|
|||||||
Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
|
|||||||
Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|||||||
Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
|
|||||||
Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
|
|
|||||||
Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
|
|||||||
Quag SicknessEnchantment - AuraEnchant creature The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had. |
|
|||||||
MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
||||||||
Soul BleedEnchantment - AuraEnchant creature Whether the end comes swift or slow, it always comes too soon. |
|
|||||||
Underworld DreamsEnchantmentWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." |
|
|||||||
OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
|
|||||||
Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
|
|||||||
Recumbent BlissEnchantment - AuraEnchant creature Kithkin somnomancers enjoy the peaceful dreams wafting from their victims. |
|
|||||||
Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
|
|||||||
Scourge of the NobilisEnchantment - AuraEnchant creature
|
|
|||||||
Sinking FeelingEnchantment - AuraEnchant creature
|
|
|||||||
Blowfly InfestationEnchantmentWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name. |
|
|||||||
Knollspine InvocationEnchantment, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
|
|||||||
Presence of GondEnchantment - AuraEnchant creature "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
|
|||||||
Raking CanopyEnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. "Raven's Run has awoken, and ravens will no longer cry in its branches." |
|
|||||||
Steel of the GodheadEnchantment - AuraEnchant creature
|
|
|||||||
Torpor DustEnchantment - AuraFlash "Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath." |
|
|||||||
Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
|
|||||||
Shield of the OversoulEnchantment - AuraEnchant creature
|
|
|||||||
Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
|
|||||||
Shared AnimosityEnchantmentWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." |
|
|||||||
Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
|
|||||||
Captivating GlanceEnchantment - AuraEnchant creature
|
|
|||||||
Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
|
|||||||
Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
|
|||||||
Boggart ShenanigansTribal Enchantment - GoblinWhenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate. |
|
|||||||
Aura of SilenceEnchantmentArtifact and enchantment spells your opponents cast cost more to cast. Not all silences are easily broken. |
|
|||||||
Glorious AnthemEnchantmentCreatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever. |
|
|||||||
Heart of LightEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) For those who reach enlightenment, violence is an unnecessary distraction. |
|
|||||||
MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
|
|||||||
PariahEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Why would I consider penance for my actions when I have so many subjects willing to do it for me?" |
|
|||||||
Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
|
|||||||
Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
|
|
|||||||
Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
|
|||||||
Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
|
|||||||
Blanchwood ArmorEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Before armor, there was bark. Before blades, there were thorns." |
|
|||||||
OvergrowthEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Let the forest spread! From salt, stone, and fen, let the new trees rise." |
|
|||||||
Phyrexian ArenaEnchantmentAt the beginning of your upkeep, you draw a card and you lose 1 life. A drop of humanity for a sea of power. |
|
|||||||
Blood MoonEnchantmentNonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. |
|
|||||||
Intruder AlarmEnchantmentCreatures don't untap during their controllers' untap steps. One footstep among many is silent. One footstep alone is deafening. |
|
|||||||
Shifting SkyEnchantmentAs Shifting Sky enters the battlefield, choose a color. Master the sky and you rule everything beneath it. |
|
|||||||
Mind SlashEnchantment, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "I can't think with all that screaming." |
|
|||||||
Murderous BetrayalEnchantment, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. Which hurts more: a sword in the gut or a dagger in the back? |
|
|||||||
Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
|
|||||||
ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
|
|||||||
FecundityEnchantmentWhenever a creature dies, that creature's controller may draw a card. Life is eternal. A lifetime is ephemeral. |
|
|||||||
Frozen SolidEnchantment - AuraEnchant creature "Guard, fetch me a mallet." |
|
|||||||
Phyrexian EtchingsEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|||||||
Surging MightEnchantment - AuraEnchant creature
|
|
|||||||
DomineerEnchantment - AuraEnchant artifact creature Since they haven't seen their original master for millennia, golems are eager to take orders from anyone. |
|
|||||||
Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
|
|||||||
Relic BaneEnchantment - AuraEnchant artifact A sword that has seen cowardice in battle exacts the price of honor from its wielder. |
|
|||||||
Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
|
|||||||
Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
|
|||||||
Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|||||||
Ion StormEnchantment, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
|
|||||||
Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
|
|||||||
Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
|
|||||||
Field of RealityEnchantment - AuraEnchant creature "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." |
|
|||||||
Oni PossessionEnchantment - AuraEnchant creature
|
|